i got it working in the cfg file 4 host dedi server the insime was showing like this //insim 29999 so i took one of the / away and it worked
I LOVE LFS AND IM GONNA GET A LISENCE SOON AND JOIN A TEAM WOOOHOOO CANT WAIT
cant start lapper again c if any1 can spot anything wrong
#####################################################################
#
# This is sample script for LFSLapper.
#
# Use non-formatting text editor such as notepad to modify script.
#
#####################################################################
# Lines beginning with '#' are comments and are ignored by program.
# Lines beginning with TAB are considered as part of last key line.
# If more keys with same name exist, value of last one in file will be used.
# That way it's possible to override commands. See at end of this file.
# In all text responses you can also use colors:
# ^0 - black
# ^1 - red
# ^2 - green
# ^3 - yellow
# ^4 - blue
# ^5 - violet
# ^6 - cyan
# ^7 - white
# ^8 - no color
# If using also unicode characters, save script as unicode text document.
# Global variables, that can be used in any action:
# {ShortTime} - Local time of server in short form
# {LongTime} - Local time of server in long form
# {ShortDate} - Local date of server in short form
# {LongDate} - Local date of server in long form
# {ShortTrackName} - Current track name in short form
# {LongTrackName} - Current track name in long form
#
# Functions, that can be used in any action
# /pm your message - Private message sended to the player who activate action
#
# Symbol replacements:
# {colon} - symbol ':'
# {at} - symbol '@'
# {vbar} - symbol '|'
##################################################################
# General options
##################################################################
# Host IP. When more network interfaces are present, set it to IP of your host.
Host = 127.0.0.1;
# Insim UDP port.
# Before starting LFSLapper you must configure LFS server to use this port for InSim.
# You can do that in command line when starting LFS (/insim=29999) or in talk window of LFS (/insim 29999).;
Port = 29999;
# Change Password to match Admin password on LFS server.
# Usually this is the only value that needs to be modified for this default script to work.
Password = 7997997;
TrackInfoFile = trackInfo.cfg;
TCPmode = true;
#Register your server on FRH TEAM WEB To have a list of Server Running Lapper
EnableRegisterWeb = true;
# How much time will big text messages last (text that is started by rcm_all command).
# In milliseconds.
MessageTime = 5000;
# Identification for connect to PubStat : To obtain PubStatIdk go to www.lfsworld.net,
# select My LFSW Setting and select tab Pubstat Access
# The better way is obtain and idk, send login and pass on net it's not safe
PubStatIdk = 1M7b93N673sDz46Y3Qo7RxyAHXti86JH;
# Enable if you want to show control config of players when leaving the pit.
ShowPlayerControl = true;
#####################################################################
# FTP transfer #
#####################################################################
# Results files can also be transferred to FTP server.
# Define following parameters to use this feature.
#-------------------------------------------------------------------
#FtpServer = your ftp server;
#FtpLogin = your login;
#FtpPasswd = your password;
#FtpRemotePath = your remote dir;
#####################################################################
# Sync Database Options #
#####################################################################
# SyncID = Sync Unique ID for this Lapper;
# SyncDir = Sync Directory name for Synchronization, all Lappers to be Synchronized must have same Directory;
# SyncIDsToSync = All Lappers ID To synchronize with you, you can't put here your current Sync Unique ID;
#-------------------------------------------------------------------
SyncID= STATS;
SyncDir= C:\Documents and Settings\LMB\Desktop\live 4 speed\HOST\sync;
SyncIDsToSync= {UK}goku;
