Background: I actually got a job of game designer in a company. I will work on handling in arcade car and/or bike racing games. By arcade I mean the "walk into arcades, insert coins and play" kind, 100% arcade. Current machines are only sold to China, though. So I doubt many of you here will get to play the games I work on.
Market research? Yes. I'd like to know what kind of arcade racing you might like to play? What are the points that you absolutely can't stand about current arcade games, and which games? What arcade games contain elements you like? For example I loved Sega Rally Championship for its beautiful stages and controls that rewarded good discipline. Current "hot" car racers here are huge drifting types like Initial D. This game requires almost no braking, but precise (in time) steering; features pivot-point physics, licensed cars and pretty graphics. Is car licensing a deciding factor for you? Would you like mandatory drifting through every corner, useful drifting when provoked or realistic/slower drifting when you make a mistake?
What cars would you like to see covered? Personally, I'm very interested in making very light sportscars like the Ariel Atom and KTM X-BOW.
What hardware features would you like to see? Steering wheels that offer "real" feedback? Real-ish cockpits? What about bike controls? What do you think of the current controls that control lean by leaning the machine with a fixed handlebar? Or would you like to lean by steering and let force feedback lean your body?
What would you think about a non photorealistic graphics approach? I'm thinking Team Fortress 2 or Mirror's Edge kind of rendering. I'd like the game to totally stand out in the arcades, so a very unique art direction could help.
Is there anything else that could really entice you to give it a try? And what could bring you back again for another go?
I know LFS players won't be our main customers, but still, if a few simple design decisions help broaden the appeal then why not? Maybe you'll get to play a decent arcade game as well, if we sort out the licensing issues to sell machines worldwide. Who knows?
Market research? Yes. I'd like to know what kind of arcade racing you might like to play? What are the points that you absolutely can't stand about current arcade games, and which games? What arcade games contain elements you like? For example I loved Sega Rally Championship for its beautiful stages and controls that rewarded good discipline. Current "hot" car racers here are huge drifting types like Initial D. This game requires almost no braking, but precise (in time) steering; features pivot-point physics, licensed cars and pretty graphics. Is car licensing a deciding factor for you? Would you like mandatory drifting through every corner, useful drifting when provoked or realistic/slower drifting when you make a mistake?
What cars would you like to see covered? Personally, I'm very interested in making very light sportscars like the Ariel Atom and KTM X-BOW.
What hardware features would you like to see? Steering wheels that offer "real" feedback? Real-ish cockpits? What about bike controls? What do you think of the current controls that control lean by leaning the machine with a fixed handlebar? Or would you like to lean by steering and let force feedback lean your body?
What would you think about a non photorealistic graphics approach? I'm thinking Team Fortress 2 or Mirror's Edge kind of rendering. I'd like the game to totally stand out in the arcades, so a very unique art direction could help.
Is there anything else that could really entice you to give it a try? And what could bring you back again for another go?
I know LFS players won't be our main customers, but still, if a few simple design decisions help broaden the appeal then why not? Maybe you'll get to play a decent arcade game as well, if we sort out the licensing issues to sell machines worldwide. Who knows?