The online racing simulator
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Veiti
S3 licensed
Quote from XCNuse :will we ever get one for different resolutions? say.. 1024x?

..yup, this is on my to do list.



BTW, there is a small update of LFS Display. New version can be downloaded at posting #1 of this thread. Changes:
  • fixed some issues in editing hotkey
  • included menu item for preventing screensaver
  • small performance optimizations
Ciao
Veit
Veiti
S3 licensed
Quote from Becky Rose :Sorry, it's port 61000 for insim and port 61001 for outguage (i'm at work so cant test, but thinks thats right). Basically LFS Display is expecting outguage data on the insim return port but LFS Companion stops this from automatically being set up.

Becky, thx for that hint! With these settings it is possible to run both LFS Companion and LFS Display, but unfortunately LFS Display does not receive any race progress data. But at least you'll see all the other information (rpm, speed, fuel and so on). I am sure that Becky is working on a solution for that issue.

If you like to see all the information LFS Display provides (take a look at screenshot in 1st posting), you have to run it without LFS Companion. Otherwise just follow Beckys instructions.

Ciao
Veit
Last edited by Veiti, .
Veiti
S3 licensed
Quote from ShannonN :Thanks guys
I have done the right click to start connection OK
I have no other Insim tool running and have never placed an admin Pwd on LFS ARRRGH!

Hi,

in LFS please go to Multiplayer -> Create new game . Then you'll see a screen, which is similar to the one I have posted here. If there are passwords in the mask, please remove them.

Ciao
Veit
Veiti
S3 licensed
Hi Becky Rose,

thanks for your "LFS Companion". It is really fun!

Ciao
Veit
Veiti
S3 licensed
Quote :What am I doing wrong?

Have you made a right click on "LFS Display" to click on "Start connection to LFS" as mentioned in the Readme.txt? If so maybe you have set an admin password in LFS or there's another insim tool running?

Ciao
Veit
LFS Display - another tiny outgauge tool
Veiti
S3 licensed
Hi,

here's a tiny outgauge tool called LFS Display. I hope you like it. Please read readme.txt/Liesmich.txt before using!

Hotfix:
* I just forgot to disable screensaver at start if option is set. :banghead: Fixed.

Changes in Version 1E2:
* fixed some issues in editing hotkey
* included menu item for preventing screensaver
* small performance optimizations

Ciao
Veit
Last edited by Veiti, .
Veiti
S3 licensed
Quote from XCNuse :i find it odd though that when your watching someone else that outgauge or.. insim whatever is saying that there is no gas, rather than.. unknown or something

But it should not be a big problem for the coders of these nice tools to check, if you are watching other cars or your own car. For instance they could check if LFS reports an empty string for outgauge.display2 (in this case this is not your own car). Anyway, it is for sure an improvement, that outgauge does not send the right fuel data of other drivers!

Scawen, thx for that fix.

Ciao
Veit

BTW, my own little outgauge tool needed to be updated too...
Last edited by Veiti, .
Prevent screensaver to start while LFS runs in window mode
Veiti
S3 licensed
Hi,

in my opinion it would be cool, if LFS could prevent the screensaver to start and the monitor to switch into powersafemode while LFS is running in window mode.

Ciao
Veit
Veiti
S3 licensed
Hi Stuff,

thx for replying!

I use SendMessage (Windowes API), which expects an integer value for virtual key code. Unfortunately I forgot to upcase taste (variable of char), in order to create a right virtual key code:

SendMessage(TheWIndowHandle,WM_KEyup,ord(upcase(Taste)),0);

Anyway, thx for your help!

Ciao
Veit
Veiti
S3 licensed
... it's me again. There is a strange problem with sendmessage too. I send keys to LFS using this code:


.
.
.
TheWindowHandle:=FindWindow(nil, 'Live for Speed');
if TheWindowHandle<>0 then
SendMessage(TheWIndowHandle,WM_KEydown,ord(taste),0);
.
.
.

It works quite well to simulate key presses of numbers (0..9). But if I send an "114" for a "r", lfs reacts like I have pressed F4. Could someone please tell me, what I have done wrong?

Thanks in advance!
Ciao
Veiti
Veiti
S3 licensed
Quote from Jakg :outgauge still shows fuel (momoleds saying other cars are low when i view them)

...yup, while watching other cars, outgauge.fuel is reporting their amount of fuel (take a look at red pointer). Outgauge .display1 is '' as it should be, but Outgauge.fuel isn't 0. If someone is using an outgauge tool, he has an advantage.

I really like the new track selection screen and the improved server list. Really nice work! Thx!

