The online racing simulator
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Quote from blackfang :I found this clip http://atvs.vg.no/player/player.php?id=5285 on a Norwegian web site.
Michael Sinko and Don Saint Dennis, or how it spelled, fight...
Does anyone have any longer clips then what this web site shows??
It would be really cool to be able to see the bump/crash which caused this blowup...

if they added this to LFS, I'd play on public servers all day long
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I started porting the LFSTV client to Windows XP/2003. It's still sort of buggy here and there but the basic functionality should be there.

Download
Extract into your LFS dir
Last edited by Tube, . Reason : This is now unsupported
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just join LFSGT and let's have some good races with fierce competition
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excellent work there, Becky and Tristan!
and whoever else might have been involved.
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sounds interesting.
I guess it all depends on how fast you learn (to abuse) the physics engine of another game.
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same here, but thats part of the fun for me
I didn't know any of the stages, I completely sucked all the way to the end of the rally but it was still a fun run.
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everything we need now is a "relay" server which receives the mpr from the server and sends the streams to clients, or am I missing something?
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GB was a disaster, just as expected
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now that was fast, thanks
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password for GB, please?
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this is good news, filur! thank you!
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if their database comes back, will there be enough time for me to join the current LFS tournament?
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The tournament sounds like fun, Don. I'll join it if I get around to install the add-on by the tournament deadline
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I decided to use your VB6 example as a start, seems like a good decision so far
One thing that made me wonder was the "verifyid" of each packet. I turned on race tracking and guaranteed delivery, thus I had to send an ACK packet for each received packet with the verifyID of the received packet.

I basically created a CASE for each packet in the ParseMessage function so I have eg:

Case "PLL"
Dim udtPLL As IS_PLL
CopyMemory udtPLL, bytRecvData(0), LenB(udtPLL)
Call removeid(udtPLL)

and another function which deals with the packet, in this case removeid() :

Private Sub removeid(udtPLL As IS_PLL)
MsgBox (udtPLL.bytVerifyId)
End Sub

It outputs "?".
I'm not even sure what "bytVerifyId" contains in this example... something like an array of bytes maybe?
my VB days are so long gone
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thanks for dealing with me
Unfortunately, the VB 2005 Express Edition "update process" updates the source to a point where it won't run anymore It's really hard to see whats going on when like half of the functions simply don't exist anymore. there are some entries in the "knowledge base" which basically say:
the function has been replaced by another one. we don't know which one it is but it must be down there in the .NET framework for sure.

Actually I still have VB6 somewhere I guess, might try that first.
Working InSim VB examples?
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Hi all,

does anybody happen to have a source code of a working InSim program which uses the InSim "race tracking" mode?
Basically I want to show the gaps between cars in a manner which does not damage my eyes when there are 20 cars on track... but any example will surely help.

Help greatly appreciated
Cheers
Björn
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it's time they start to underline links again like they were meant to be. believe it or not, it took me like 5 minutes to even find the download link.
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now if you give me some hints on how/where to start building a cockpit which communicates with lfs, I'll owe you one
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Quote from Dethred :
Again, this is a step in the right direction, I was simply expecting more. It seems each attempt at updating the physics goes like this:

1.) Devs claim seriously upgraded physics
2.) Players claim they are perfect
3.) Players begin realizing they are not.
4.) Devs release a new patch with upgraded physics
5.) Players say they are perfect.
6.) Players slowly realize problems with the physics
7.) Devs work on it further. etc.

I have seen this cycle happen 3-4 separate times since the early demo days.

"welcome to the world of software development!"
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Quote from Vendetta :Also, if you change the fuel amount to put in while making a pit stop the refuelling process just freezes and your stuck their.

you have to press the enter key after changing the fuel amount so the color changes, then the pitstop ends.
Tiny bug: top10 hotlap upload log
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When choosing "top 10" in the hotlap upload log (latest uploaded hotlaps), it only shows #1-#9. very minor glitch for sure, just mentioning it.
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I just press ESC go to to menu which disables all force feedback effects so I can turn to lock in like half a second. works pretty well.
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great job, good fun
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Quote from dontsimon :Think about the amount of times you spin the thing when racing, and how hard too. After all, it is designed to actually turn now and again.

but... when you listen carefully, you can hear it scream. it's plain suicide, the cracking, the screaming. I literally want to run out of the room right after plugging in that thing.
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/me bows down to Wazza, the master
:bowdown:
FGED GREDG RDFGDR GSFDG