A touch that I'd like to see when the graphics get upgraded is dirt. The more distance you cover and the faster the speed, the dirtier your car would get and the shine would be lost, with muck and spray around wheel arches and on leading edges. Be great if it varied according to the track too - somewhere like Westhill would be dusty and dirty, whereas KY1 would probably be quite clean. I recall an F1 race at a rural, rarely used circuit (might've been Hungaroring) where one of the leading cars finished the race and it was absolutely filthy.
Another graphical touch would be a windscreen that shows the dirt, especially if you follow a car that's just taken a trip through the sand, or has a damaged engine and is losing oil, etc. Then we'd need working wipers to clean it, though...
Careful when you unzip that exe folks, there's a lot of guesswork involved.
ps. WinXP has built-in facilities for creating, adding, removing, and extracting zip files which are pretty idiot-proof. WinXP has been the default consumer Windows OS for what, five years now? Good on you for creating something that might help spread the appeal of LFS, it's good to see people trying to spread its' popularity. But being so disparaging at the same time about such a simple, known and trusted distribution method as a zip file isn't going to convince many folk imo.
No problems here with them, bought a few bits and pieces off them over the years. Dunno what their aftersales service is like but their ordering and delivery system is fine/reliable.
At 3pm GMT (4pm CET) on Saturday, the end of the race seemed impossibly far away. I was the fourth and final driver to step into our FXR and when I finished my first stint at midnight, the end still seemed forever away.
For ITEK's first endurance race (and there's nothing quite like diving in at the deep end...) with relatively little time to prepare ourselves, the learning curve was steep and the race was certainly a challenge. There's lessons we can learn from this but it also feels quite an accomplishment to participate in and successfully complete such a huge event. It wouldn't have been possible without the excellent organisation and administration of the MoE staff.
High points were undoubtedly the anticipation of the start, wondering how the next 24 hours would unfold and whether we could really keep it all together for a whole day's continuous driving. At the other extreme was the finish, with the satisfaction and slight sense of disbelief that it was really a whole 24 hours ago when our FXR started circulating Aston Grand Prix. And all throughout the race was the steady hope/determination that we'd just keep it together and not suffer any disconnects, crashes, or other misfortune.
Low points were that our race was jeapordised several times by one car that kept making contact; the lack of sleep wasn't too great as demonstrated by me sleeping in by an hour and failing to take over at the designated time (sorry Keith!), and then trying to drive quickly while fatigue and caffeine fight for your senses. I also think ITEK should definitely be awarded, say, 1000 bonus points for managing a full barrel roll with their car, with no involvement from anything other than yours truly, a high kerb, and lots of throttle (of course it might not have been so amusing if the car hadn't neatly landed back on it's wheels with virtually no suspension damage and the whole incident costing no more than 5 or 6 seconds. )
Overall: Yeah, good event. Challenging, tiring, and leaves a rather guilty feeling for having wasted the whole weekend on the computer. But still good to have completed it.
Well I wouldn't assume it to be the folder properties that is causing the problem - attached is a screengrab of my own skins_x folder which works fine, and it's showing that read-only in enabled.
However, when looking at the individual file properties of the jpgs inside the skins_x folder, not one of them is read only.
I presume you've tried deleting all the skins in there and then testing auto-download with an empty skins_x?
I reckon that, sadly, they'll be something of a laughing stock. Even this year's V10 cars were going so much faster than the cars of three or four years ago which Super Aguri are using that it'll worse than comical. Sure, if they've got the restricted V10s that will help them, but the aerodynamics will be years behind.
Which is a shame, because in this era of F1 being little more than a megabucks showcase for multinational car corporations to try and prove themselves, with few independent teams remaining and every last thing being optimised for business or political reasons, it'd be nice to see a rather more genuine team do well. After all Super Aguri don't have cars to sell or a certain "brand image" to project, etc. The reason they're there is simply to go as fast as they can and nothing more, which is reason enough to encourage them imho.
Erm, away from the browser bashing, I'm using Firefox 1.5 and today I tried to input the multiplication sign (alt + 0215). Instead it took me to a vBulletin search screen. Experimenting then showed that alt + different numbers did all manner of different things. How long has it been like this, and how do I input a character that requires alt + numbers?
I've already posted each of these in their respective pinned topics over the past month or so, but now that I've finally finished the set I've put them in a .zip file.
The three skins are for the three GTR cars, each with Smirnoff branding. The FZR is Smirnoff Red, the FXR is Smirnoff Blue, and the XRR is Smirnoff Ice Black.
Screenies are attached along with a couple of renders (thanks to Morrow at the Master Skinnerz forum for providing the rendered images), and the download links are below.