#####################################################################
#
# This is sample script for LFSLapper.
#
# Use non-formatting text editor such as notepad to modify script.
#####################################################################
# Lines beginning with '#' are comments and are ignored by program.
# Lines beginning with TAB are considered as part of last key line.
# If more keys with same name exist, value of last one in file will be used.
# That way it's possible to override commands. See at end of this file.
# In all text responses you can also use colors:
# ^0 - black
# ^1 - red
# ^2 - green
# ^3 - yellow
# ^4 - blue
# ^5 - violet
# ^6 - cyan
# ^7 - white
# ^8 - no color
# If using also unicode characters, save script as unicode text document.
# Global variables, that can be used in any action:
# {ShortTime} - Local time of server in short form
# {LongTime} - Local time of server in long form
# {ShortDate} - Local date of server in short form
# {LongDate} - Local date of server in long form
# {ShortTrackName} - Current track name in short form
#
# Symbol replacements:
# {colon} - symbol ':'
# {at} - symbol '@'
# {vbar} - symbol '|'
###################################
# General options
###################################
# Host IP. When more network interfaces are present, set it to IP of your host.
Host = 92.9.185.115
# Insim UDP port.
# Before starting LFSLapper you must configure LFS server to use this port for InSim.
# You can do that in command line when starting LFS (/insim=29999) or in talk window of LFS (/insim 29999).
Port = 29999
# Change Password to match Admin password on LFS server.
# Usually this is the only value that needs to be modified for this default script to work.
Password = 7997997
# Message that is shown to players when they connect to server. Use '|' for new line.
# {Posqual} - Position on pre-qualification
# {Groupqual} - Group pre-qualification
# {Posabs} - Position on pre-qualification
ConnectMsg =
^7Welcome to ^1LFSLapper ^7powered server !|
^2Type ^7!help ^2after leaving garage to see commands.
# Enable if you want to show control of players when leaving the garage.
ShowPlayerControl = true
# Private Message that are send on spb.
# Message on lower split : Message on upper split
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {CurSplit} - Relative Time to begin of split and end of split
# {BestSplit} - Relative Time on best Split
# {DiffSplit} - CurSplit - BestSplit
# {BestSpeed} - Best to begin of lap to this split
# {Tpb} - Théorical PB
# {Posqual} - Position on pre-qualification
# {Groupqual} - Group pre-qualification
# {Posabs} - Position on pre-qualification
PrivMessSpbLastUp = ^7SPL: {CurSplit} ^1({DiffSplit}) ^7=>TPB:{Tpb} Max:{BestSpeed} km/h
PrivMessSpbLastLow = ^7SPL: {CurSplit} ^2({DiffSplit}) ^7=>TPB:{Tpb} Max:{BestSpeed} km/h
# RefreshQualUser : allow Lapper to refresh QualUsers on each outgoing pits, Usefull if QualUsers is a file and this change frequently by extern program
# QualUser : is a list of racer who participe at qualification, required for function !nearqual !topqual and !statsqual
# if you prefix with & , You can indicate a file name who contain list of racer, one racer per line ex : QualUsers = ./userfile.txt
# if you prefix with @, You can list username separated with , ex : QualUsers = @Gai-Luron,gwendoline,_-ALUCARD-_,lagamel
# In demo mode use nickname
# You can specify the scheme of group of this qualification using a special username called DefGroup
# Defgroup Take 3 argument separated with ';'
# 1 - Is the number Max of Group for this qualification
# 2 - Is the number max of user per group
# 3 - Is the minimum of user in the last group, recalc previous group as possible if number is low
# If you ommit scheme of groups, the group of qualification do not appear
# How much time will big text messages last (text that is started by rcm_all command).
# In milliseconds.
MessageTime = 5000
# Whether to use usernames instead of nicknames for authentication of users executing AutoAction.
UseUsernameForAuthentication = true
# Actions that are executed on received messages. Use '|' for next pattern/action pair and to separate pattern from action.
# If more actions or patterns, separate them with ':'.
# Use @ sign at end of patterns, if you wish to specify users, that are allowed to execute action.
# Use & sign at end of patterns, if you wish to specify a file containing users, that are allowed to execute action. users separate by \n
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
AutoAction =
hoho|/msg ^3What's so funny, {Nickname}?|
no name no game|/kick unnamed|
!admin:!adi@^7Mon^4k^1ster,Mo|/rcm {Nickname} ^3can do it!:/rcm_all|
!test|/rcm {Nickname} is testing...:/rcm_ply {Nickname}
# Actions that are executed on schedule. Use '|' for next schedule/action pair and to separate schedule from action.
# If more schedules or actions, separate them with ':'.
# To escape ':' type '\:' if you want ':' in your message.
#
# ssmmhhddMMYYYY
# Private multiline messages to send to player. Use '|' for next pattern/message pair and to separate pattern from message. Use ':' for new line.
# Possible variables to use:
# {Nickname} - Nickname of driver that sent message
# Actions to execute when player teleports to pits by options or SHIFT+S.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
#EnterPitAction = /msg {Nickname}^8 teleported to pits !
