Goodness, last time I felt something like that was when I was driving my old Jeep and it had a flat in one of my high profile offroad tires.
If you are going to feel ANYTHING flex, it will be from the front tires, the rear tires don't flex and give you a sign, it is the movement of the car (weight transfer vs. speed vs. throttle/brake).
i just hope, its like in real u can actually save the back when u drift.
not like now when u drift and try to get it back u just keep drifting :P
well see anyway... i expect some nice changes
when i took my datsun 240z on a high speed run between two cities and over 1100kms i was able to feel the back end wiggling as the tire sidewall flexed. we can't all afford low profile rubber. if you look at the pictures of the lx4/6 and the little compact car on the teaser page you can see quite a bit of tire sidewal flex. if that was real you'd be able to feel it.
I have 185/60/14 tires with rather soft sidewalls, when I'm on track (real life)sidewalls get scrubbed against road even I do have 3 bar pressure, so sure it can be felt, depends lot from tires of course, slicks have much more stronger body and they don't flex same way for example
Yes and even low profile type tires will flex, just not as much obviously.. but they do flex when the G load is put on them and you can feel it.. They are not made out of steel after all- it is still rubber filled with air. I can't wait to try it out in LFS S2-R..
I'll tell you what.. these are the pictures that impress me most about the new patch and LFS in general.. forget about the new car, the new tire physics are what I am exited about.
You can see how the tires are realistically flexing under the strain of the car's inertia as they try to grip the road.. just like real life. That is f***ing cool. That is what I think is the biggest improvement in LFS in this patch.. more cars are great too, but I would rather have new tracks and new sounds.. Hopefully that will come in time too.
My other car (wife's car) is a Nissan 200SX-SE-R and I have 215/50/15 tires on it. I can still feel the flex, but not as much.. My big 4000 pound boat of a car- the Lumina, has 225/60/15 tires on it, and you can definitely feel them flex under the mammoth car going around corners hard. A lot has to do with the pressure though, as you said- and the thickness of the sidewall.
But what I am saying is, the bodyroll and weight transfer has WAY more of this notable "feel" when you are in a turn and about to slide... it isn't entirely the sidewalls flexing that gives you the hint that you would be sliding :doh:.
If you run really weak and low pressure tires, yes you could feel that sloppyness, but that has more to do with the weight creating extreme amounts of loads that the tires cannot support.
Maybe I am thinking of it differently... because when you say "I feel the sidewalls flexing" that is somewhat of a mystery to me how people could say that, because the thing that controls the flexing is the weight transfer and causing the car to 'sag'. There is a point at which when you are cornering at a high force that your tires seem to go under so much stress that they give way, but the more the tires "flex" isn't felt, it is how extreme the weight becomes, and that is the main cue to giving you feedback for when the car slides.
When I enter turn it felt bit like oversteer when sidewall flexes, chassis motion is around 3-4cm to outside of turn caused by tire flex, I know my tires sux, but that is how much it does and it can be felt everytime you enter to corner, it is kind of loose area.
i agree with what you're saying, but once the car has taken it's "set" in the corner there isn't a lot of bodyroll or weight transfer that's going to change. at that point is when i was feeling the tire sidewall flexing.
the big question is, do i stay up and wait for its release or go to sleep knowing it'll be there when i wake up?
Yes but as I intemperate that (below), it will be much improved... and for me, I am thinking it will bring LFS up to a level not seen before in sim racing.
As it is now, it may do it, but it does not do it in a totally realistic way-especially at slow speeds you can feel this problem. [edit]- and also when you "lose" the tail end in a corner".. that's when really strange things happen.[/edit]
By the sounds of it, the patch will include updates to the physics engine that will improve the overall feel and behavior of all the cars and hopefully go a long way to fixing the slow speed grip anomalies..
This line has sounded weird to my ears in a certain way...
"It's more fun to drive and after a small mistake, you are more likely to run wide and get yourself back on the line"
That says "small mistake" though but shouldn't it be actually more difficult to get the car back on the line after a bigger slide. In the current version you can cover from any kind of unrealistic slide if you just have enough road for that. I'd expect you'll run wide less often but once you do that you can't anymore cover from it after some totally unrealistic sliding in 30 km/h speed.
I think that you can't recover from every slide atm. Sure sometimes it's possible to recover a car at very high angles and it's true that it looks in some kind unrealistic but then again some slides are also caused by flaws in the physics. We shall look at the new patch, I'm excited to see how the cars behave then.
BTW i'm gonna get my DFP today, anything I should take care of? I've read something about 2 FF modes here in the forum? Well and the steering compensation: Isn't it so that with 0 the wheel turns faster at low angles (or reacts in a more sensible way) then on higher and with 100 it's vice-versa? So shouldn't it be best if it's at 50?