Tonight I was trying to relax myself a bit playing some TrackMania, but something I'd read here got stuck in my ear and kept coming back to me.
So I said to myself, TMN has a larger audience than LFS, what if we showed them another game they probably haven't heard of? The basic idea is to have more people check out LFS.
Some of us are certainly more or less regular players of TMN, so they could united in a team for the purpose of promoting LFS to that audience, whose members often like cars, driving, speed, etc. TMN also is similar to LFS in that the audience is spread across a wide range of ages, despite the bulk of it being in the 15-30 bracket.
The team would not be an official LFS thing, and would not look for endorsement from devs either, being entirely a 'grassroots' initiative.
Players would be recruited not for their raw speed but for their willingness to introduce other people to the world of LFS, being both polite and friendly.
Those people having a licensed TM account would be preferred as they would be able to use a specific avatar, an LFS car model and skin sporting the LFS logo and the URL. And more importantly, they couldn't be accused of taking something from what Nadeo created without giving anything back.
TMN licenses are quite cheap anyway since an account can be validated using an old key from the original TM which, last time I checked, retailed for something like 10 euros.
The team would be named accordingly to feature a [LFS] tag (e.g. LFS Federated Simmers or whatever you fancy) mimicing the colors of the LFS logo.
Ideally it also would run a public server, featuring LFS ads and boards and the tracklist would be made mainly of tech or speedtech tracks. Of course some graphic artists and admins would be needed besides regular drivers.
Of course for this thing to work, you have to be a TM player already so you aren't reallocating part of your LFS time to another game (which would not make any good to LFS)
Since I wouldn't be able to set this thing up myself, I'm releasing this idea in the wild without having anything ready beyond the basic concepts - so if you think this is a good one, go ahead, you have my blessing.
Of course the whole reasoning could also be applied to other driving games.
Comments, as long as they're constructive , are welcome.
So I said to myself, TMN has a larger audience than LFS, what if we showed them another game they probably haven't heard of? The basic idea is to have more people check out LFS.
Some of us are certainly more or less regular players of TMN, so they could united in a team for the purpose of promoting LFS to that audience, whose members often like cars, driving, speed, etc. TMN also is similar to LFS in that the audience is spread across a wide range of ages, despite the bulk of it being in the 15-30 bracket.
The team would not be an official LFS thing, and would not look for endorsement from devs either, being entirely a 'grassroots' initiative.
Players would be recruited not for their raw speed but for their willingness to introduce other people to the world of LFS, being both polite and friendly.
Those people having a licensed TM account would be preferred as they would be able to use a specific avatar, an LFS car model and skin sporting the LFS logo and the URL. And more importantly, they couldn't be accused of taking something from what Nadeo created without giving anything back.
TMN licenses are quite cheap anyway since an account can be validated using an old key from the original TM which, last time I checked, retailed for something like 10 euros.
The team would be named accordingly to feature a [LFS] tag (e.g. LFS Federated Simmers or whatever you fancy) mimicing the colors of the LFS logo.
Ideally it also would run a public server, featuring LFS ads and boards and the tracklist would be made mainly of tech or speedtech tracks. Of course some graphic artists and admins would be needed besides regular drivers.
Of course for this thing to work, you have to be a TM player already so you aren't reallocating part of your LFS time to another game (which would not make any good to LFS)
Since I wouldn't be able to set this thing up myself, I'm releasing this idea in the wild without having anything ready beyond the basic concepts - so if you think this is a good one, go ahead, you have my blessing.
Of course the whole reasoning could also be applied to other driving games.
Comments, as long as they're constructive , are welcome.