# Actions to execute when player spectates or disconnects (leaves race).
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets drive-through penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets stop-go penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets 30 seconds penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets 45 seconds penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute, when player writes many lines within defined amount of time.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
FloodAction = /msg {Nickname}^3 is flooding
# Maximum number of consecutive lines allowed.
MaxFloodLines = 4
# Maximum time between two consecutive lines in milliseconds to count as flooding.
# Minimum angle velocity to trigger action. Possible values: 0 - 720.
MinAngleVelocity = 250
# Action to execute when angle velocity is higher than MinAngleVelocity.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {AngleVelocity} - Angle velocity in degrees
#AngleVelocityAction = /spectate {Nickname}|/msg {Nickname} ^3 removed from track for wrecking
AngleVelocityAction = /msg ^1Danger! ^8{Nickname} ^2lost control!
#MaxNbInStunt is max time (in 100 ms) allowed in stunt mode before MaxNbInStuntAction is executed. If -1 No MaxNbInStuntAction are activated.
MaxNbInStunt = 20
MaxNbInStuntAction = /spectate {Nickname}
# Actions to execute, when speed of player is zero for defined amount of time.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
OnIdleAction1 = /msg {Nickname}^3 is idle ! Spectate in 30 seconds MOVE
OnIdleAction2 =
/spectate {Nickname}|
/msg {Nickname}^3 spectated for non-activity!
# Actions to do on new personal best drift lap.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Drift score
# {Car} - Car used
#DriftPBAction = /rcm {Nickname}^3 made new PB: ^7{DriftScore} ^3pts!|/rcm_all
DriftPBAction = /msg {Nickname}^3 made new PB: ^7{DriftScore} ^3pts!
# This is filepath of file containing collected data.
# Will be created if it doesnt exist yet.
# You must ensure read/write access to this path.
DriftDatabase = ./DriftPB.txt
# Actions to do to when total lap drift score is higher or equal to MinimumDriftScore.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Drift score
# {Car} - Car used
DriftLapAction = /msg {Nickname} ^3drifted to ^7{DriftScore} ^3pts
# Private message to get on end of each drift.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Total drift score
# {LastDriftScore} - Last drift score
# Action to execute on good drift score.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {LastDriftScore} - Last drift score
# Actions to do at end of lap if MinimumDriftScore is not achieved.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Drift score
# {Car} - Car used
#DriftTooLowAction = /msg {Nickname}^3 disqualified|/spectate {Nickname}
#DriftTooLowAction = /msg {Nickname}^3 is one lousy drifter ({DriftScore} pts)
# Minimum speed in km/h to maintain. Driving below that speed will reset score.
# Actions to do on splits.
# If more actions, separate them with '|'.
# Possible variables to use:
# {SplitTime} - Split time
# {Nickname} - Nickname of driver
Split1Action = /msg Great 1st split ({SplitTime}) by {Nickname}^8 !
Split2Action = /msg Great 2nd split ({SplitTime}) by {Nickname}^8 !
Split3Action = /msg Great 3rd split ({SplitTime}) by {Nickname}^8 !
# Maximum allowed lap time to record it and execute action.
MaxLapTime = 2.00.00
# Action to do on new personal best lap.
# PBQualAction for the racer who make qualif ( in QualUser )
# PBAction the other racer
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {LapTime} - Lap time achieved
# {Car} - Car used
# {Posqual} - Position on pre-qualification
# {Groupqual} - Group pre-qualification
# {Posabs} - Position on pre-qualification
#PBAction = /msg New PB by {Nickname}^8 ({Car}): {LapTime}
PBAction = /rcm New PB by {Nickname}^8 ({Car}): {LapTime}|/rcm_all
# Maximum acceleration time in seconds to show private message.
AccelerationPrivateMaxTime = 10
# Message to show to players.
# Possible variables to use:
# {AccelerationStartSpeed} - Starting speed
# {AccelerationEndSpeed} - Ending speed
# {AccelerationTime} - Acceleration time achieved from start to end speed
AccelerationPrivateMessage = ^3{AccelerationTime}^8 seconds to {AccelerationEndSpeed} km/h !
im new to lfs i play the demo version ive just started a lfs server and i also downloaded a stat server but i cant seem to get the stat server up and running ive tryed everything and this is not the 1st server ive set up can any1 help pls