Hi there.
I don't know if this already happens. It would be quite worth a lot of time to wait for the new patch. So sorry if this was supposed to be a surprise ...
but
Shouldn't tyre physics be improved in major points to simulate the new "electronic side"?
What is the point of a traction control system, which doesn't improve anything above stupid full throttle acceleration? As long as tyres produce almost the same amount of g acceleration with really bad (high) wheel slip as with good (20 to 40%?) wheel slip, traction control won't be able to show what it should do ...
Same point goes perhabs to braking, as it always seemed to me that fully locked wheels don't make the way to stop significantly longer. Perhabs a little bit, but not as massive as they should.
Out of my Spinoff ABS post:
Just watch here at about 2.20:
http://www.youtube.com/watch?v=ZSqGP...eature=related
This is how much ABS improves braking way on dry tarmac with new tyres if one just stupidly locks the wheels all the time. The small spin will perhabs exxagerate it a bit, but even from 100 km/h the difference should be quite visible.
A very good driver may brake as good as a modern ABS but noone who just locks the wheel unti the car stopped.
This would only result in shorter braking ways on snow or stuff that can be pushed in front of the locked wheel to help stopping, but not on usual dry road. (in the wet there is a even a much bigger difference because of aqua planing under the locked wheels)
In LFS if you brake at 200 km/h with very strong brake setup and just lock the wheels the braking way will be not bad. You won't beat that a lot with sensible, reasonable braking. There should be several car length in real life between a locked and a good braking ...
So next point is the new ABS. It can't show its effectivness. Ok, the main target was to preserve steering and it will preserve steering while braking, but braking won't be better in terms of the way. As said I don't talk about a good driver vs. ABS, which should be about equal with modern systems ... I am talking about full locked wheels versus ABS braking.
______________
To summarize it ... the longitudinal acceleration of tyres in LFS should be corrected to see, if the new systems really work as they should. Both, negativ and positive acceleration.
As Scawen said:
"This is on the mechanical side and the electronic side. We are trying to make a good simulation of the traction control systems and the stability control systems, well known to be a very good feature of VW cars."
So perhabs there will be a fix of tyre physics too. Otherwise traction control system will be quite poor at starts
It is finally time to kill those flaws. Even Need for Speed "simulates" to much wheelspin at drag races and punishes it. All ISI games and even Gran Turismo do this too ...
Cu on track
RIP
I don't know if this already happens. It would be quite worth a lot of time to wait for the new patch. So sorry if this was supposed to be a surprise ...
but
Shouldn't tyre physics be improved in major points to simulate the new "electronic side"?
What is the point of a traction control system, which doesn't improve anything above stupid full throttle acceleration? As long as tyres produce almost the same amount of g acceleration with really bad (high) wheel slip as with good (20 to 40%?) wheel slip, traction control won't be able to show what it should do ...
Same point goes perhabs to braking, as it always seemed to me that fully locked wheels don't make the way to stop significantly longer. Perhabs a little bit, but not as massive as they should.
Out of my Spinoff ABS post:
Just watch here at about 2.20:
http://www.youtube.com/watch?v=ZSqGP...eature=related
This is how much ABS improves braking way on dry tarmac with new tyres if one just stupidly locks the wheels all the time. The small spin will perhabs exxagerate it a bit, but even from 100 km/h the difference should be quite visible.
A very good driver may brake as good as a modern ABS but noone who just locks the wheel unti the car stopped.
This would only result in shorter braking ways on snow or stuff that can be pushed in front of the locked wheel to help stopping, but not on usual dry road. (in the wet there is a even a much bigger difference because of aqua planing under the locked wheels)
In LFS if you brake at 200 km/h with very strong brake setup and just lock the wheels the braking way will be not bad. You won't beat that a lot with sensible, reasonable braking. There should be several car length in real life between a locked and a good braking ...
So next point is the new ABS. It can't show its effectivness. Ok, the main target was to preserve steering and it will preserve steering while braking, but braking won't be better in terms of the way. As said I don't talk about a good driver vs. ABS, which should be about equal with modern systems ... I am talking about full locked wheels versus ABS braking.
______________
To summarize it ... the longitudinal acceleration of tyres in LFS should be corrected to see, if the new systems really work as they should. Both, negativ and positive acceleration.
As Scawen said:
"This is on the mechanical side and the electronic side. We are trying to make a good simulation of the traction control systems and the stability control systems, well known to be a very good feature of VW cars."
So perhabs there will be a fix of tyre physics too. Otherwise traction control system will be quite poor at starts
It is finally time to kill those flaws. Even Need for Speed "simulates" to much wheelspin at drag races and punishes it. All ISI games and even Gran Turismo do this too ...
Cu on track
RIP