Leo Bodnar has written a 'parking lot' FFB plugin for rFactor which simulates the heavy steering when stopped and at very low speeds, so it's definitely possible to do with FFB and current wheels, without any oscillation.
I've also noticed that in both LFS and rFactor (with RealFeel) if you hold the brakes on whilst stationary the steering becomes heavier. In rFactor how much heavier the steering becomes depends on the scrub radius, possibly the same in LFS?
Last edited by TechAde, .
Reason : grammar corrections
All this talk of Botswana makes the wonderful memories of my time there come flooding back. My avatar pic was taken at Mmopane Raceway, on the outskirts of Gaborone.
There may be something you haven't thought of - if you want the wheel to react in the same way at 300, 600 and 900 degrees won't you need to alter your in-game (oops, sim!) steering lock as well as the wheel rotation? e.g. if you used 15 degrees at 300 then you should use 30 @ 600 and 45 @ 900?
I promised myself I wouldn't get into any of these rFactor v LFS discussions but just for Tristan I'll make an exception
Look: Le Mans '79 & Nordschleife v2.0
Feel: The Powertec and Caterbusa from the current Caterham release by Major Parts & Cubits. Better off waiting til the release of the next version though in which they've all had the carFactory treatment. JTbo's Volvo is also very good. Things can only get better, as they say.
Subjective, I think it looks better than LFS. Being able to race through dawn, dusk and night-time with working headlights is another big plus for me.
Untrue. Right now there are 180 people online and this is about the quietest time. Probably not as many as many as LFS but quite a few more than 2.3.
Nah, at least 5 or 6
Subjective again, I would and do and thoroughly enjoy it with the right cars and respectful racers. The physics issue is a mod issue not a core physics engine issue.
The next release of MajorParts/Cubits Caterhams is just around the corner, in which they have all had the carFactory treatment (not just the Caterbusa and Powertec as in the current release). I start a championship in the new R500 on Saturday and I can honestly say I've never looked forward to a championship so much
The Race converted Caterhams are surprisingly good though, must admit. My biggest issue with them is the lack of PneumaticTrail in the tyres. This means hardly any tyre feedback with RealFeel. Try adding PneumaticTrail=12e-6 to each compound in the .tbc and they get even better
Tristan: To get the best out of RealFeel try increasing SteeringDamper to 11500 (i.e. remove damping) and SmoothingLevel to 0 (i.e. remove smoothing) if you haven't already.
I'm not noticed that with my G25 - what MaxForce, SteeringDamper and Overall Effects Strength are you using? Are you using the [ForceFeedback] section from the controller.ini included with RealFeel?
With the G25 I find I can run with no damper (i.e. set SteeringDamper to the same as SteerForceInputMax) which makes it more direct and connected than with damping.
SteerForceInputMax is an interesting one. The default (in controller.ini) is 11500 (i.e. force sent to the wheel must be in the range -11500 to 11500) but I have discovered you can increase this as far as 65535. You must then set the same in the RealFeel.ini (so you get forces in the correct range) and set SteeringDamper also to 65535 (no damping, changes in force as high as 65535 are allowed through to the wheel).
This effectively gives the FFB system around 6 times more fidelity. On a DFP you would probably be hard pushed to tell the difference but with the G25 I'm almost sure it feels smoother. There is a caveat with this if you want to use any of the default FFB effects as they will still only output up to 11500 force and hence hardly be noticeable on the wheel (I'd say that's a good thing:P).
As Shotglass pointed out, that's not entirely true. As in real life any errors in the suspension geometry that would cause strange forces on the steering will do the same when using the RealFeel plugin. Use the plugin with suspension geometry and tyres that work well and the result feels extremely similar to LFS (i.e. good ).
The way the plugin works is very simple - it takes the SteeringArmForce provided by the physics engine and applies it to the FFB. The most complicated parts of the plugin are the code to read & write the ini file, check for hotkeys and provide speech feedback to hotkey presses. The FFB code itself is a simple bit of maths.
The Caterham mod yes, but you also have to pick the right cars within the mod - only the Powertec and Caterbusa have suspension designed by Kangaloosh in carFactory. The others will need the force reversed.
If you don't feel what you should with the Powertec and Caterbusa at default values then there's probably something amiss in your controller.ini or control panel settings - the ReadMe should help you out there.
Whilst out on track use RightCtrl+Numpad8 to reverse the direction of force. This is dependant on whether the car has the steering rack infront of or behind the front wheels.
This effect could also be caused by negative caster.
That said, you shouldn't need to do that with the Caterbusa and Powertec Caterhams, the defaults should be fine (and caster is locked at 0). Those are the only 2 cars released to date that I have tried and would wholeheartedly recommend with RealFeel. IronFly's M3 e46 Street is also pretty good, though not quite spot on (however IronFly is working on fixing it up).
Sorry again to litter the LFS forum with rFactor babble - that said there do seem to be a number of us who enjoy both, so I don't feel too bad
Then I'd say something isn't quite setup correctly at your end. There are so many parameters (car setup, realfeel ini, controller.ini, windows controller settings) that will affect what you feel it, if one of them isn't set correctly it can destroy the feel entirely. If you'd like to post all the gory details over at RSC I'll do my best to help