Hi all. I have a small problem with the official pad and it seems to be quite common which is the d-pad.
Its fine for most of my games but I recently got Street Fighter IV and I found it terrible in trying to initiate charging characters supers and ultras. Also, something which bothers me in the design is the left and right bumpers (used for light punch/kick) which makes a bit awkward to do combos (e.g.: Akuma's jump fierce kick, down medium kick, weak tatsumaki combo) so would there be an alternative layout that would be similair to that of the original xbox pad (bulky one) with the black and white buttons positioned similairly to the six-button pad of the Mega Drive/Genesis.
The button layout isn't too crucial as it just takes some getting used to but the d-pad bit is quite frustrating. I know some of may think that to just get an arcade stick but to be honest, I actually prefer the d-pad setup.
I'd be looking for a bigger and softer d-pad to make it easier to do the quarter-forward/back attacks during combos.
Thanks for the help
Its fine for most of my games but I recently got Street Fighter IV and I found it terrible in trying to initiate charging characters supers and ultras. Also, something which bothers me in the design is the left and right bumpers (used for light punch/kick) which makes a bit awkward to do combos (e.g.: Akuma's jump fierce kick, down medium kick, weak tatsumaki combo) so would there be an alternative layout that would be similair to that of the original xbox pad (bulky one) with the black and white buttons positioned similairly to the six-button pad of the Mega Drive/Genesis.
The button layout isn't too crucial as it just takes some getting used to but the d-pad bit is quite frustrating. I know some of may think that to just get an arcade stick but to be honest, I actually prefer the d-pad setup.
I'd be looking for a bigger and softer d-pad to make it easier to do the quarter-forward/back attacks during combos.
Thanks for the help