The online racing simulator
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VorTeX3k
S2 licensed
omg... my girlfriend left me.. i NEED this path, because it's the only sense left in my life....
VorTeX3k
S2 licensed
wheeeeehoooooooow

That's so f..... great!!! xD

Also it's a very clever move since many people are disappointed of nKp and we now SEE that our gods are not sleeping and working

Yehay Looking forward when the tyre company also effects the quality of the tyre

Also it's only a small shot, you might think "ok, what do i care? text on my tyres... wayne?"..

BUT, i think if the devs also have been able to implement such small improvements besides the promised physics update, this patch will be a real goodie
VorTeX3k
S2 licensed
Quote from tristancliffe :More polygons = lower fps. And also it'll mean a rewrite of the headlight flashing code if they aren't textures anymore.

But I'd like them too. I love the little details on the S2 cars, like the bonnet pins or the washer jets. I've already made my own version of those 3D lights for my Max renders (although nowhere near as good as those ones you posted).

At the very least I'd like the FZ lights to point forwards more and less upwards by default. It's a 30 second fix in Max to drag two or three verticies, and adds a lot even with the default textures imo.

But I'd love to see what Eric does with all the cars and all the tracks. Most need little tweaks here and there and they'd be stunning.

this aren't much more polygons that a nearly modern pc cannot handle.. also the flashing itself could still be done by the texture, so the "headlight flashing code" would not need any rewrite. it just changes the alignment of the texture that shows the flash. instead of outside it's now inside behind a transparent texture.

anyways: i think S3 will get some night effects and so on, so the devs need to change the lightning system of the cars (normally lightning in games will be calculated as a polygon model).
VorTeX3k
S2 licensed
Thanks fel for this =)

Socks conn. is a good way to do that, thanks I'll implement this into the script and will leave it as it is, because I don't really like to make another fopen and parse my arse of ( ) to simply get the mode data.

Let's see...
VorTeX3k
S2 licensed
More a feature request
VorTeX3k
S2 licensed
Not possible This is not logged in the hostfile. Except Scawen would implement it.
VorTeX3k
S2 licensed
I think this is the typical point. In his posting with "we" he means himself

He just had an "great" idea but cannot find anybody who realises his idea. So he's just searching someone who does his job under his leadership and to improve the chances of finding such an idiot he's writing it, that we should think he already has a "mod-team", a "we".... lol

for the german speaking people here: there's also such guy who thinks he'll find some idiot that does all his work and he can get the credits:
http://lfs.foren.4players.de/viewtopic.php?t=11869
VorTeX3k
S2 licensed
Well, that's a wired question. I also wondered about this.

It's the question if this behaviour that the host file will be deleted is as it should be. I (of course from my side ) would suggest to keep the hostfile when shutting down the server. Otherwise I have no idea, why it has this line "status"
Maybe we have luck and Scawen has a short look inside this topic. Otherwise, I'll try to contact and ask him.
VorTeX3k
S2 licensed
Lol Of course, I have. Currently he's very busy with another project. But I can ask him, by time he maybe will expand Join2Lfs
VorTeX3k
S2 licensed
No, 1.6 works but it has the problem that the script's waiting for timeout, if the hostfile does not exist.
But it's usable So it's all this version 1.6 but without a check if the file exists (because this check caused that "server is offline" problem even it was online).

About your 2nd post: Is there some tool like Join2LFS that maps a specific protocol type to itself but for LFS Spectator? If not, there's no possibility
VorTeX3k
S2 licensed
Well.. unfortunately there's no good solution for this problem. I will investigate this even more but until now it looks like a chance would be the opendir() function to do a file_exists() check afterward but opendir() will not work on remote- or FTP server when running on PHP4.x. This only works with PHP5.

So until now I'll keep it the ugly way to let the script wait for a timeout if the host file does not exist. But I'm working on this.
Last edited by VorTeX3k, .
VorTeX3k
S2 licensed
Ok, I'll shoot myself at the evening

Will now go home, so i will be back at about 6pm and will work on this Thanks and cu later
VorTeX3k
S2 licensed
Douh, yes... omg... shoot me if there will be something with the next test

you can download it again sorry for penetrating you
VorTeX3k
S2 licensed
Douh *slam*

Forgot one )

Don't have any testing oppurtinities atm. Sorry So now it should work.

