I already suggested how to fix it, I don't think you realize what "trolling" means. Besides, I paid for this game and all updates until the final version, so I will comment on the development progress whenever I want to.
My point stands: The netcode is worse than before and causes massive issues in the fast cars.
If you don't have anything substantial to add, don't drive this thread offtopic.
since patch V it's worse than ever before. I have massive problems with cars "jumping" out of the track (late packets?), then reappearing right in front of my car. I was racing on AsGP with the GTR cars in a large grid today and there were tons of lag-induced crashes.
I suggest to completely reverse the "multiplayer update". Right now, it's nearly as bad as in NFS.
Site : Team inferno setupfield
League: MoE
Team: if I wasn't biased or would need to vote for the 2nd best team, I'd pick Cyber
Application: LFS Spectator Tool
only over the ocean, really
If an ISP starts messing with port-based priorisation/caps over here, it's usually slaughtered in the press pretty fast. Most ISPs can't afford that so the de facto standard move to get rid of "bandwidth hungry" customers is to pay them to move away.
I'm currently paying 3€/month for unlimited traffic.
2) Guest options :
Example : LFS /join=test host
/join=Host Name :FIRST IN LIST
/mode=demo :demo / s1 / s2
/pass=Optional Pass assword if required by host
all we'd need is a basic weight penalty which can be enforced server-side to make leagues attractive again. but then again, I already suggested this over a year ago. so did many before me.
R3 or bust on most tracks.
other than that... well, brake, full turn-in until the tires scream for help, full throttle. TC will do the rest. It's really no rocket science.
the first "screenshot" is a render.
It's EA's way of saying "buy this game, and the next one, and the next one, and maybe in 10 years live graphics will look like this"
I don't believe this for a second. Both, FZ50 and RAC can be controlled perfectly. We had great, close races with them on a high level.
RAC is just one of the cars which you cannot force beyond all bounds, unlike the noob cars like BF1 which basically drive for you and all you have to do is get the turn entrance right.
I'm missing some frames here and there and need to tweak some settings. Is there a benchmark anywhere which is comparable to LFS (or even better: one which is using LFS)?
The one I found ("LFSbench") is hosted on a dead website.
I'd be in need of a Windows server which can handle LFS in GUI mode to serve LFSTV, any chance you can provide something like this? If a company is behind this offer, I can offer to provide advertising on LFSTV clients in exchange.