Things which I feel are wrong in LFS and bug me. This list is mostly about small things that I imagine could be fixed without major alterations to the code. It is also more about removing or tweaking existing things, rather than adding new features.
AFAICT none of the following is present in the SI log by Hyperactive as of now.
Transmission Simulation
AFAICT none of the following is present in the SI log by Hyperactive as of now.
Transmission Simulation
- Fake sequential (the sequential driving help on gated shifters) is too good and needs to be tweaked, despite being a driving help it makes people faster for no good reason, and as such is every bit as bad as keyboard stabilized was once (when it used to catch slides for you better than a person could ever hope to); similarly, fake sequential on gated shifters is able to shift as fast as a true sequential and usually better than a person with a shifter, also without any risks of misshifts. So:
- Shift speed should be toned down, so the fake sequential becomes slower than an average driver, thereby introducing an incentive to use a real shifter in hotlaps and online races.
- The risk of random misshifts could be introduced, to enhance realism.
- Shift speed should be toned down, so the fake sequential becomes slower than an average driver, thereby introducing an incentive to use a real shifter in hotlaps and online races.
- Button clutch exploit. At the moment it's possible to gain an unfair advantage by exploiting the button clutch, a possible solution is:
- Make the button clutch slower than a proper analog clutch pedal and fake sequential. This will constitute an incentive to learn to use an analog clutch properly and promptly get rid of all the cheating.
- Make the button clutch slower than a proper analog clutch pedal and fake sequential. This will constitute an incentive to learn to use an analog clutch properly and promptly get rid of all the cheating.
- Clutch heats up too quickly on road cars. IRL one can keep a car stationary against a slight slope, by playing with the clutch and applying a little gas. An unexperienced driver will often perform the maneuver revving as high as 2000-2500 RPM, without any short-term effects on the clutch. In LFS this would probably induce a noticeable slipping under power.
- The Gear Indicator on road cars is unrealistic, but also useful for those users who don't drive with a gated shifter. Two ideas here:
- Enable the gear display in road cars only when transmission is set to manual-in-seq or auto mode.
- Add an option to enable/disable it manually.
- Enable the gear display in road cars only when transmission is set to manual-in-seq or auto mode.
- Revs should drop much quicker than now, when throttle is closed - I suppose this also could be affecting engine brake to a degree.
- Engine should stop more or less instantly when ignition is turned off: instead it takes quite some time (seconds?) to go from idle to zero.
- The engine on most cars should not be able to rev as low as 100-200 RPM and then come back without stalling.