Pits add strategy and thought to the game, which is cool. Even on shorter races (10 laps), it adds another element to the game.
Slightly OT; Is it possible to change pit strategy mid race, as far as tire wear limits and fuel loads go? It would be nice to change the pit strategy if, for instance, you get into a crash early on and don't want to stop again. Set the fuel level higher and force a tire a change.
I think I figured it out based upon everyone's posts (what you guys have been describing isn't anything like what I've been experiencing). I use auto-clutch (only have two pedals, Logitech Momo). Would that be the problem? If so, how do I manually clutch with only on/off buttons available? Without clutch slip, is there any way to get a good launch. I've defintely got the revs/boost up before the green light shows itself.
Reverse starts are great if the hot shoes in the back are willing to stay at the back for 1/2 a lap. It gives us mid-packers a fighting chance. I'm no "pro", but I can hold usually hold off faster drivers a least for a little while (which is fun) and the noobs at the start either brake super early inbto T1, letting me by, or brake super late and slide off the track and out of the way. Those noobs who do make it through usually give plenty of opportunity for a pass if you are patient.
It is annoying though, when drivers don't give room for cornering side by side. too many races are spoiled by somebody not paying attention to the other cars. And it isn't just noobs. I've seen plenty of so called 'pros' do it.
Anyone know how to do a proper start in the XRR? As soon as the starting lights go green the engine bogs and I get a slow start while the FZR's blow by. I've got the engine rev'd prior to green, but once the light changes... :banghead:
The gear indicator (1,2,3,4..) on the dashboad is obscured by the steering wheel in the XRR. I never know which gear I'm in (well, not never). Is there a way to fix this?
There is also the psychological aspects of using somebody else's fast set. If you are running 5 seconds slower on the same set, then you know its the driver.
I'm not consistent enough yet to develop setups, but I'll use a known fast set and them maybe tweak it suit my driving style. I'm getting better at setups just be doing that.
And I've started simple. If I'm understeering in the FOX in a particular corner I'll add more front downforce, one click. Obvious enough, right? Maybe it helped, maybe not. If not, I'll either change it back and leave things as they are or change it back and try a small adjustment somewhere else. But at the end of the day, I still know that it is primarily driver skill that is holding me back.
I'm having a problem with random disconnects. I'm really not sure what is going on because there is no warning. No lag. No frame rate issues. No cars skipping around me. No performance issues of any kind. I'll be racing along, everything fine, and then I'll just get disconnected.
I'm not getting kicked (as best as I can tell), so I don't have a clue what's going on. It isn't server specific (happened on 4 seperate servers). I'm using Comcast broadband thru a cable modem thru a Linksys wireless router. The PC I use is connected via ethernet cable (NOT wifi. The wifi is for my laptop). Standard stuff.
Any hints?
I did a search and didn't come up with anything. I'll search again, but if anyone has any suggestions, please post them.
Good points, all. Not trying to stir up controversy. Just some thoughts.
I'll change the Logitech settings to find out the difference. It'll be a week before I can race again (travelling), so we'll see what we see next week.
Like I've said before. My experience is different. I think there is less feedback in LFS than GTR. Could be a settins issue, but I basically used the defaults in both games. From a marketing and sales standpoint, initial experience is incredibly important. I hear a lot about "well, just change your settings." That doesn't help sell games, which is what LFS needs to keep doing so that they can finance additional improvements, upgrades, and enhancements. A new customer needs to have an incredible experience right off the bat. Having to jack with settings for 3 hours just to get a good experience does not a happy customer make.
Ever watch an F1 race? You can definitely see tire wear while car is at speed. During in-car-camera shots, pay close attention to the front wheels later in the race. You can see wear bands. This doesn't apply so much in race series' where tire changes are allowed.
But I know I'm hard on tires in LFS. In a 10 lap race, the car will get really squirrely at about 8 laps. Maybe visual wear cues are something other drivers would like to have. Maybe not. Just a suggestion.
These may have already been suggested, but here's my $0.02.
1) More audible cues as to what the tires are doing. Also, more progression with in the cues. Tires make a distinctive scrubbing sound when pushed and only squeal when really taxed.
2) More track surface feedback through FF. Since there is no 'seat of the pants' feedback in computer simulations, high resolution FF becomes even more important to the overall experience. An example is when going across bumps in the track, the visual cues are definitely there, but the FF (at least in my case, Logitech Momo) did nothing.
3) This only really applies to open wheel cars, but visual cues on the tires themselves as to their condition. (A minor suggestion)
As far as game differences go, I just relayed my own experiences. A lot of it could be games setting difference (I pretty much used the defaults in both games). YMMV.
My intention isn't to knock LFS. I can appreciate the programming and research that had to go into it. Its been a few months since I raced in LFS. Maybe I'll have a different opinion after returning.
Edit: Just thought of a specific example. In GTR, if I run wide I get into the marbles. When that happens, I can feel the marbles through the FF and hear the change in the sound of the tires on the road. Also, I can tell if its just one side of the car on the marbles of if i am completely into them by the sounds, the FF, and the handling of the car.
Not to say LFS doesn't do that. I think the difference is in how the feedback (visual, audible, and FF) is presented.
Three things come to mind immediately (two of which are closely related):
1) Tire physics - maybe 'tire physics' isn't the correct phrase, but GTR seems to do a better job of modelling how the car interacts with the road surface. For example, when cars in LFS loose traction, they do so rather abruptly and suddenly, regardless of the cause of the loss of traction. In GTR the traction loss is very situation dependent. My biggest frustration with LFS was the propensity for RWD cars to exhibit snap oversteer at 20 mph and light throttle input when the front wheels were not straight (usually after a spin). In GTR, i can be in the grass, turn the wheel, floor it, and the car acts as a real car would; progressively.
2) Communication of the car's attitude - GTR seems to provide more feedback , visually and through the FF, about what the car is doing. Steering kickback from curbs, loose rear end under braking, etc. Visually, there seems to be more subtle screen shifts indicating something is going on.
3) Track surface - the 'texture' of the track is a little more apparent. bumps, rough versus smooth, etc. The feedback is through FF, as well as, sound. I can hear how close I am to the limit of adhesion by the sound of the tires on the road surface. Also, the vibrations through FF communicate quite a bit.
Basically, it boils down to tire physics and feedback (visual, audible, and FF).
I've been away from LFS for a while (switched to GTR because I like the physics better, but the quality of the racing is much much lower). It looks like a few patches have come out in the mean time. Is there a particular order to the patches or can I just load the most recent? I believe I have the first alpha patch, but nothing after that.