@boss: ah, i see.
ok its more like the nurburgring is the hole thing and the nurburgring-nordschleife is just a specific part of it, but in the old days the nordschleife practicaly was the whole nurburgring (or 90% of it) and it think it was even a longer version before that but it was no dedicated race track, back then.
Having the Nordschleife in LFS is something of a pipe dream, it's long, narrow and bumpy as hell, and in real life Formula one cars and their ilk are never tested there because their suspension would more than likely break inside one lap. It's heavily used for testing and public driving, has been modified many times since it was completed in 1927, and simply isn't suitable for racing in stiff fast cars.
The GTR cars of LFS could probably just about handle it but the new BMW F1 and the V8 almost certainly wouldn't have the ground clearance to get round an accurately modelled track. I think you'd be better off wishing for the Bathurst Track in Australia or the Spa GP circuit if you want a real driver's track.
The Nurburgring is any track as far as I'm concerned. I think there are the following configurations:
The Nordschleife - the really 13 mile 'ring, currently unchanged since the '80s. Only a few jumps flattened and the S/F loop shortened by 100 yards since the '30s.
The GP track
Short circuit - a shortened version of the GP track for club racing.
24 hour circuit - GP + Nordschleife
Sudschleife - former South loop about 7 miles
Full circuit - Nordschleife + Sudschleife 20+ miles
It's not hard to learn, I've learnt it in GPL/N2003 and it's actually very easy to learn the 192 corners. Learning the best line is another matter entirely.
@Smax - Group C cars got round it you'd just have to raise the ride height and run the F1 car less stiff. And the Group C cars did bottom out many times a lap must have been ****ing scary loosing your ground effects with average lap speeds nearing 130 mph. The surface may have degraded slightly since then but some ground effect cars can still manage it, like the Radicals, which are essentially the same as space frame single seaters.
have you seen the onboard video from michael vergers in the radical? this is realy scary... seeing how fast it looks in an open car. all the onboards from porsches seem slow against this. and the sound is cracking. and it was a road legal car he did a stunning 6 minutes 55 on the slightly shortened nordschleife.
don´t try this at home!
peace mo
theres a video called incar porsche 956 ... basically its onboard footage from a group c car on just about every track they raced on in that particular season ... it includes a whole lap of the ns in 6:41 ... and that was slow .. at one point you can see jacky ickx (if im not mistaken) just flying past him on his qualy lap
Yeah that's Derek Bell's "Tour of the Nordschleife" video from the ealy 80's [I think] there's another somewhere of him setting the lap record which again going from memory, is the record broken by the nutter in the radical.
adding real tracks would make a comparation point between real physics and lfs physics.
we would be like this: "this cant be good... i just took 2 minutes from the real wr in a inferior car."
i would like real tracks if the lfs BMW-sauber would make the same times (give or take a few seconds) as its real-life brother.
But programing as bugs and many many "not" accountable variables etc etc or else this would be a super-computer simulation.... but its just a home simulator at 60 frames per second (its a game)
Agreed - whilst the publicity would do wonders for LFS, the track itself is just too unfriendly to have any kind of quality race on it. After all, a five lap GTR race at Aston National often gets repeatedly restarted because people can't negotiate turn one. I shudder to think what kind of races would occur on the Ring. And although a 'Ring might be popular with experts for hotlapping and whatnot, LFS is an online simulator and any track not aimed at online/public participation would be somewhat missing the point, imo.
However if one were to suddenly appear (equally strange things have happened, not mentioning any 2006 BMW Sauber F1 cars) I certainly wouldn't be complaining, but at the same time I couldn't help but feel that Eric's talents would be better served recreating other, more accessible real life tracks or some more fantasy circuits.
I disagree with you Strobe the 'ring is the pinacle of racing. Even a sim as outdated as SCGT still has people playing it and a community because it had the Green Hell and the intrest it brought.
id love to see an f1 do a lap around Nords, probably impossible as it would be too dangerous due to the bumpyness and elevation changes of the track as f1 cars have low ride heights... but just think the time it would do it in
camon schumey, ur near the end of your career why not do a lap in your ferrari, i mean probably aint far from his house it could be his weekend hobby..
I cant see why you would need a permission to have that track in game since alot of other games are putting it in as a addon. GT Legends has a pretty good beta ver of it and alot of other games like gtr ect. I think nordshleife would be totaly amazing in lfs and i think you would get such a buzz driving round that track in any of the lfs cars because of the feel. Comon devs give us the track
It'd be cool if the LFS version of 'schleife would be like the real one, "open to the public", where you can just go drive instead of racing all the time. Perfect track for newbies to learn to curb their enthusiasm and learn to control the car
I don't personally have experience with Sports Car GT, but I bet it is less realistic, and more arcadish than lfs. While driving the ring may feel nice with an arcade game, it is really a different thing with tyre wear, damage model, grass/dirt sticking to tyres etc etc. It would often be pain for regular LFS-ers.
Exactly my point. I would love to have real life tracks, but more accessible and more noob-compatible than the ring. I know some hardcore simracers want the ring in the game, but LFS is about realistic physics and accessible on-line gameplay in the first hand, then others.
@afastest - I don't see this being an issue people would have to set there cars up differently but GPL/N2003 has proved it can be done. I play N2003 both online for league R/C racing and offline for the 'ring. Offline the 'ring is my sole attraction to N2003 but I probably spend about a 1/4 of all my sim racing time there. The GPL 'ring does need a good rework but despite the fact it looks like a tarted up track from 8 years ago (which it is) it is still stunningly good fun to drive. I can't drive the Group C cars around it yet because I've not mastered it fully yet but even a big 600 bhp Nascar truck is quite easy to drive around it. LFS doesn't have to be a solely online sim and if the devs were to get a chance to make it I think they should.
SCGT was a game by EA in 1999 which was said to be ground breaking in its time (because most PC gamers couldn't manage GPL) although now feels like the worst parts of the ISI crop thrown together and put into a super arcade mode.