As LFS now gives the opportunity to use some new objects, and up to 800 of them, I updated some of my old tracks. Nothing fancy, just some facelift. Further improvements might come as we race more on the layouts, as the new barrier physics already helped a lot and nothing is final yet. We will see...
Now they all have a dedicated pit area, where cars spawn in practice mode:
![](http://img88.imageshack.us/img88/9295/pitii.jpg)
Grid slots for 16 cars:
![](http://img819.imageshack.us/img819/11/gridjf.jpg)
Entrance to the grid - race mode - thru the pit box:
![](http://img849.imageshack.us/img849/5235/pitentrance.jpg)
And here are the tracks I updated so far, some others will follow:
01 - Hidden Kart Track
![](http://img801.imageshack.us/img801/7839/97322627.jpg)
02 - Hiddenlike Kart Track
![](http://img826.imageshack.us/img826/6937/85195228.jpg)
03 - Short
![](http://img826.imageshack.us/img826/1379/28302047.jpg)
04 - Nonet
![](http://img816.imageshack.us/img816/6499/67761684.jpg)
05 - Goodmorning ring
![](http://img6.imageshack.us/img6/1770/59677278.jpg)
06 - Classic re-revised
![](http://img163.imageshack.us/img163/6899/41950048.jpg)
Setup:
I use a 50% restricted MRT with a hard suspension, and brake bias mostly on the rear. It's recommended to use a 1 gear setup for the best experience, since the tracks are made for speeds under 100 km/h. I use a very short 1st gear to avoid clutch burning after spinning, and then a longer secound gear with ~80 km/h topspeed.
Setup is in the attackments.
How we race:
After a couple of practice or qualifying lapslaps we set a number of laps to race, and then approach the start-finnish line, and everyone takes his spot. Then I write something in chat, and we start when it disappears, simple as that.
Download links:
www.mediafire.com/lfs
Enjoy
![](/static/smilies/smile.gif)