FYI Scawen replaced the digital speedo options with analog to enhance realism yes. But was that what gave the advantage when digital speedo's were an option in LFS? No.
Previously the digital speedo showed the exact velocity of the car, so it gave you an unrealistic advantage of enabling you to see mid corner speed even if you wheels were locked or spinning. Since then the speed data is now taken from a wheel speed or shaft speed as irl. This no longer gives you the exact speed the car is doing in the above circamstances so the only advantage a digital speedo would give is easier reading of the speed, which is not really a great advantage anymore as it is not accurate or 100% representitive of the cars velocity as it was previously. Infact it is likely a disadvantage now as it encourages a fixation with the speedo that then distracts you from concentration on the optimum racing line. For these reasons I think you will find the mods and Scawen are totally ok with this app.
Always encouraging to see someone making something that some might find usefull - keep up the good work gru
readme.txt:
Q: Status bar says 'not connected'
A: Set correct insim send port (tab Connection) (29999 default).
Enable insim in LFS: run LFS with command '/insim=29999' or type '/insim=29999' in chat box
I in lfs in network game in the main menu (there where the car spins) press t and write /insim=29999 and at the upper left corner answer InSim: port 29999, d3d8.dll at the same place as lfs.exe, the firewall is on but all questions I answer: to unblock.
Hi all ,Special "gru-siem stary" ok im back to lfs after long time and lol still no much new ,yeah the test patch Z10 ,anyway i going to help you guys to use this program with Vista x64 ,ill keep posting progress about ,
Thank you ,
Marek100
Great tool ty! I would like to use it with wheel view and make the speedometer bigger than the deafault one. Is there a way of somehow switch of the default lfs speedometer?