So here it goes.
I was cruising in a XFG on AS5, and on top of the big hill, I nearly got hit, forgot to hit the clutch and stalled out. Since I was going downhill and I recently learned how to jump start a manual car, I decide to test it out in LFS. I rolled up to 10 MPH, let go of the clutch and sure enough, it started up. I felt that this was pretty cool, so I went and tested it out on all the other road cars. At the same point on the hill, I rolled every car up to 10 MPH and let go of the clutch. The problem seems that not all the road cars jump start. The cars that I couldn't jump start at 10 MPH, I tried again at 20 MPH, but got the same result.
Cars that can be jump started at 10 MPH (16 KM/H)
- UF1
- XFG
- RB4
- FXO
Cars that cannot be jump started at 10 MPH (16 KM/H) or 20 MPH (32 KM/H)
- XRG
- LX4
- LX6
- XRT
- RAC
- FZ5
There seems to be a pattern that only the FF/AWD cars can be jump started. I know for a fact though that FR/MR cars can be jump started as well. I don't know whether this was done on purpose or it's an effect of the type of drivetrain, but I think this should be fixed.
I didn't bother with the race cars because they're race cars
I was cruising in a XFG on AS5, and on top of the big hill, I nearly got hit, forgot to hit the clutch and stalled out. Since I was going downhill and I recently learned how to jump start a manual car, I decide to test it out in LFS. I rolled up to 10 MPH, let go of the clutch and sure enough, it started up. I felt that this was pretty cool, so I went and tested it out on all the other road cars. At the same point on the hill, I rolled every car up to 10 MPH and let go of the clutch. The problem seems that not all the road cars jump start. The cars that I couldn't jump start at 10 MPH, I tried again at 20 MPH, but got the same result.
Cars that can be jump started at 10 MPH (16 KM/H)
- UF1
- XFG
- RB4
- FXO
Cars that cannot be jump started at 10 MPH (16 KM/H) or 20 MPH (32 KM/H)
- XRG
- LX4
- LX6
- XRT
- RAC
- FZ5
There seems to be a pattern that only the FF/AWD cars can be jump started. I know for a fact though that FR/MR cars can be jump started as well. I don't know whether this was done on purpose or it's an effect of the type of drivetrain, but I think this should be fixed.
I didn't bother with the race cars because they're race cars