The online racing simulator
Real-Time Car Deformation Demo
(16 posts, started )
Real-Time Car Deformation Demo
I want THIS in LFS
Actually, i figured out you can get LFS car in this.
Car file is data\fancy_med_2.obj, and it is Wavefront format.
Even blender can import/export it.
Quote from squidhead :I want THIS in LFS

It doesn't look any different to the way LFS already does deformation to be honest. The whole car is treated as a single shell made of the same material - there's no individual components and no internal structure.

I want the GRiD damage model with LFS's driving model.
Quote from Crashgate3 :
I want the GRiD damage model with LFS's driving model.

Im thinking the same But this doesnt mean that lfs damage would be bad. Its still pretty good.
This thread is a joke, right? RIGHT?
reminds me of GTAiv engine
Quote from kingfag :Let me remind you about the damage physics Carmageddon 2 was capable of.
http://www.youtube.com/watch?v=lvNlJ2z6xZ8
Surely wasn't perfect, but it was 10 years ago.

I remember running into walls and lampposts and cutting my car in half, endless fun. LFS already has an okay damage model, it just needs to have parts that break off when they get too damaged.
Quote from ATC Quicksilver :I remember running into walls and lampposts and cutting my car in half, endless fun. LFS already has an okay damage model, it just needs to have parts that break off when they get too damaged.

It has the deformation, but it could use small dents and indeed parts falling off. And wings that break of instead of bend, but i believe that is on the to-do list
thats too much simple fun...
I prefer these to the Chrysler
Attached images
BMW.PNG
XRT.PNG
#16 - 5haz
Although not a racing sim, my favourite damage model has to be IL2 Sturmovik's, I'd love to see that in LFS, so many tiny parts that can fall off or burn, would be cool to see your car discintegrate like that although I can't see it doing framerates any good.

Real-Time Car Deformation Demo
(16 posts, started )
FGED GREDG RDFGDR GSFDG