'γ' is supposed to be 'gamma' but the Verdana font makes it look like a 'Y' dropped below the line of the text. γ = 1.4 for air...no idea what it is for N2O.
Suppose you have a can of compressed air at a gauge pressure of 1 atmosphere. That is 2 atmospheres in absolute pressure, or 101325*2 = 202650 Pascals. Let's assume you've cooled it to room temperature, about 20°C. That is 20+273.15 = 293.15 Kelvin. You're now going to allow it to expand isentropically (ie reversibly, with no losses) to atmospheric pressure.
p1 = 202650 Pa
p2 = 101325 Pa
T1 = 293.15 K
T2 is unknown
γ = 1.4
T2 = 293.15 * (101325/202650)^((1.4-1)/1.4)
T2 = 240.48 K
...or -32.7°C.
Incidentally, this is why you should NEVER hold onto the horn of a CO2 fire extinguisher when you use it. The ice formations are quite impressive if you let the whole bottle out in one go
I have no idea how the crack was made. http://www.boycottstarforce.net lists SH3 as having Starforce v3.4.71.19, so it doesn't look like it's an old version. The game was released in March 2005.
I guess they un-encrypted the EXE then, because I don't get any message about 'checking CD'. I used to get it before I patched the game, but not anymore.
I've found that Starforce is pretty easy to defeat. I bought Silent Hunter III a while back and installed it as usual. I couldn't play it though, because my DVD drive wasn't compatible with Starforce. I bought a new drive (good excuse to buy a DVD-RW ) but found a way of removing SF.
I found that SHIII didn't install SF until you first run the game. Install game, install latest patch, run no-DVD crack and you're Starforce free
I would like to point out that, although I had to visit some...erm...'questionable' sites to find the no-DVD crack, I legally own all my software. No-CD/DVD cracks are just a convenience, and there was no way I was going to allow Starforce to remain on my PC.
Right, sorry it's taken so long but I've had a busy time since getting home!
I'm not entirely happy with the skin...I'm sure there's more I could do with it but I quite like the purity of the pre-sponsorship cars and I didn't want to ruin it by getting too fancy.
If there's anything else you'd like me to do to the skin then let me know, I've still got the layered file.
Surely at 90° slip angle the tyre cannot produce any lateral force because it's being pushed sideways! Any forces applied laterally would just cause the tyre to rotate around its axis, wouldn't it?
I have no idea, but if you already have it installed, why don't you just try it?
I use the GIMP (another free image editor) and it opens *.PSD files. It does use a lot of RAM if you open one of the Master Skinnerz templates, but save it straightaway as a *.XCF file (GIMP format) and it seems to use less RAM.
I'll give it a go for you but you'll have to wait until the weekend as I'm away from home at the moment. I've got the logos ready from a previous project involving the AAR Eagle, so it shouldn't be too difficult.
My all-time favourite Charlie Cox moment was his response to someone ramming another driver off the road (can't remember who or where unfortunately). "He needed that like a third armpit!"
Class...
1)Have you ever bought a product on the strength of an advert alone and why?
No.
2)Have you ever bought a product because it had an aspirational advert that appealed to you and what was it? (eg Lynx ads show the product making someone a hit with the ladies)
Absolutely not.
3)Do the production values of adverts affect your view of the product? (eg Marks & Spencers vs Iceland)
The more money a company spends on advertising, the more their customers pay to finance said advertising. If anything a flashy advert puts me off.
4)Skoda cars are made by VW yet more people buy the more expensive VWs over the cheaper Skodas because of Skoda's past image. Do you buy products based on brand name alone?
There are some brands to which I am drawn when I think about what to buy, but that's based on previous experience of the brand, not advertising. If there's an alternative which looks better and/or cheaper, bye-bye brand name
This is probably true, though not necessarily. I am aware of ECU software which is capable of changing the throttle mapping depending on the current gear but I don't know if the functions are actually used.
