yes, i used it sometimes.. it's nice, though you'll have to pay a lot of performance for it and for driving it's not very helpfull.
but as far as i used it i had no problems with bugs, but the only "problem" was that all interface graphics have been blured, too. but thats because an external program has not the ability to differ between on-screen displays and ingame graphic.
Took a long time, but now Version 1.5 is finished! The most important fix is that the script now supports multiple servers at once what made some problems before.
The changes in version 1.5:
Support of Swedish language (thanks to FEL)
Brazilian Portugese translation (thanks to JSCorrea)
Added the tracks "Fern Bay RallyX Green" and "Fern Bay RallyX Green Rev." which have been forgotten to be implemented
Completely re-wrote the main structure of the script to make the script now working with several servers at once.
Changed the way of setting the language: Language will now be set by variable in the configuration section of the script.
It's important to read the readme.txt, too if you have used the script before since some parts mainly changed!
you don't have to crack the database for this. just sniff all network packages, sent to the master server and received from the master server, when logging in. with this information it's not very difficult, to find out how the master server is working. so an emulator is not that problem. see WoW: there's already a big network of cracked servers connected with each other.
wow, first of all especially frank for being my stand-in support i will upload the script to my private webspace soon, so all of you can download it from there, too.
as i said the new version will be released with our new website. and it started but before the website was finished another crash happened to it and now our webmaster (ThunderX86) got sick. but I'll see if i can publish it on my private website. but for this it has to be finished
@mikjen: for this you would need some kind of cronjob that permanently would call the script, and also the script would need to be modified to log all informations. for all of this you would need a root-server. so it's not really realizable this way. or need some kind of application that's connected to the server via in-sim.
unfortunately the download link is currently down, because our website will be done new from the scratch.
It will come back on with a new version, because I now received several reports about bugs that make the script act strangely when used several times in boxes on a website.
So I'll try to fix those bugs and put the script back on
That's what I found in another source code that uses this SRAPI:
So it seems that this SRAPI library is used to render at least the fonts. Maybe you can find some more detailed information in the reference, which URL I posted at the beginning.
//EDIT: Ok, I now took a more detailed look on the site I posted and now I am unsure, if that was really what you search. But I'll try to find some more infos
The idea itself is good, but I think it would complicate the whole thing. The main point that makes me disagree to this idea: Wreckers don't care about anything and would give EVERY player on the server a bad vote.
But what I think what could be very helpful is a statistic that lists all kicks and bans of a player. Also the possibility to set a maximum value of kicks and bans a player is allowed to have to join a server.
To make this variable link you first have to gather the information from lfsworld which server you are on, afterwards you can create a link using PHP echo output with a variable that contains the specific servername:
echo "<a href='lfs://|$servername|0|S2|/'>Join Iceberg</a>";
But the main point is to contact lfsworld and parse the hostlist to find out which server the specific player is driving on. This information has to be stored in a variable which can be used for the LFS-Join link creation.
No, he just doesn't know, that the FF from a game like GTR "simulates" all forces that will take effect on the driver. LfS only simulates (like in reality) the forces that can be felt on the steering wheel.
I like this idea, it's great!! And of course it should be possible to turn this feature on or of. But especially for leagues where everyone drives responsible it would be a great improvement.
First of all check if the path to your hostxxxx.txt file is correct. The PHP script should of course be run on a HTTP webserver.
Then check the filename of the hostfile on the game server (which should be accessed by ftp or http) and check, if the number fits the port you have entered in the config file.
If it still does not work you may send me a folder structure info of your gameserver (beginning from the root of your ftp login) and the settings of the script by pn.
Yes he can I noticed this 3 day ago at the 4 hours Aston National Rev. race, too. I crashed an turned the indicators on and after I collided with something again they were turned off...
That does remember me on formula 1... just because some drivers/teams are not able to drive correctly on a track, they want the track to be changed
*SCNR*
no ok,... of course this is really a problem which should be fixed (hopefully soon)