Ciao
Veiti
Last edited by Veiti, .
Veiti
S3 licensed
Quote from Becky Rose :When you figure out how to use that to detect impacts (vertex deforms) on any parts of the model with glass in them please let us know, because that is what was being talked about...

My idea was to define that car xyz is able to reach accelerations from -x m/s² (brakes) up to y m/s² (engine). Then you could say that accelerations far beyond these "native" acceleretions must be caused by hits, crashs and so on. If you define, at which accelerations car glas would pop out of its frame, you could play a sound when Outsim sends such data.
Veiti
S3 licensed
Quote from Becky Rose :

Not that I can tell, i've not seen any collision info in LFS' output data.


There are acceleration inforamtion in Outsim. You could check, if there are great negative or positive accelerations, which cannot caused by engine or brakes. Initialization and use of Outsim is described in Insim.txt.
Last edited by Veiti, .
Veiti
S3 licensed
*klatschandiestirn*, jau, das macht Sinn. Danke!
Last edited by Veiti, .
Veiti
S3 licensed
... thanks for test patches U15 and U16.

Scawen, just a question to new car info output. I couldn't figure out what CoG means. Could you or someone who knows it please explain it?

Thanks in advance.
Ciao
Veit
Veiti
S3 licensed
Hi,

thx for your reply. No, I don't think there's a zero missing, because the chat window of LFS receives the right key.

Anyway I bypassed this problem by sending a message directly to the LFS window (SendMessage).

Ciao
Veit
Last edited by Veiti, .
problems with insim pack 'SCH'
Veiti
S3 licensed
Hi mates,

I was just playing around with insim and was hoping to activate my flasher by sending an insim pack. In LFS options I bound '8' to the flasher and sent a package to LFS. Unfortunately the flasher did not flash. But if I open the chat window, the '8' appears.

Here is the code. Maybe someone of you can tell me, what I have done wrong?

....
SingleCharPack.id := 'SCH';
SingleCharPack.Char := chr(56);
SingleCharPack.Flags := 0;
SingleCharPack.Spare2 := 0;
SingleCharPack.Spare3 := 0;
IdUDPClient1.SendBuffer(SingleCharPack, SizeOf(TSingleCharPack));
....

Thanks in advance.
Ciao
Veit
Last edited by Veiti, .
Veiti
S3 licensed
2.) FindWindow and setWindowPlacement do the job.

Ciao
Veit
Veiti
S3 licensed
Hi,

thanks for your reply.

1.) In my little tool I have already checked the og_headlights to see, if the flasher is on or off, so I didn't expect another flag doing the same thing. Now both flags (OG_FULLBEAM and OG_HEADLIGHTS) are set if the flasher is on. Maybe it is for real headlights in further version of LFS.

2.) I will try that, thx.

Ciao
Veit
Og_fullbeam
Veiti
S3 licensed
Hi,

I've got 2 questions:

1.) In Outgauge there's a flag called OG_FULLBEAM. What does it stand for?
2.) Is there a way to control the size and position of LFS window by an external application?

Thanks for you help!
Ciao
Veiti
Last edited by Veiti, .
Veiti
S3 licensed
...thx a lot!
Veiti
S3 licensed
XCNuse, really nice!
Veiti
S3 licensed
Quote from GP4Flo :It's his work so he can decide where and how big to put his name. Instead of moaning around you could create your own cover and make it better. Nothing against critics, but repeating the same thing all the time together with smilies like illepall are not fair in my opinion.

...of course he can do it the way he wants to. But in his 1st posting he wanted us to say what we think about it. So I thought it was more than fair not only to say "we like it" or "we don't like it" but point out some reasons. That's all. I said I like it in general and made clear what is imho still wrong. I got the feeling that Knappo got my 1st posting wrong, so I got a bit more up-front. I didn't want to be impolite - maybe this is due to my bad English.

BTW, I thought illepall stands for "I am wondering....".
Last edited by Veiti, .
Veiti
S3 licensed
Quote from KNAPPO :Um i dont think so, this is the kind of work a Graphic Designer does, among many other things.

But written on the cover of a game it can be read as you were the graphics designer of the game. So it is common (just take a look at audio cds and books) to write "cover art by....", because you have designed the cover (using ingame material) and not the graphics of the game.

As Incognito wrote before, it is more than just strange that you have written your name in bigger letters than the names of the 3 devs. illepall
Last edited by Veiti, .
Veiti
S3 licensed
...nice work! But it shouldn't be "Graphic Design: Stuart..." but "Cover Art: Stuart...". Otherwise it could be misunderstood.
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