No, a index file will not be delivered by me, because of several reasons:
- Often the script will simply be included, so the path or folder of it isn't visible at all
- Often the script is located inside a folder where an index is already located
- even if it's possible to browse the folder: you don't have any possibilities to get the server config or so, because a PHP script will ALWAYS be parsed before it gets delivered to the user, so if the user would request the _data_config.php file (even with right click -> save as) he would only get an empty html site

So this should be no security problem although its a user responsibility to "lock" the used directories on a webserver. I cannot assume that the script will be located in an empty or in an index-containing folder
Last edited by VorTeX3k, .
VorTeX3k
S2 licensed
ok, now you can maybe download the script again and try it out?

Dunno why, but I did no check before trying to open the hostfile.
So now the script will check if the file exists, if not, it will ouput a message: Server is offline
VorTeX3k
S2 licensed
Mh.. yes.. Ok, I thought the host file will remain if the server will be shutdown. So I'll think about this problem and how to solve it. Thanks for your investigation
VorTeX3k
S2 licensed
What webserver are you running on?

I expected such problems on IIS my IIS webserver. But with my linux based apache it works without any problems.. strange.

Btw: the new version including ALL changes is now online
VorTeX3k
S2 licensed
Quote from misjka :Yo !

It seems that my host still shows up on the Server Script page, although I shut it down an hour ago illepall ... Have a clue how that delay occurs ?

Well, your hostxxx.txt file will still remain, but the script should show the message "server is offline", doesn't it?

//edit: *douh* forgot to implement the public or private status of the server. will fix this immideately
VorTeX3k
S2 licensed
Ok, i've released a new Version 1.6 The downloadlink can be found in the first post of this topic and of course here:

http://www.gjl-network.de/modu ... eq=viewdownload&cid=1

ALL: Please be aware! All configuration has to be done in the file _data_config.php by now!! So mainly you can leave the file server.php as it is and does not need to be edited!

Of course a lot of thanks to misjka for your ideas, suggestions and bug reports!
VorTeX3k
S2 licensed
Quote from misjka :Gr8 !

I mean private = password...

And btw, I would very much have all the host variable config parts in a separate cfg or php file since it would make an update easier in my opinion... Is that possible to do?

EDIT: But, qué?? I downloaded the script again, but the errors remained...

Yes, seperated config file could be possible.

Ok, so i'll make those changes and right AFTERWARDS you can download it

You still downloaded the old version, since the new one is not yet online
VorTeX3k
S2 licensed
Ok, i fixed the points from your posts Thanks a lot for this.
Quote :But: I would really like to see whether the host is public or private, though...

Do you mean private = password protected or private = not in server list (usemaster=no) ?
VorTeX3k
S2 licensed
hi misjka,

thank you very much for your informations and this bug.

I will take care about this as soon as possible, i think this evening
VorTeX3k
S2 licensed
Well, I think those game had a lot of influence on me:

- F1 Grand Prix (World Circuit)
- Testdrive
- Stunts
- eeahrm... I forgot the name of this it was a motorcycle racing sim from accolade
- grand prix 2
- nascar (1, from papyrus)
- operation flashpoint (still playing even after 5 years i cannot get enough of this)
- unrealm ut (with infiltration mod, much better than strike force)
- need for speed 1 and porsche
- eurofighter
- Sega Rally (PC) :P
- lfs (currently not that much)
Last edited by VorTeX3k, .
VorTeX3k
S2 licensed
Quote from Chris_Kerry :Sorry about that, haven't been around for a while so haven't been able to change things.

Everything is now updated.

np just thought some people might need something like this thx
VorTeX3k
S2 licensed
Quote from VorTeX3k :maybe not really a mod, but i think mine is useful, too

LfS Server Script
http://www.gjl-network.de/modu ... eq=viewdownload&cid=1

not interesting or useful enough to be listed in the addon database?
( http://www.lfsforum.net/showthread.php?t=195 )
FGED GREDG RDFGDR GSFDG