The online racing simulator
Motion Data with External View
(4 posts, started )
Motion Data with External View
Hey Guys,

Whats the chance of getting motion telemetry from OutSim when the external view is active?

Thanks!


Christian
It should be the same, regardless of what view you're using.
From the doc's

----------------------------------------------
Live For Speed Communication UDP Information
----------------------------------------------
Motion Simulator Support : (OutSim)
--------------------------
The user's car in multiplayer or the viewed car in single player or
single player replay can output information to a motion system while
viewed from an internal view.

This is controlled by four lines in the cfg.txt file :


OutSim Mode 0 :0-off 1-driving 2-driving+replay
OutSim Delay 1 :minimum delay between packets (100ths of a sec)
OutSim IP 0.0.0.0 :IP address to send the UDP packet
OutSim Port 0 :IP port
OutSim ID 0 :if not zero, adds an identifier to the packet

Each update sends the following UDP packet :

unsigned int :time in milliseconds (to check order)
Angular Velocity :3 floats
Orientation :3 floats Heading, Pitch, Roll
Acceleration :3 floats X, Y, Z
Velocity :3 floats X, Y, Z
Position :3 ints X, Y, Z (metres x 65536)
Game ID :1 int (optional ID - if specified in cfg.txt)
In that case, I was wrong, and you cant - at the moment. Although, whilst I can see why its designed to behave like that, I dont see why it should only really be restricted to internal view.

Motion Data with External View
(4 posts, started )
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