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S3 licensed
Well, I only did 50 laps and I'm within 101.5% of the WR, which, for most people, is competitive.
I'm still manually heeltoeing, use an FFB-H-gate shifter and manually lift on upshift, so there's still about a second to get for me.
50 laps is good enough as a minimum. The drivers should however try to practice at times where the server is busy. It takes a while until you are used to the constant overtaking.

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Some more questions:

Are driver changes allowed now?
What happens in the case of a disconnect?
Is the "I tapped someone and he spun and now I have to wait until he recovers"-rule unarguable?
The usual approach to such situations is:
- If you recognize your fault in the incident you slow down, wait for him to recover and then continue racing. Once back to racing speed you may attempt another pass.
Such behaviour will usually reduce the penalty, if there is any.
- If you do not recognize any fault on your side you drive on. There may be a very strict penalty if you were at fault.

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Use something less difficult - people will be drunk!

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I'll take a FZ 50 seat.

I support the driver change-idea. Make it optional if necessary.

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Propably the best. 10/10

The intro-sequence was extremely well done. Music and video matched perfectly. Big from me.

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@Bob: Evidence.

I don't like the Patch V sounds either. But after processing them with a software equalizer they are pretty good.
That means they can't be too far away from being good out of the box. All frequencies are there, elsewise I wouldn't be able to amplify them with the equalizer. Thus Scawen propably just needs to put some more time into it, comparing onboard (racecar) footage with LFS.

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When I got GTL and saw that I couldn't immediately drive all cars I thought that GTL sucks (for the third time, and I hadn't yet driven it) and googled for a cheat to drive all cars.

Though I would appreciate an *additional* career mode. All cars available in free practice, but only your virtually bought cars in career mode.

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Have you really driven the LX6? Whatever it is, it is not inanimate!

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About all onboard chips come with a software equalizer in their software-package. Check the driver-disk for the mainboard or better the website of the mainboard-distributor because there you'll get the latest version. Look for utilities, not the 'drivers-only' package.
( I also had to switch from my old Soundblaster to the onboard device because the soundblaster card didn't have an equalizer in it's software-package. )

There are third party equalizers, but about all of them are commercial. That's why I chose the onboard-solution.

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Did you try using an equalizer to improve the sounds?
I didn't like the patch V sounds first, but since I played around with the sound-EQ it's great. Far away from perfect, but actually quite good.

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Quote from DaveWS :Ok, but I remember Tristan talking about the steering torque reducing a lot when he turned the wheel too much for the corner in his F3 car. And that this doesn't really happen in LFS.

Surely, assuming Tristan is correct, this would mean the lateral force DOES actually does drop off after the peak?

That depends on the type of tyre and it's inner construction.
Milliken/Milliken "Race Car Vehicle Dynamics" has some nice tyre data (slightly aged, but I haven't seen better). The more road-like tyres have a very small drop off at excessive slip angles while the very soft champ car tyres downright invert the aligning torque.

So if you post slip angle/force-diagrams then please say what kind of tyre your graph is supposed to simulate.

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Looks good.
Though there are a lot 'odd' combos that are so odd they are unbearable. No, UF1/Aston National and BF1/Fe Club might be odd, but they are not much fun...
Does it have a protection against such things? Or does it pick from a specified list? If so, how big is that list?

I guess I'll be spending quite a lot time there... Good idea :go: .

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S2 will propably finish everything it has begun. That would be:
- Tyres (different brands = different behaviour)
- Aerodynamics (correct understray downforce, aerodamage)
- Damage (detachable parts)

Personally I'd suggest to include 3d suspension models before S2 final, because those are very important regarding dynamic toe. It'd also be a good idea to include before making the damage system final.

As far as I remember Scawen also said that S2 was about the cars changing and S3 will be about the tracks changing. That means that S2 will propably feature things like oil temperature and brake temperature, and things like changing ambient temperature, day/night and weather will be a thing for S3 alpha.

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Just an idea to help your fund raising campaign:
You could install a video-recorder in the car and host an onboard-video for the donators. That would cost you very few money, but would give the donators something back which they will really enjoy.
After all, most people who donate will be motorsports fans. They will really enjoy a nice onboard video.

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LX4 Bl RallyX Rev!

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@alland44: Yes, there are quite a lot people here who know how a racecar sounds when you drive it, because we drove a racecar as a driver. But still: LFS really sucks. There is no other term to describe it. LFS's diffs suck, LFS's aero sucks, LFS's sound sucks, LFS's damage system sucks. But it's the best sim we have. No other sim comes close.

Ontopic: I'm using an equalizer to get rid of that strange dampened feel to the sounds. That works pretty well and now I like it a lot. Still far away from reality, but a tiny bit closer than the old sounds.
(I especially like the FZ 50. Nice sound. )

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How do you measure the real position? It seems rather quantized as if recorded with a low resolution A/D converter. I can see 1/10th Volt steps. And the time between the measurement steps also seems to be around 1/10th of a second.
But in general it looks pretty impressive and seems to have worked out well. Quick system response and still stable.
How much did you spend on the hardware? What kind of material/construction is the moving chassis?
You wrote "we are considering..." - how many people are involved in the project? What kind of project is it?

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But it's still a bug in LFS that was reported several times to Scawen already.

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A good idea for the CSR folks:
Would it be possible to release a no-engine .eng file? Wind sounds, turbocharger, tyre squeal, but just no engine sound.
Those who want to run CSR can copy that .eng file into their engine-directory, rename it appropriately and could enjoy CSR fully.

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Happy easter!

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Try underclocking it for a while. Especially the card's RAM-clock. Just to investigate on the problem.

I had a Geforce 4 that I had to underclock because after a while it was overheating for no apparent reason at stock clocks. Cleaned the fan, worked for a few days, overheated again, cleaned again, worked a day, became unbearable, bought new card.

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If you try out the Z800, please write a review of it, especially in connection with LFS/driving sims. I'd like to try some solution like that myself, but I'm not very sure of how well it really works.
Can you show a graph of the actually measured chassis position versus currently targeted position? I'd like to know how much the system lags behind. I imagin that the inertia of the chassis must be quite big which would lead to the chassis lagging behind the simulation by a tenth or two.

Z800 + motion sim + flight simulator must be quite cool.

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Nothing happened to the driver, as far as I know.
But the car was badly hurt.

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I'm also a FZ50 voter. It handles beatifully, if you understood that it's one of the heaviest cars in LFS, and still only has road super tyres.
Once you got that checked it's an absolute beauty on every track. It's so rewarding to balance it with the pedals, move weight to the front, move it back to the rear - if done well it's absolutely planted to the road and you can make full use of the rear-rear layout.
And it's damn good looking too.
Of course without TC or throttle blip on downshift. Only sissys use driving aids.

Oh, and there is no such fine moment as powering past an LX6 on the Kyoto National Oval part at over 50km/h speed difference. You can feel them trembling in your wake. (...And cursing you in the infield for being a moving obstacle )

My second favorite car is the XRT. Again, a difficult car, but so much more rewarding than the other two TBO cars. Due to the STCC I spend quite a lot of time driving it. The rear-wheels-versus-turbocharger fight has something to it that keeps driving challenging even after thousands of laps.

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No, you don't.

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