The online racing simulator
Searching in All forums
(57 results)
Tege
S3 licensed
Quote from Silly :It's easy to drive IRL? That is very good to know. So, given Bob's analysis that attributes very aggressive handling characteristics to the RA (wasn't that sort of a design goal?), is it safe to say that even an aggressively tuned car is much easier to drive than it is in LFS S2P?

Atleast I didn't have any problems handling it. It was my first time at the track on a real car and infact on a rwd car like that. The real car doesn't have so much power as in LFS so that makes it a bit easier, but if all goes well the '05 version will have even more than in LFS now. Couple of times the rear came out coming out of the corners but it was easy to control the small slides. Handling was kinda understeery on slow corners and neutral on fast ones.

Yeah design goal was to make a real sports car that you can tune for track use. The older version of the car had handling problems like oversteering and it was kinda "edgy".
Tege
S3 licensed
Quote from rich uk :Tege is on the RA team :o magical

now gimme for for an xmas present please

I wish I was... unoffically I am though since I have some of the benefits... like driving the real thing
Tege
S3 licensed
Quote from McAzerty :not real smartass

It is a real photo of a real car.
Tege
S3 licensed
Yes like Bob said the RAs default set is as close to real as I could get it. Only thing that isn't from real value is the dampers because I don't have the values. On the real thing it's just adjustment "ring". But I did like if the the "value" was like 7/14 I put to slider close half way in LFS. That setup that the default in LFS imitates is the setup used on the track and it's easy to drive and you can use it on the normal roads too.

So you think that I should make the dampers softer?

I'll make changes to the default set after the physics patch is ready and I have more kms on the real car.
Tege
S3 licensed
Quote from KiDCoDEa :no, pre dithering shouldn't be used. unless u really wanna **** it up
hey its your game you do as you please.
much less using reductions to 16bit colorspace.
remember it gets distorted again and the dither algoritm for 2d gets all fuked.

Hmm... it looks fine to me.
Tege
S3 licensed
Quote from XCNuse : sky in FE is a bit disapointing unfortunately... since its only a few colors, its not smooth shading

If you wanna have smooth shading and get rid of those lines. This works on Paint Shop Pro... decrease the color depht to 64k and click on error diffusion when decreasing.
Tege
S3 licensed
Hey Vykos!
FGED GREDG RDFGDR GSFDG