Yeah that is actually true.. plus I don't want to wear this thing out too fast- I mean I pound on it daily, but the higher you have the force, the faster it will break or wear out.
Just got it. And already tried it on track. Well I have to adapt to the rotation, had a hard time catching back oversteering cars without making them oversteer in the over direction. FF: That was a big surprise to me, it's much stronger then it used to be on my red Momo and has a good feedback, just great
Quote:
Originally Posted by BWX232
You can see how the tires are realistically flexing under the strain of the car's inertia as they try to grip the road.. just like real life. That is f***ing cool. That is what I think is the biggest improvement in LFS in this patch..
I remember playing around with LFSTweak at the end of the S1 era and noticed the tires flex, as well as maybe that they actually appeared dirty after driving onto the gravel. At the time I had tires 3 times the height of the car on, so maybe the graphical effect is way more noticeable now hehe.
But anyway I think the big deal with the new code is that the physics simulation will not only adjust to the flex that the tires are experiencing, but that the tires will flex to compensate for the lateral forces... basically that when the car is drifting, the tires will now flex in an attempt to re-connect themselves to the road.
In S1 the tires flexed and tilted, but in the code the grip level was calculated based on a tire that was exactly flat to the ground.
In S2 the calculations now account for dynamic camber, so the grip can be less if the tire isn't flat to the ground...
the next step I think (hope!) will feel like as big a difference as S1 to S2 was
I think weak FF motor would explain some players' very heavy FF settings... if they always played e.g. some crazy 150/150% settings the motor could've been weakened so it actually isn't so hard that it looks like?
I played with my DFP with everything on 150% and with it at 200 in LFS for ages. It felt sooo meaty throwing/wrestling the cars around, the only problem was that in a straight line, if the wheel was centred it would violently twitch left and right.
Maybe ... maybe not.. If it was taken with normal air pressure, that would prove something I suppose.
Still I do not remember seeing that much flex, starting that close to the rim before- that's what it looks like IRL too.
I predict alot of wide open drifts from our dear little XRT. I personally hope the new physics change the driving model completely. perhaps making it a bit harder to drift the car. also, I see lime times decreasing. I for one cant wait. S2S here I come!
Yeah I failed to mention that. The tyres are very likely on low pressure and the fact that the GTi is fully loaded with passengers doesn't help things either (read: it suggests they really wanted to get the most extreme tyre flex possible for the screenshot).