Glad it was of use - and bear in mind that (IIRC) that 10-lapper was run on the medium tyres because I didn't stop for fuel. So if you're running a shorter race then you'll be able to throw the car around a bit more and corner harder on the softer compund.
However you're very much right in saying that it's down to throttle control, the XRR especially is evil in tight corners and it's essential to feed the power in as smoothly and progressively as possible.
For me one thing that's essential to being quick(ish) in the XRR is the setup. Maybe I'm just more setup-dependent than others, or perhaps the car is, but if you're finding that you're losing time and unable to get the grip you need then it's just as likely to be a setup problem than your driving. I went through a few different sets for the XRR on the various Aston configs until i finally found one that worked for me on AS4/5, and from then on it was only case of finetuning the wings, brake balance, and tyre pressure to suit my driving.
Yeah, I was looking into it when I made an FZR skin in a green colour. The shades have varied over the decades, but the general theme I noticed was that it's always quite a bit darker than you remember it as. In some photographs it can appear almost black, depending on the angle, light, etc.
I'd say it's impossible to call on this one without seeing a replay.
On the one hand, Tick may have been persistently and repeatedly holding his line and refusing to yield under a blue flag. Unless he was involved in a close battle for position with someone, I don't think there's much excuse for this - it costs barely any time just to ease off the throttle ever so slightly towards the end of a straight and let the higher placed car through - and often is beneficial to the blue flagged guy as he could then pick up the draft for the next straight or two (but without sailing past, obviously). Such blinkered, blue-flag ignoring driving can leave the higher placed guy with little choice other than forcing his way past, with contact if necessary, if he's any chance of defending his position or challenging for the next place.
On the other hand, Jet CZE could have been excessively aggressive, and when faced with a driver that doesn't immediately dive out of his way begins to get infuriated and panics by making silly lunging maneoveurs in impossible passing places - like a chicane. There are certainly some drivers who think that because they can run a second faster than everyone else on the server, anyone not competing for track position should simply melt into the scenery at the mere sight of them in their mirrors.
Well I looked at the XRR replay as that's what I'm driving at the moment - and you're very nervous on the throttle. Sometimes you apply gas then alternately countersteer when it didn't seem like you were going to need to, then apply gas again; other times you're on the throttle and the back end is beginning to slide but you don't correct it until too late. But that stuff will simply come with practice - the XRR is a tricky thing to drive.
As for the circuit, your lines are slightly off in some sections - especially the long outfield section which is unique to aston historic and gp. All the corners flow into each other so it's vital to carry speed from one to the next.
Try (*link now removed - cheers ajp*) this replay (please let me know once you've got it so I can remove it and save my limited webspace) - I'm afraid it's a .mpr rather than a perfectly smooth .spr, but IIRC I run 1:46s and 1:47s in it, in the XRR over 10 laps. Should hopefully help you identify where you're losing the time.
As Scawen would be the first to admit and many people will readily point out, LFS' physics are not perfect - they are flawed. I'm no expert driver, yet even I can feel when something goes wrong. Like trying to get round a hairpin without drifting the back end. Like trying to closely follow another GTR car around Westhill without running clean out of aero effect. Like being overtaken by a car with a stiffly-sprung nose pointing at the sky. Yeah, the flaws in the physics can be quite conspicuous at times.
To date, I've covered almost 9500 miles in LFS, most of that in S2, and most of it in the GTR cars. Not once have I encountered a single anomaly, freak physics calculation on my car (except collisions, but the general idea of the game is to avoid those...), or terminal failure of the physics engine that would render it "barely playable".
Of course it's just your opinion that it's "barely playable", which you're entitled to. Just as I'm entitled to my opinion that you're making massive generalisations and exaggerations in the hope that someone will acquiesce to your demands.
As for not having anyone to race with when you get home from work at 8pm (~1am GMT), then maybe you should quit your job, then you could race at the peak LFS times. I'm not being facetious, it's simply as sensible a suggestion as turning parts of Scawen, Eric and Victor's source of income into an open source software. I'd love development to be faster too, the aero limitations in particular I find quite annoying at times. But hey, guess what? Me whinging about it isn't going to make them work miracles, so in the meantime I'll enjoy what we've got so far, try and drive around the flaws when they occur, and not harass them when they've already given some idea of what's in store.
Who's up for a 40 lap GTR race on Aston Grand Prix on the evening of the 25th?
Nah, me neither.
Once the family has gone home I may find myself hopping online for a couple of quick races later in the evening. But what with the wine and sherry having been consumed that day, I may be a bit wobbly. I'll drive with the hazard flashers on if that's the case.