im new to lfs i play the demo version ive just started a lfs server and i also downloaded a stat server but i cant seem to get the stat server up and running ive tryed everything and this is not the 1st server ive set up can any1 help pls
"there setup" you dont need it. If the Admin pass and the insim port are correct and the same in both setup files for lfs dedi and lfs lapper it "should" connect. Would you mind posting the config of both if the error still happends...
#####################################################################
#
# This is sample script for LFSLapper.
#
# Use non-formatting text editor such as notepad to modify script.
#####################################################################
# Lines beginning with '#' are comments and are ignored by program.
# Lines beginning with TAB are considered as part of last key line.
# If more keys with same name exist, value of last one in file will be used.
# That way it's possible to override commands. See at end of this file.
# In all text responses you can also use colors:
# ^0 - black
# ^1 - red
# ^2 - green
# ^3 - yellow
# ^4 - blue
# ^5 - violet
# ^6 - cyan
# ^7 - white
# ^8 - no color
# If using also unicode characters, save script as unicode text document.
# Global variables, that can be used in any action:
# {ShortTime} - Local time of server in short form
# {LongTime} - Local time of server in long form
# {ShortDate} - Local date of server in short form
# {LongDate} - Local date of server in long form
# {ShortTrackName} - Current track name in short form
#
# Symbol replacements:
# {colon} - symbol ':'
# {at} - symbol '@'
# {vbar} - symbol '|'
###################################
# General options
###################################
# Host IP. When more network interfaces are present, set it to IP of your host.
Host = 92.9.185.115
# Insim UDP port.
# Before starting LFSLapper you must configure LFS server to use this port for InSim.
# You can do that in command line when starting LFS (/insim=29999) or in talk window of LFS (/insim 29999).
Port = 29999
# Change Password to match Admin password on LFS server.
# Usually this is the only value that needs to be modified for this default script to work.
Password = 7997997
# Message that is shown to players when they connect to server. Use '|' for new line.
# {Posqual} - Position on pre-qualification
# {Groupqual} - Group pre-qualification
# {Posabs} - Position on pre-qualification
ConnectMsg =
^7Welcome to ^1LFSLapper ^7powered server !|
^2Type ^7!help ^2after leaving garage to see commands.
# Enable if you want to show control of players when leaving the garage.
ShowPlayerControl = true
# Private Message that are send on spb.
# Message on lower split : Message on upper split
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {CurSplit} - Relative Time to begin of split and end of split
# {BestSplit} - Relative Time on best Split
# {DiffSplit} - CurSplit - BestSplit
# {BestSpeed} - Best to begin of lap to this split
# {Tpb} - Théorical PB
# {Posqual} - Position on pre-qualification
# {Groupqual} - Group pre-qualification
# {Posabs} - Position on pre-qualification
PrivMessSpbLastUp = ^7SPL: {CurSplit} ^1({DiffSplit}) ^7=>TPB:{Tpb} Max:{BestSpeed} km/h
PrivMessSpbLastLow = ^7SPL: {CurSplit} ^2({DiffSplit}) ^7=>TPB:{Tpb} Max:{BestSpeed} km/h
# RefreshQualUser : allow Lapper to refresh QualUsers on each outgoing pits, Usefull if QualUsers is a file and this change frequently by extern program
# QualUser : is a list of racer who participe at qualification, required for function !nearqual !topqual and !statsqual
# if you prefix with & , You can indicate a file name who contain list of racer, one racer per line ex : QualUsers = ./userfile.txt
# if you prefix with @, You can list username separated with , ex : QualUsers = @Gai-Luron,gwendoline,_-ALUCARD-_,lagamel
# In demo mode use nickname
# You can specify the scheme of group of this qualification using a special username called DefGroup
# Defgroup Take 3 argument separated with ';'
# 1 - Is the number Max of Group for this qualification
# 2 - Is the number max of user per group
# 3 - Is the minimum of user in the last group, recalc previous group as possible if number is low
# If you ommit scheme of groups, the group of qualification do not appear
# How much time will big text messages last (text that is started by rcm_all command).
# In milliseconds.
MessageTime = 5000
# Whether to use usernames instead of nicknames for authentication of users executing AutoAction.
UseUsernameForAuthentication = true
# Actions that are executed on received messages. Use '|' for next pattern/action pair and to separate pattern from action.
# If more actions or patterns, separate them with ':'.
# Use @ sign at end of patterns, if you wish to specify users, that are allowed to execute action.
# Use & sign at end of patterns, if you wish to specify a file containing users, that are allowed to execute action. users separate by \n
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
AutoAction =
hoho|/msg ^3What's so funny, {Nickname}?|
no name no game|/kick unnamed|
!admin:!adi@^7Mon^4k^1ster,Mo|/rcm {Nickname} ^3can do it!:/rcm_all|
!test|/rcm {Nickname} is testing...:/rcm_ply {Nickname}
# Actions that are executed on schedule. Use '|' for next schedule/action pair and to separate schedule from action.
# If more schedules or actions, separate them with ':'.
# To escape ':' type '\:' if you want ':' in your message.
#
# ssmmhhddMMYYYY
# Private multiline messages to send to player. Use '|' for next pattern/message pair and to separate pattern from message. Use ':' for new line.
