The online racing simulator
Well you're certainly not alone, I've always wanted sims to include a ''FFB Clipping'' thing, much like a FPS counter, so you could see when the occuring FFB in the sim exceeds the maximum value the game can send to the wheel.. I bet half or more of the simracers run their FF too high.

To have more fidelity you sort of want the maximum actually occuring force feedback (say a hard high speed corner) to correspond with 100% FF being sent to the wheel.

With high FF strength in game, i.e. your 200%, any sort of bump in the road, or even slight wheel turning or slip angle will make the sim send 100% FF to the wheel.. Above that, the force in the sim will change, but it can't send more than 100% to the wheel, so you basically only feel the force until this 100% is reached..
Quote from jbirdaspec :Thanks for pointing that out. I just put them on the floor and pressed each one a few times to see how they felt. The DFGT pedals do feel a bit firmer. Not by much, be they do. Especially the brake. I guess I didn't take notice because I never actually used the DF GT pedals since I had my RS2006 already.

Sorry if I gave anybody a false inpression of these pedals.

Jay

Not only look the same outside, they should also feel pretty much the same because the springs are the same and attached the same way. What's different is that the DFGT adopts the G25's design of gear driven pots (also bigger ones) instead of the DFP's direct driven pots on the pedal axes. This means that some play in the pedal position shouldn't put unwanted load on the pot, thus wearing it unecessarily.
Quote from jbirdaspec :First thing I do is turn off the profilerer by not allowing it to auto start. It's menu's are messy. It's bloated fancy soft that be quite jicky. And I can't be sure, but sometimes I think it even try's to dynamically mess with your configurations while you drive. Some people might like it. I choose to set my configurations up in windows using the Game Controller configuration menus in Control Panel. Controller company's are all to good and making awkward software...anyways:

I play many different sims at the same time, and they often need different rotation ranges to work well. That's why I keep the profiler on for my G25 so it can adjust rotation automatically as profiled. It's absolutely useless if you only play LFS, though.
Quote from yoyoML : It's absolutely useless if you only play LFS, though.

^^Guilty.
Quote from Niels Heusinkveld :Well you're certainly not alone, I've always wanted sims to include a ''FFB Clipping'' thing, much like a FPS counter, so you could see when the occuring FFB in the sim exceeds the maximum value the game can send to the wheel.. I bet half or more of the simracers run their FF too high.

To have more fidelity you sort of want the maximum actually occuring force feedback (say a hard high speed corner) to correspond with 100% FF being sent to the wheel.

With high FF strength in game, i.e. your 200%, any sort of bump in the road, or even slight wheel turning or slip angle will make the sim send 100% FF to the wheel.. Above that, the force in the sim will change, but it can't send more than 100% to the wheel, so you basically only feel the force until this 100% is reached..

The minimum sleep setting controls how much input LFS can receive from the controller between each frame.. So more FPS means more inputs.

After playing with this setting the feedback feels different too.

Not exactly that you are talking about, but a bit of a spin off. I started a topic yesterday regarding this in fact.

Jay Odom
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