Build a structure with the following properties:
- There must be an above-ground section
- There must be a below-ground section
- Walls may not be constructed of cobblestone
- A jump from the highest spot to the lowest spot must be fatal
- There must be lava
- There must be at least one section with hostile creatures
- An attempt to enter by the uninitiated must be fatal at all entrances
- There must be an in-structure transportation system
This shall be your Minecraft tutorial. Post pictures below when done. Thanks.
Well, if you think austrians recruiting followers for their purposes have done enough harm in the past you may also use my recruitment link: https://dust514.com/recruit/K7Yx2y/
or go to https://dust514.com without getting free stuff, your choice.
I've been in the closed Dust 514 beta for a while. It's enjoyable, but plagued by technical issues. Give it a try, but expect to be overwhelmed by complexity and a lack of polish.
I've been pulled in because I view it as a very casual game, being on a console. Additionally I hope the Dust and Eve integration will give the game more meaning in the long run than other shooters.
Vain
P.S.:
It's a free to play game. No investment necessary. At all.
Good luck to you! Post gameplay as soon as you have it.
Also: Here's a fun link you may be interested in, if you didn't know it already. I don't think people should be allowed to make games without watching those at least twice.
Looks like politics are finally creeping into the championship. First Germany vs Portugal, then vs. Greece, now vs. Italy and hopefully against Spain for the final.
Small note:
As far as I can see you and Shotglass are currently discussing the pro's and con's of numerical integration of differential equations of the first order with sample points equally spaced in time versus higher order numerical integration with variably spaced sample points.
The discussion as to which is better is older than computers are and depends on the set of functions that need to be computed. No need to get worked up about it.
Two thoughts:
1. Delta times are different on different computers. If you want two computers to share common data without updating all relevant data rather often over the wire you'll have to stick with a calculation method that is guaranteed to reproduce the exact same results on any computer.
2. Oscillating systems such as suspensions can't be accurately simulated below a certain critical frequency that depends on it's physical properties. A momentary drop in framerate (or increase in delta-time) should not affect any relevant forces.
The cat often goes missing when people forget to untick leaded fuel. So better double check that option.
Btw, the technology year has an enormous effect on manufacture cost. Some missions go from insanely hard to very easy just by changing the technology year a bit.
Beside the UI being generally rather unresponsive and some minor drawing errors there's an issue with dialogue boxes that aren't modal when they are supposed to. That means you can sometimes click on a button in the main menu while you're navigating the options screen. I'm very sure that this is unintentional behaviour.
Regarding the engine designer's mechanics I'm rather sure that the effects of valve timing and the bore/stroke ratio aren't final yet. The design parameter "responsiveness" doesn't completely make sense to me either because it behaves unintuitive in relation to the cam profile. And I'm still not sure why the forged piston is the only type of piston that affects knocking.
However I can't say I'm qualified to voice my criticism in a more direct manner because I didn't specialize in IC engines in my studies as an engineer.
Minor criticism aside this is a great piece of software and I wish the developers all the success they can handle. I'll keep following this until it's finished.
I also jumped aboard and found the engine designer demo very nice.
Still a lot of rough edges in user experience and mechanics, but I'm sure they'll iron those out in time.
While I'm seriously looking forward to the other parts of the game I really hope they take their time and polish things properly before moving on and spreading themselves too far.
...and then have each player set up a railroad on top of each other (with enough vertical space between them so everyone can ride his line). Once everyone is done setting up their racing line you can race each other around the track.
So I finally got GT5 after years of owning a PS3.
I even brought my G25 from the basement to give it a real good try.
After about two hours I plugged the wheel into my laptop and fired up LFS. I've been playing two hours every day since. Really renewed my love for the FZ5.
So I guess, thanks GT5?
Disclaimer:
GT5 is actual fun on the PS-controller. I had good fun doing a 1-hour stint on the Nordschleife with a full day/night-cycle and weather ranging from dry to wet and back to dry again. And I really like generating a random track and driving it for some 30 minutes until I get bored.
(1) Name your home WiFi "Al'Qaeda Terror Network"
(2) Connect to it using you laptop
(3) "Connected to: Al'Qaeda Terror Network (secure connection)"
(4) Feel like a terrorist
Here's the problem:
You've made a penguin-themed iPhone-game about typing but can't think of a way to make an interesting trailer for the game to make people buy it.