Fuel injected petrol-engined cars use tables to predict the correct volume of fuel to inject for a given mass air flow (MAF). There is also a lambda sensor (also known as a heated exhaust gas oxygen sensor, or HEGO) in the exhaust manifold which is used for trimming the fuel. These sensors exhibit a very sharp change in voltage output as the exhaust mixture passes through stoichiometric (lambda = 1). The fuel injection system uses a process called limit cycling whereby the fuel will be increased until the HEGO voltage switches (rich mixture) and then decreased until the HEGO voltage switches again (lean mixture), the whole process being repeated a few times per second. Using the tables (feed-forward) and HEGO sensor (feed-back) the engine operates very close to a stoichiometric mixture at all times, which is essential for the proper performance of a catalytic converter.
As for the original question, I'm not sure what you mean by 'there is always smoke coming out'. I've not noticed this unless the car is knackered or it's a cold morning. A well-tuned petrol engine should not produce any visible smoke. Diesels, on the other hand...
I'm not sure I agree. If you take your foot off the pedal in neutral a small amount of throttle is added in automatically to keep the engine idling.
This might be true in older, carburetted, cars but not any more. An engine with fuel injection (diesel or petrol) will cut the fuel completely on a motored deceleration (foot off the pedal but coasting with the car in gear). I could imagine that racing engines might keep some injection going without spark to cool the pistons but I have no evidence for this, it's just a (slightly) educated guess.
This is the way I do it too, as different areas of the same car can use different amounts of stretching. I draw a square on the part of the car I want to measure, then take a screenshot of it in the viewer and use Paint to measure the dimensions of the resulting rectangle. That gives me a very precise scaling factor to apply to my decals. It takes some time, but once you've done the numbers for one car you don't have to re-do them.
I've located what I think are all the major circuits in the world. Having said that, I'm sure someone's going to tell me that I've missed an obvious one.
I've tried to mark the pit lane of each track. For some of the older, less well-known circuits it can help with orientation.
Enjoy the attached zipped KMZ file (for use with Google Earth)...corrections/additions are appreciated!
Yeah, that's exactly how I got my 4 pieces of information. You have torque values at two engine speeds (once you've worked backwards from peak power) and you can also differentiate torque with respect to revs and set those to zero (zero gradient at the peak). That only gives you four boundary conditions, hence the limit for an exact polynomial solution is a cubic.
But how are you going to gain any extra information about the torque curve? Saying that "the gradient must be positive before the peak" doesn't fix a boundary condition, it just limits the possible solutions to a narrower 'corridor'.
No, what I would like the devs to provide is the torque developed by the engine (at wide-open-throttle) through a range of engine speeds. Have a look at this example from a Google search:
The blue curve shows the torque produced by the engine over a range of speeds. To obtain the torque output at the wheels you just scale the speed/torque using the drive ratios and account for drivetrain losses.
The torque curves in LFS seem to be calculated by some high-order polynomial. I got a very good fit to my experimental data using quartic regression but the curves couldn't quite match the LFS data.
I've also tried solving various orders of polynomials using data from the LFS engines but without any real success. The problem I had was that we can only get 4 pieces of information from the max torque and max power figures, so the highest order polynomial that can be fitted is a cubic. I've tried assuming various other boundary conditions to allow a higher order polynomial but that didn't work either.
As far as I know Bob's program uses estimates of the torque curves, so the results aren't that accurate. I've done some work on calculating the torque curves based on straightline acceleration tests but it's very difficult to work back to the engine torque and get it to agree with the published data on LFS cars. I really wish the devs would post some torque curves, ideally in a spreadsheet so we have the raw numbers as well as the pretty curves.
Edit: I have got some nice curves for the XF GTi but it took a lot of work and I still can't get both the peak power and peak torque to line up. The curve I got looks quite different to the ones in Bob's program.
I do believe that the complaint at Monza was motivated by nothing other than a desire to cause Alonso as much trouble as they could, and the penalty awarded to Alonso was a travesty. However, the FIA have 'clarified' the blocking rule so that only deliberate blocking will be considered in future. Hence Ferrari have no valid complaint this time.
Way off topic, and sorry to pick on you, AndroidXP, but the word is 'quotation'! I've read it at least three times in this thread and I've finally snapped! 'Quote' is the verb, 'quotation' is the noun!