It depends on the event being hosted. At Silverstone for the GP a basic ticket gets you access to the grass/gravel banking around the circuit perimeter, but not into any of the grandstands or seated enclosures.
At the smaller meetings (British GT/F3, VSCC, etc...) you can usually go anywhere you like, even into the pits. I even stood on the pitwall for the first lap of a VSCC race. I doubt I would have been allowed to do this for the GT/F3 though. Actually, I probably wasn't allowed to do it for the VSCC, but nobody stopped me!
The photographers usually have access to the area behind the armco/tyre barriers but in front of the spectator fencing, presumably so they can take pictures without the fence in the foreground.
Yes there is...it's illegal (in many countries). I don't care if it was half a gram or half a kilo, law breakers deserve punishment.
One thing I don't understand is that, apparently, drug consumption isn't illegal in the UK. Possession and dealing are illegal. How, then, do you consume drugs without possessing them?
We had great weather here last weekend so I took my camera around some of the colleges in the university. I'm particularly pleased with the picture of St John's chapel tower.
I was disappointed not to get any decent shots of my old college but the sun was low in the sky and casting horrible shadows across the courts. I'll have to try again later in the year.
I'll need to have a think about the sloping surfaces part of the question, but I'd like to clarify something about your equation for the lean angle on a flat surface. Is the lean angle defined from the vertical or the horizontal?
Also, whether the angle comes out in radians or degrees has nothing to do with the equation you use, just which mode your calculator is in
The '2' came from the equation for J on that Wiki page. I just added it to the denominator rather than write pi/2 on the numerator.
Yes, that's right. The other comes from the radians -> degrees conversion.
Yes! It's been a while since I've used any of this myself! Moments of inertia usually end up confusing me...
Hehe, this is the sort of subject which I really should know something about, but when it comes down to it, I usually realise that I don't I think I might have to pass too, I'm afraid, though I'm usually up for some technical discussion in this forum
Wow. I thought the RA107 looked bad, but this is awful. I wonder if the Renault launch on Thursday will see Renault re-claim the title of 'Worst Paintjob in F1'? Based on today's evidence, I doubt it.
I would be more than willing to pay $150 for iRacing (after all, that's only about £5 :razz. The amount of money is not the issue for me.
The lack of a free demo and the subscription payments are what kill it for me and ensure that I will never buy it. When I pay for something, I expect to keep it. I don't want to rent a racing game from them, I want to buy one.
The actual cost is irrelevant to me simply because it's a subscription service. Paying for additional content doesn't bother me either (it's the same as paying £12 to upgrade from S1 to S2), but if I lose the right to play the game as soon as I stop paying, I'm not interested.
Turns 6 and 7 are labelled as seperate corners, whereas the quadruple-apex Turn 8 is a single corner. I can't explain this, but that's apparently the way it is. If I were looking at this picture without prior knowledge, I'd probably label turns 6 and 7 as a single 'turn 6' and label turn 8 as two, three, or even 4 seperate corners, depending on how the mood took me.
Now is it clear why a single, pre-specified track map is preferred to allowing drivers to use their own naming convention? It's nothing to do with the driver not knowing where he is, it's to allow them to communicate very clearly with their engineers what the car is doing in each corner.
Oh, and why is it assumed that the driver will be doing this over the radio? It's perfectly sensible for a driver to describe the car's performance in different corners when he's back in the pits.
Perhaps to help them get it right during first practice?
No, I said they'd memorised the corners, not the corner numbers. I obviously misunderstood you.
All I'm trying to do is explain what I heard in a driver interview a few years ago. He said the track map was to help them discuss the performance of the car in different corners. I'm content to believe him, regardless of how stupid it sounds to amateurs.
I wasn't under the impression that we'd established that! There's no real need for a driver to remember the corner numbers when he's out on track, is there?
It just makes it easier for discussion if everyone is using the same corner numbers. The driver knows which corner he is having trouble with and looks up the number on his map. He then tells the engineer that he has problems at corner number X. The engineer looks at his numbered map and can see exactly which corner he's talking about.
