The online racing simulator
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Tekspdy
S2 licensed
Interesting ideas. I will try them. Thanks for the help, I'm suprised I got 4 replies so soon. Cheers.
IP Game
Tekspdy
S2 licensed
Is there a way to host a direct connect IP game or LAN through 2 computers not on a network?

I want to play against my friend while at his house, he has 2 computers and no internet.

Thanks.
Downloading Skins
Tekspdy
S2 licensed
Whenever I make a demo server (I have s2), I want custom skins to load for everybody, how do I turn that on so everyone can see them?
Tekspdy
S2 licensed
What is HVS and where is the option for it?
Placing objects in demo mode (I have s2)
Tekspdy
S2 licensed
Hey, I have S2, but my friends dont. I noticed while playing in the demo I cannot place objects while we are playing.

Howecome, can I fix this? Or simply, the demo doesn't allow it?
Tekspdy
S2 licensed
Well, if nowone else replies, you could also start your own

Perhaps, a Drifting Club?
Tekspdy
S2 licensed
Also, in addition to just a longer track, suspension testing would be nice too. Everything from a straight road with multiple hills, to roads with bumps built into it .etc

Many other things could be made.
Tekspdy
S2 licensed
Take a car in LFS, drive really fast, and hit a wall with the side of the car. Now take a look at the damage. You will notice that the wheels stick out mostly the same (can be partially pushed in). Though the body is pushed in and damaged further than the wheels. If I know anything about physics, and how its working in LFS, the wheels are not absorbing enough damage on impact. I would prefer this being fixed before more realistic damage is made, like body parts falling off.
Tekspdy
S2 licensed
I must agree with this. I've taken most of the "really fast" cars in LFS, lifted the front of the car and kept the back low, and have gone about 190mph. Neither refused to create any lift to make me go out of control. In "real life", my car might have flipped and then crashed.
Tekspdy
S2 licensed
I would really like 5 miles at least, of open space to drive on, and have it wide. Would be nice to take a spin at 180mph, just for the heck of it.

Maybe I should make a test track in 3D Max and keep it low poly, and texture it using existing textures and see if the dev's approve. I've made cities before in 3D Max for driving games. Lol, would be nice but doubtfull.
Test Track, like the Autocross
Tekspdy
S2 licensed
I was wondering, in future versions will we be getting a longer road to test out larger drag times than just 1/4 of a mile? Like possibly a mile or two in total length.
Are we close to a final version? Please say no!
Tekspdy
S2 licensed
I was just wondering, will Live For Speed be completed soon? I am really hoping this could be a never ending game. Or even when it becomes completed, still has the ability for additions from the developers.

There are so many things that could be done with this amazing game engine.

Thanks.
Tekspdy
S2 licensed
I do like Nascar racing (The 3 turn courses, not the standard 2), but I do like road courses too. Back in the old demo days I had alot of practice on what was available
Tekspdy
S2 licensed
From what I've seen, the developers have kept the tracks relatively low on their polygon count. Although, the tracks, almost certainly have more polygons than the cars. I have not seen a wireframe of either, I just use good judgment to make that asessment.
Tekspdy
S2 licensed
I have raced online before, it is awesome, though for Kyoto Ring I never see any races with about 10 or more players. I'm somewhat of a nascar fan, not watching it, but driving it. I like playing with the AI because when I get bored of racing I can hit them and watch them fly into walls going 150mph... lol
I have to wait for the AI too do better...
Tekspdy
S2 licensed
I think I heard somewhere on this forum that the AI take a little while to adapt and become better drivers. Like after a few laps.

I was taking some laps on the big ring, with the PRO setting. Nomatter what car I choose, I always end up lapping the AI. For any updates in the future, can we have a new difficulty mode over PRO? I need a challenge. I am pleased with the PRO mode on all the other tracks, but the ring, it's like their conserving their tred to go 25 laps. I do understand, that their probably programmed too do the ring for long periods of time, but I want something fast paced. I'm not up for any endurance races like in GT3 lol.
Tekspdy
S2 licensed
Graphically, the addition of bumpmaps could add this effect easily. Although adding bumpmaps will not, lol.

