I'm really sorry guys, but these topics make no sense.
According to the spped of LFS development, projected lights will be introduced not before 2033, and wet weather after 2050.
Scawen is working alone, no way this could happen before.
PS: who said to him, he MUST work alone? They don't have enough money to pay salaries???
Rain ofcourse, it allows those who arent usually front runners to come through and shine.
A good example of wet weather simulation is GP4, I used to love driving Monaco in torrential rain with lovely full distorted reflections off the water in the road, and then eventually a dry line would appear that would actually give you more grip.
If you combined the dynamic weather and track textures of GP4 with the more realistsic skies and lighting of LFS it would make fantastic wet weather driving.
Another important thing would be to make painted kerbs and lines extra slippery as they are in real life as water cannot seep through them like asphalt, it flows over the top making them extra slippery.
Standing water casuing aquaplaning also, and making the racing line slipperier than the outside of the track, because the racing line has no marbles on it, when it rains it has less grip.
Spray that actually comes off the wheels and out the bottom of the car would be nice too, not just pathetic grey clouds that spawn somewhere behind the car like in most sims.
If there was anything I could do, I'd work on LFS for them for nothing!
I don't see why they don't outsource some of the tasks for LFS. I know there are people who would want to develop, at the very least, tracks. But they could probably let someone else develop some of the code too.
i chose wet weather driving because at night all the racetrack dudes do are flip on a bunch of lights and its blueish daylight. but wet road conditions are totally diffrent. YOU SLIP AND STUFF! so yeah.
When i first saw this thread i thought that its about real life. I voted for night, me very damn likes to drive at night. But it could be fun to drive on wet track also. (Havnt tried, only on mud )
I'd prefer wet weather, but I don't expect it to happen (at least not any time soon). For a truly realistic simulation of wet conditions, it would require dynamic weather, and also dynamic track conditions. This is an enormous task, to say the least. I think it would basically require a complete rework of the entire game physics/engine.
I wouldn't mind a more simplistic rain simulation though, just with less grip and some spray/rain effects. I imagine even that would take a huge amount of work though.