For some circuits the corner numbers are obvious, but at other circuits there can be room for different interpretations of what is a 'proper' corner and what is simply a kink. Having a single standardised track map in each team removes any possibilities for confusion.
Of course the drivers memorise the corners, but when they're talking to their engineers, having a numbered track map avoids confusion about which corner they're talking about. There's no need to talk about oversteer in the right-hander after the left-kink before the bridge...you can just say 'Turn 5'.
This is how I've heard an F1 driver explain the reason for the track-map. I can't remember who it was though.
Also, it's useful to have a track map with numbered corners when drivers are talking to their engineers/mechanics. If everyone is working from the same numbered map, there's no confusion about which corner is which.
That's pretty much the same method I used to increase the contrast in my shot, except that I just eyeballed the histogram and set the white point to the highest luminance value in the histogram
I also ditched the red and blue channels from the JPG. The image as-shot was almost perfectly monochrome and the green channel seemed to have more resolution and less noise than the other two (this is probably a result of the RGBG Bayer filter).
Thanks...I probably shouldn't have done the 80% resize now that I think about it. I was expecting the 100% crop to look a bit blurry but it seemed pretty sharp to me.
What white balance did you use for that shot of the moon? My first shot of the moon last night turned out like that because I forgot I'd left the camera set on some crazy custom WB It's quite nice though...I did think of adding some toning to my shot, but I whatever I tried, I kept going back to the B/W version.
Yes, the non-DO version.
I've not had much of a chance to use it since Christmas, but I have been pleased with what I have managed to do with it. I'll really see how well it performs next time I take it to Silverstone, which is what it was bought for. The only downside that I can see is that, although it's got USM, it's only a Micro-USM rather than a proper Ring-USM. This means it's not much faster focussing than a standard Micro-Motor drive, and it doesn't have full time manual focus enabled. Oh, and the front element rotates when focussing, so using a polariser is a little frustrating at times.
The 400mm f/5.6L is a really nice lens, but the 70-300 is half the price...it doesn't make sense to me to buy a 'stop-gap' lens for half the price of the one you really want! You could buy the old 75-300 USM (non IS) for less than $200 and be $350 closer to getting the 400mm prime! It's not as sharp at the long end as the much newer 70-300mm, but it might suit you until you get the 400mm.
About IS...it depends on what sort of shooting you'll be doing. If you don't mind carrying a tripod around with you then you don't need IS. If you usually shoot moving objects then you'll probably want to use a shutter speed fast enough to prevent subject motion blur, in which case you probably won't have a problem with camera shake either. However, if you like taking shots of still objects in low-ish light then IS is invaluable. Some of the shots I took last night at 1/160 were a little blurred, but the ones at 1/250 and above were all sharp.
It's quite heavily cropped. I cropped it to 800 x 600 from the original image (3888 x 2592), then shrank it to 80% (640 x 480) for posting. There was an awful lot of black space in the original!
The only thing I can think of is called the 'Prandtl-Glauert Similarity Rule'. The analysis is, technically, limited to two-dimensional, inviscid, irrotational flows with thin aerofoils at low angles of attack and at Mach numbers well below 1. However, I'm informed that it actually works quite well for real flows.
The idea is that the compressible drag and lift of an aerofoil can be related to the incompressible drag and lift by the following equation:
where M is the 'free-stream' Mach number (the Mach number of the vehicle, in this case).
You can calculate the Mach number, in air, using the vehicle velocity (v, m/s) and the ambient temperature (T, °C):
M = v / SQRT(401.8 * (T + 273.15))
As I said, a lot of assumptions go into this approximation and there's no guarantee that it'll work for a vehicle simulation. However, it will provide an increase in Cd at higher Mach numbers...this might be enough to reduce the high-speed acceleration. As a guide, the Cd will increase by 5% at M = 0.3 (230 mph) and 10% at M = 0.4 (307 mph).
Or it could just give you complete nonsense