Here is my texture for the XRR sequential shifter knob'. Unofrtunately, the "stock" LFS texture for this part of the car is very low-res. Therefore I tried to make a higher quality stuff.
I've used this picture for the lever: (btw. it is a high-end shimano xtr mtb brake lever )
Finally I am going to 'publish' my hq carbon discs texture.
The starting picture was the following:
In my opinion, it was the best picture for the job (I didn't find better photos of carbon discs).
Here are two - in game - sample pictures of the disc:
As You can see, it has some real holes (ALPHA channel hackin' in ps).
I've created a little movie for the XIIMB video contest.
Watch here in full hd.
Unfortunately I screwed up the histogram settings and there are other bugs, but I hope You like it!
Session of Incident (Q1, Q2, Q3, Race) - Race
Lap AND Timecode of Incident (eg Lap 4, 9:02.32) - Lap 48, around 1h 23min 10sec
Your Car number - 98
Other car(s) involved - 60
Brief description of incident (location included please) - Car 60 spun out 98 at the end of the 2nd sector, therefore 98 loses two positon. O.k. I see, I (98) was a bit slower, BUT isn't there a more 'sophisticated' way to overtake a bit slower car? Moreover, there was a car directly behind us, and he has going to lapped us!
Session of Incident (Q1)
Timecode of Incident (3:30)
Your car number - 98
Other car(s) involved - 04 (plus 99)
Brief description of incident (location included please):
At the end of the first straight the driver (04) was staying on the race line, therefore team 98 (me), and 99 weren't be able to take the first corner (on our fast laps).
Why were there so many timeouts? I think, the server was laggy. When will be available the full race's replay? Unfortunately - for us - this race was a bit messy (2 timeouts, then all the time Blue flags, and so on...)