ill try to ignore that you called me a troll despite me complimenting nkp for getting its act together netcode wise
anyway
1) you cant "preload" the shifter
2) shifting up is completely hit and miss for me the only way to get remotely consistent shifts is by using a button clutch (and even that doesnt always work for reasons i cant work out at all)
3) the button clutch doesnt work with autoclutch on for reasons i cant figure out either
Or a driver problem! I'm not leaving that unconsidered at the moment.
Can't give you error messages, because I didn't write them down. But they seem to have stopped now :S Anyway, had a play in all the cars at Silverstone (offline) just now. Can't get the hang of these old fashioned wingless cars just yet (I see Copse, I know I don't have wings, yet I still seem to go into the corner like in real life. And then I crash!).
I'm going to concentrate on the Target probably, as it's quite close in many ways to the car I'll be racing in 2009. Sure, it's got a 6-Speed box, a little more power (15-20hp more), and it's [meant] to run much closer to the ground, but it's a Dallara F3 car, and they haven't changed all that much really since 1994. If I can master that in nKP then maybe, just maybe, I'll hit the ground running when I test the real thing! If only Snetterton wasn't as inaccurate as it is...
Shifting up is modelled perfectly. It's all about timing. You dont need to clutch at all, just lift and shift at the right revs. I can do it 99% of the time. I do miss one occasionally under pressure.
With the clutch button pressed i can flat shift, every time, no problem at all.
See Tristans post a few pages back. There is absolutely nothing wrong with it. It's driver error i'm afraid.
The reason being, nKPro doesn't compromise. You use a clutch(or clutch button) or you use autoclutch. That's your choice. Theres no reason whatsoever to need a clutch and autoclutch at the same time. Just because LFS does it doesn't mean it's right. But as i said, the only time you need a clutch in the FF's is for pulling out of the garage and starting the race.
But of course, if you've read the manual you already know that
I've got a question about shifting. Does there seem to be some sort of lag between button press and the car actually shifting? The lag isn't as big on the upshifts, but it's quite noticeable on downshifts. Perhaps .3 of a second or something, as opposed to imperceptably instantaneous.
I'm open to it being driver error, but if the revs aren't right, it should be a denied shift rather than a lagged one.
Could be driver, could be setup, could be the physics still need tweaking. Who knows
Well, glad to hear your enjoying it somewhat by the sounds of things You must join us for some FTarget racing sometime. I should have scrounged some setups by then
I'll try and arrange some racing for fellow LFS'ers, would be fun, and better than driving with the noobs out there in demo hell
Pity about the inaccuracy's of the tracks, but that the same for every sim except 'that other one' You get what you pay for i guess. I'd so love to see tracks of iRacings detail in nKPRo, but unless one of us wins the lottery to fund them i cant see it happening
im afraid it just isnt
shifting in real life is nowhere near as intricate as this and unlike in nkp you can put pressure on the lever before you lift off
nkp simpli ignores every input unless youve lifted off (even if the engine isnt running at all) which isnt a realistic representation of how a gear box feels
even then you have to time the shift up press perfectly right after you press the clutch or nkp will complete ignore that you presse shift up at all
i cant find any post of tristan referin to the gearbox
btw i also get the understeer then load of oversteer if i touch the brake ever so slightly... load sensitivity in the tyres being far off maybe?
I cant say i've noticed a problem, but it probably depends on your equipment as well.
If your using a clutch to shift then it might be something to do with the clutch speed timings. If you use an H shifter you may have to adjust things as well. I cant really help you if that's the case as i have neither
Just took a test run to see if i noticed it and i find that lifting and shifting up there is an almost imperceptible delay. Blipping and downshifting was perfect, so if anything i have the opposite experience to you.
I guess it could just be timing or a tweak of the setting thats needed. Sorry i cant be any more precise.
Call me crazy but wouldn't this require a FFB shifter? Or at least one with some form of resistance before the click? No matter what nkp does I will never be able to preload my Momo shifter.
Anyway, I've no problems with the shifting. Let off gas, shift. Simple as that.
Autoclutch off? Let off gas, clutch in, shift, clutch out. Seems pretty accurate here.
I've yet to mess with the setup or bias at all. I'm assuming that once I do this trail braking oversteer will disappear. Hopefully. Of course it could be that I suck and have only driven this thing for 40 minutes....
Anyway, we'll have to agree to disagree on this one. If I'm wrong, I'm wrong and i'll hold my hands up.
All the feedback I've heard leads me to believe I'm right on this though. As I've never driven one I cant say for sure either way. All i know is people that have driven them say it's very well done.
You sure ask a lot of questions for someone that will never buy it.
I'm using the stick on the G25 in sequential mode. Looks like I'll be messing around with the settings a bit to see what's up. There isn't any steering wheel lag for what that's worth.
Its not competition for LFS, just like iRacing isn't competition for LFS. I see it as just another sim any single seater fan should have in their collection. Have all three sims, they complement each other as they all provide a different experience.
its my opinion that when simulations reach such a level, very little tells them apart. I'm talking about driving only.
About the rest, some things netkar does better (I feel more immerse in nk, the car bounces really believably) and others lfs still does much better (the entire online component in my opinion).
Graphics wise, nkpro really needs an artist because everything looks way way too dark. Nothing in plain daylight should look that dark and sad. LFS graphics seem simpler but the colors composition is spot on.
to do it properly yes but imho lfs does reasonably well with the fbm gearbox
it feels a lot more like how i move the selector forks when i dont feel like caring about my gearbox in real life... granted its a synched h type but the mechanics arent really that different
i dunno the touch the brake needs to completely unsettle the car seems so light that the setup would have to be utterly rubbish despite looking perfectly reasonable
ah that... i think ill dare to disagree with the trist
it might not be completely off the problem for me is that it feels so much like
on button_press
if throttle > 60%
ignore button_press
end if
that id be willing to bet that this is exactly how its implemented
It seems ridiculous, go to Aviano gp circuit and into T1 or T3 - brake at about 70% in a straight line and watch the car slide. If that happens in real life, I'll eat my hat.