Physical effects to the dirt as people drive on them, will add a considerable amount of polygons on road surfaces as people drive on them.

OR, the addition of thousands of polygons on the road surfaces without cars driving on them, and to have them mold as people drive over them to form tire tracks.

Either way, your asking for some serious lag for people without 128-256mb video cards.

There could be another way to simplify. Instead of tred marks, the tire trail is darker, and has a darker side to it, to form a "shadow" like wall to it to make a 3d representation. Also a lighter side. Almost like bump mapping. Then, have the tire tracks made on rallycross roads have parameters to affect the physics of the vehicles passing over them, to simulate "bumps", or if you slide over some tracks going sideways, to bump your car and cause your car to flip, depending on the speed and how deep the track.



It's alot of work, I honestly think it would make me drive in the rally races though, for the time being I find it much more fun driving on a road.
Tekspdy
S2 licensed
To think, having that amount of quality as in your car, in the LFS dashboards, would be stunning.

However a mass amount of polygons is not needed if high resolution, well drawn or referenced images are used as well for the dashboard. This way, keeping higher frames in the driver's seat.
New Interiors
Tekspdy
S2 licensed
I've noticed, the interiors of the vehicles are dramatically out dated compared to the rest of LFS. Will they be remodeled to include more detail, and higher resolution textures?

I used to work at a company which needed 3D Design, I am quite brilliant with 3D Max, I am not sure if you are short modelers or anything? If I was rude in saying that please disreguard, just trying to offer some assistance on the side.

You can see a model I have made here to show a small amount of my abilities:
http://www.spline-designs.com/members/moto.jpg
Tekspdy
S2 licensed
Lol oops.

Replied to your PM.

My computer has broken down. It may take a few weeks to get it running. Hopefully I can g et the files off of it.

Yes, it will be released when I get access to my computer again. I've also updated it further. Sorry for the long wait lol.
Tekspdy
S2 licensed
Heres my little time of fun.

Included are:
Setting file
Mecaniks File

Install both, open LFS, select the setting 8.52, open the 852 Mecaniks file and drag it

It's for the FXO Turbo to run 8.52 second quarter mile. Wee.

I wish there were more space to get the cars to a higher top speed. I havent gotten any cars to lift off or float yet, not enough running room.

http://www.spline-designs.com/members/852FXOT.rar
Tekspdy
S2 licensed
Did you do it in Paint, Paint Shop Pro, Photoshop?

That's not 3d. I've been making realistic 3d models since 1999, and been a graphic designer and texture artist for 5 years.

I know, and you know, that the trunk area is not 3d, but depicted to look that way with the use of graphics.

Therefore, making a trunk more bling bling than yours is easy. Yet most people here are more mature to have bling bling items on their real racing vehicles.

Please look at this image:
http://www.spline-designs.com/members/FXOback2.jpg

I'd like to see your excuse, I don't mean to barge in and flame you like this, but its kindof asked for ,you trying to fake this.
Last edited by Tekspdy, .
Tekspdy
S2 licensed
I actually plan on it looking more like a ferrari-ish color tan, I'll be removing the grain soon, and doing alot more, changing stuff .etc. Right now it looks brown like some of the old Honda interiors, lol... Will look good when it's done, and if it doesnt, I'll release it anyways.
New XR Interior, In Progress
Tekspdy
S2 licensed
Well, I'm new here, and new to editing stuff with LFS. I'm working on my first texture mod, which changes the interior to the XR GT, and XR GT Turbo, Not sure about the other XR, havent looked at that one yet. Been testing this new interior in the Turbo.

Anyways, below is a screenshot, just wanted to show off some progress for it before I head to school. It's a luxurious sort of racing interior, Tan/Beige, of course keeping the racing look. Also, I did something I havent seen anyone else do, I removed the air vents and put them lower, to match the ones on the side. I actually did that for a different reason though, it looked off balance sort of with them above. Only because of the 3 gauges that arent the same height above it. So I invented some sort of monitor thingy underneath it and curved the side of it. Another thing I havent seen, is the chrome lipped gauges, woohoo! Thought that looked cool.

Anyways, will work on it more, post more pics and stuff. Heres a image to keep your eyes un-bored with this post.

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