Becky, thx for that hint! With these settings it is possible to run both LFS Companion and LFS Display, but unfortunately LFS Display does not receive any race progress data. But at least you'll see all the other information (rpm, speed, fuel and so on). I am sure that Becky is working on a solution for that issue.
If you like to see all the information LFS Display provides (take a look at screenshot in 1st posting), you have to run it without LFS Companion. Otherwise just follow Beckys instructions.
in LFS please go to Multiplayer -> Create new game . Then you'll see a screen, which is similar to the one I have posted here. If there are passwords in the mask, please remove them.
Have you made a right click on "LFS Display" to click on "Start connection to LFS" as mentioned in the Readme.txt? If so maybe you have set an admin password in LFS or there's another insim tool running?
But it should not be a big problem for the coders of these nice tools to check, if you are watching other cars or your own car. For instance they could check if LFS reports an empty string for outgauge.display2 (in this case this is not your own car). Anyway, it is for sure an improvement, that outgauge does not send the right fuel data of other drivers!
Scawen, thx for that fix.
Ciao
Veit
BTW, my own little outgauge tool needed to be updated too...
in my opinion it would be cool, if LFS could prevent the screensaver to start and the monitor to switch into powersafemode while LFS is running in window mode.
I use SendMessage (Windowes API), which expects an integer value for virtual key code. Unfortunately I forgot to upcase taste (variable of char), in order to create a right virtual key code:
... it's me again. There is a strange problem with sendmessage too. I send keys to LFS using this code:
. . . TheWindowHandle:=FindWindow(nil, 'Live for Speed'); if TheWindowHandle<>0 then SendMessage(TheWIndowHandle,WM_KEydown,ord(taste),0); . . .
It works quite well to simulate key presses of numbers (0..9). But if I send an "114" for a "r", lfs reacts like I have pressed F4. Could someone please tell me, what I have done wrong?
...yup, while watching other cars, outgauge.fuel is reporting their amount of fuel (take a look at red pointer). Outgauge .display1 is '' as it should be, but Outgauge.fuel isn't 0. If someone is using an outgauge tool, he has an advantage.
I really like the new track selection screen and the improved server list. Really nice work! Thx!
My idea was to define that car xyz is able to reach accelerations from -x m/s² (brakes) up to y m/s² (engine). Then you could say that accelerations far beyond these "native" acceleretions must be caused by hits, crashs and so on. If you define, at which accelerations car glas would pop out of its frame, you could play a sound when Outsim sends such data.
There are acceleration inforamtion in Outsim. You could check, if there are great negative or positive accelerations, which cannot caused by engine or brakes. Initialization and use of Outsim is described in Insim.txt.
I was just playing around with insim and was hoping to activate my flasher by sending an insim pack. In LFS options I bound '8' to the flasher and sent a package to LFS. Unfortunately the flasher did not flash. But if I open the chat window, the '8' appears.
Here is the code. Maybe someone of you can tell me, what I have done wrong?
1.) In my little tool I have already checked the og_headlights to see, if the flasher is on or off, so I didn't expect another flag doing the same thing. Now both flags (OG_FULLBEAM and OG_HEADLIGHTS) are set if the flasher is on. Maybe it is for real headlights in further version of LFS.
1.) In Outgauge there's a flag called OG_FULLBEAM. What does it stand for?
2.) Is there a way to control the size and position of LFS window by an external application?
...of course he can do it the way he wants to. But in his 1st posting he wanted us to say what we think about it. So I thought it was more than fair not only to say "we like it" or "we don't like it" but point out some reasons. That's all. I said I like it in general and made clear what is imho still wrong. I got the feeling that Knappo got my 1st posting wrong, so I got a bit more up-front. I didn't want to be impolite - maybe this is due to my bad English.
BTW, I thought illepall stands for "I am wondering....".
But written on the cover of a game it can be read as you were the graphics designer of the game. So it is common (just take a look at audio cds and books) to write "cover art by....", because you have designed the cover (using ingame material) and not the graphics of the game.
As Incognito wrote before, it is more than just strange that you have written your name in bigger letters than the names of the 3 devs. illepall