There was some API stuff visible in the leak as well It's still in its infancy and only does a few things (and uses Oauth2 authorizations) but yes I want to add hosting endpoints in the near future for tasks that should performed programmatically. There will soon be documentation on that in the manual and when the pages open up fully.
I would really appreciate it if people think about this a bit. Do you really need to host insim applications on the gaming machine itself? I've thought about this for quite a while - I can make it work of course, using containers for example. But that also opens up a whole other can of worms, if I allow anyone to just run any arbitrary application. For a few euros per month you could rent an ssh host then basically (= the game server in a container with you having SSH access) with which you can do anything. And that is for me not an acceptable situation.
You can always connect your insim application to your game server, but you'll have to host the insim application yourself, either at home or elsewhere.
I'll gladly make other improvements to the hosting system btw. Please note them down and save them for later. We'll probably make a separate thread on this topic later.
Hi, I'm afraid it's not possible to have the paid version of Airio running on our rented game servers. Iirc you needed a private download for that, issued per purchase. But because support for Airio seems to have been dropped, the free version is the only one we can offer.
I had to do a big stats optimization a few weeks ago, because the amount of daily data has grown too large to keep fetching summed data from that table. Distance is one thing I seem to have forgotten to include in the new way of storing totals.
I've fixed that - you should see it go up again. I'll start a separate synchronisation script to fix the counters. But that takes about an hour or two to finish I think.
Some people in the community are making a new Remote. They are busy with every day life, so it'll take some time.
The hotlap analyser is a bit of a pain atm. I have very little time to make a new JavaScript based one and I'm not sure what to do about it as such :/ Maybe I should remove the feature though ...
I'd like to migrate / refresh the most important LFS World pages to this website (lfs.net) actually. Maybe after that I could look into a JS based analyser, if the community hasn't made one by then.
It currently only works on the English wiki. If this seems good I'll make it work for all languages.
Once I've done that I can add a page about the Oauth2 SSO feature and mini LFS API I've created for this. Then anyone can implement SSO on their site or app for LFS users
I've been looking into this .. I think at some point in January, (setup) attachments failed to be saved for a brief moment. Indeed a lot of setups of the user f!nal seemed to exhibit this problem. I'm removing these.
Because the above is an assumption and because I can't really find an obvious bug, I've added a bunch of debug messages in several places to monitor if / when this happens again.
Good news! After 5 weeks of administrative stuff and 1 day of actual integration, we now have support for the paysafecard provider.
Note that we can only accept payments in GBP (British Pounds).
You can use paysafecards in other currencies, but a currency conversion will occur then. When buying a paysafecard, you may want to add a little bit extra to the balance if that's possible, to ensure you don't end up with e.g. 11.98GBP (when 12GBP is expected) after conversion due to daily fluctuating conversion rates.
I hope it helps some of you with buying a license!
Hi! I'm working on our Oauth2 identity service, which will make it possible to implement single sign-on functionality for the wiki. I hope to finalise this in the coming weeks, so if all goes well the login should work again in April.
U17 is now available on the hosting services at this site.
Note that these test versions will become unavailable as soon as new versions / the final version is added and as such are temporary. And of course, run at your own risk! (ie. use only for testing)
The two new setup.cfg features canrefuel and showfuel are not yet configurable through the website, but you should be able to use them just fine in the game server itself.
Funny that you mention that - I've created a first (3rd party) authentication mechanism with Oauth2 a week ago.
It's being tested by the Sim Broadcasting guys atm and I will publish it to the public in a few weeks or early 2021 probably. It needs more work, but a plan for long term usage is forming in my head, so we can do more with that in the future.
I'm curious what kind of functionality you have in mind?
Aha I will have a look when I have some time again.
And yes if you're logged in still then that's fine. If I understand correctly, people do have accounts on the wiki (beit without a password) and sessions are maintained on the wiki itself. It's only the login authentication part that needs updating, so the wiki can check logins. So edits should work fine if you're still logged in.