# Possible variables to use:
# {Nickname} - Nickname of driver that sent message
# Actions to execute when player teleports to pits by options or SHIFT+S.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
#EnterPitAction = /msg {Nickname}^8 teleported to pits !
# Actions to execute when player spectates or disconnects (leaves race).
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets drive-through penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets stop-go penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets 30 seconds penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute when player gets 45 seconds penalty.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# Actions to execute, when player writes many lines within defined amount of time.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
FloodAction = /msg {Nickname}^3 is flooding
# Maximum number of consecutive lines allowed.
MaxFloodLines = 4
# Maximum time between two consecutive lines in milliseconds to count as flooding.
# Minimum angle velocity to trigger action. Possible values: 0 - 720.
MinAngleVelocity = 250
# Action to execute when angle velocity is higher than MinAngleVelocity.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {AngleVelocity} - Angle velocity in degrees
#AngleVelocityAction = /spectate {Nickname}|/msg {Nickname} ^3 removed from track for wrecking
AngleVelocityAction = /msg ^1Danger! ^8{Nickname} ^2lost control!
#MaxNbInStunt is max time (in 100 ms) allowed in stunt mode before MaxNbInStuntAction is executed. If -1 No MaxNbInStuntAction are activated.
MaxNbInStunt = 20
MaxNbInStuntAction = /spectate {Nickname}
# Actions to execute, when speed of player is zero for defined amount of time.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
OnIdleAction1 = /msg {Nickname}^3 is idle ! Spectate in 30 seconds MOVE
OnIdleAction2 =
/spectate {Nickname}|
/msg {Nickname}^3 spectated for non-activity!
# Actions to do on new personal best drift lap.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Drift score
# {Car} - Car used
#DriftPBAction = /rcm {Nickname}^3 made new PB: ^7{DriftScore} ^3pts!|/rcm_all
DriftPBAction = /msg {Nickname}^3 made new PB: ^7{DriftScore} ^3pts!
# This is filepath of file containing collected data.
# Will be created if it doesnt exist yet.
# You must ensure read/write access to this path.
DriftDatabase = ./DriftPB.txt
# Actions to do to when total lap drift score is higher or equal to MinimumDriftScore.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Drift score
# {Car} - Car used
DriftLapAction = /msg {Nickname} ^3drifted to ^7{DriftScore} ^3pts
# Private message to get on end of each drift.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Total drift score
# {LastDriftScore} - Last drift score
# Action to execute on good drift score.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {LastDriftScore} - Last drift score
# Actions to do at end of lap if MinimumDriftScore is not achieved.
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {DriftScore} - Drift score
# {Car} - Car used
#DriftTooLowAction = /msg {Nickname}^3 disqualified|/spectate {Nickname}
#DriftTooLowAction = /msg {Nickname}^3 is one lousy drifter ({DriftScore} pts)
# Minimum speed in km/h to maintain. Driving below that speed will reset score.
# Actions to do on splits.
# If more actions, separate them with '|'.
# Possible variables to use:
# {SplitTime} - Split time
# {Nickname} - Nickname of driver
Split1Action = /msg Great 1st split ({SplitTime}) by {Nickname}^8 !
Split2Action = /msg Great 2nd split ({SplitTime}) by {Nickname}^8 !
Split3Action = /msg Great 3rd split ({SplitTime}) by {Nickname}^8 !
# Maximum allowed lap time to record it and execute action.
MaxLapTime = 2.00.00
# Action to do on new personal best lap.
# PBQualAction for the racer who make qualif ( in QualUser )
# PBAction the other racer
# If more actions, separate them with '|'.
# Possible variables to use:
# {Nickname} - Nickname of driver
# {Username} - Username of driver
# {LapTime} - Lap time achieved
# {Car} - Car used
# {Posqual} - Position on pre-qualification
# {Groupqual} - Group pre-qualification
# {Posabs} - Position on pre-qualification
#PBAction = /msg New PB by {Nickname}^8 ({Car}): {LapTime}
PBAction = /rcm New PB by {Nickname}^8 ({Car}): {LapTime}|/rcm_all
# Maximum acceleration time in seconds to show private message.
AccelerationPrivateMaxTime = 10
# Message to show to players.
# Possible variables to use:
# {AccelerationStartSpeed} - Starting speed
# {AccelerationEndSpeed} - Ending speed
# {AccelerationTime} - Acceleration time achieved from start to end speed
AccelerationPrivateMessage = ^3{AccelerationTime}^8 seconds to {AccelerationEndSpeed} km/h !
Are they not on the same PC then? If they are i dont know why you have put the IP adress in. If they are on the same physical computer then leave it as 127.0.0.01
i got it working in the cfg file 4 host dedi server the insime was showing like this //insim 29999 so i took one of the / away and it worked
I LOVE LFS AND IM GONNA GET A LISENCE SOON AND JOIN A TEAM WOOOHOOO CANT WAIT