The online racing simulator
I'm not sure what section this belongs in but... [is there any mod content?]
Are there other tracks or cars that we can download for use with LFS? I know rfactor has a TON of tracks and cars, but I just can't stand playing that game. I like lfs LOTS more, but want to be able to drive on some of the home tracks that I've driven before (Road Atlanta for one), or cars I've driven before.
No, creating additional tracks and cars for LFS isn't possible and won't be possible for quite some time. You have to drive on the possible combos that come with the game.
At the moment it's not possible

The tools for creating tracks and cars are not released, nor supported / approved by the dev's. They have earlier said that when they feel they are done with LFS, then they will considering releasing their tools.
there's always the option of creating autocross tracks... i know it's not the same, but it's a start.
OK, fair enough. I like LFS, so I'll continue to play, but are there any other PC games, besides rfactor, that have some of these US tracks??
Iracing... but it costs 13$ / month - if you want US based sim then Iracing is your choise, but remember that its alot more expensive. And LFS (will?) get same same kind of cars and track later if devs are interested enough of making them.
Quote from zeugnimod :No, creating additional tracks and cars for LFS isn't possible and won't be possible for quite some time. You have to drive on the possible combos that come with the game.

Yup.

And not forgetting, there are more car/track combinations than I care to remember! It'd be a very long time before you've truely tried all the combinations that are already availible.
But as they are very similar, the choice of 'different' tracks returns to about 25, counting the few largely different combos and reverse tracks. And even a lot of those are in the same environment (Aston), which isn't as exciting on the 5th or 6th combo there.
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(Furiously-Fast) DELETED by SamH
Don't get his head worked up, it's easier to say - NO add-on cars/track that is not in the official version
Quote from S14 DRIFT :Yup.

And not forgetting, there are more car/track combinations than I care to remember! It'd be a very long time before you've truely tried all the combinations that are already availible.

Quote from tristancliffe :But as they are very similar, the choice of 'different' tracks returns to about 25, counting the few largely different combos and reverse tracks. And even a lot of those are in the same environment (Aston), which isn't as exciting on the 5th or 6th combo there.

Well, the point was more to race on tracks that I've actually driven on in real life, or tracks I plan to drive on in the not so distant future.
I don't believe there any (easily availible, anyway) extra downloaded content. (tracks etc)

I'd like to think that in the future, LFS would have some real world tracks, although it doesn't really matter (to me at least!), a good track is a good track whether it's custom one or a real one.

Although some incredibily clever people probably have made a custom track or two, I wouldn't expect it would have been easy, nor would they be very quick to share it!

If you want to drive real tracks, it may be better for you to look at GTR Evo or rFactor, or something like that.
Quote from kendogg :Are there other tracks or cars that we can download for use with LFS? I know rfactor has a TON of tracks and cars, but I just can't stand playing that game. I like lfs LOTS more, but want to be able to drive on some of the home tracks that I've driven before (Road Atlanta for one), or cars I've driven before.

I've driven Road Atlanta IRL and on a couple of games. IMO, those iterations aren't done very well. The version of Road Atlanta for rFactor isn't very good. The turn 3 and 4 and the esses feel all wrong. Forza2 did a little better, but there are a couple of key areas there that feel really bad.

The problem, imo, with real tracks in video games or race sims is that the driver is essentially driving someone's interpretation of that track. I doubt that any of the available race sims/video games get RL tracks right as a result. I haven't driven iRacing, and likely won't for some time, so I can't speak to the realism of those tracks.
Quote from Straightsix :I've driven Road Atlanta IRL and on a couple of games. IMO, those iterations aren't done very well. The version of Road Atlanta for rFactor isn't very good. The turn 3 and 4 and the esses feel all wrong. Forza2 did a little better, but there are a couple of key areas there that feel really bad.

The problem, imo, with real tracks in video games or race sims is that the driver is essentially driving someone's interpretation of that track. I doubt that any of the available race sims/video games get RL tracks right as a result. I haven't driven iRacing, and likely won't for some time, so I can't speak to the realism of those tracks.

Yes, I spent about an hour getting rfactor on and getting the proper stuff in place to run Road Atlanta. And you're right. Turn 1 isn't right, and the spacing between 2-3 isn't right, and the elevation change in the esses isn't right either. Looks like I'll just be wishing for the future is all, and will need to go get my track fix at the track instead of online

Thanks guys!!

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