The interface of the LFS is the best shot of all. There is no simulator or any other type of game with an interface as good.
You can do almost everything from inside the car and running on the track!
And you can still change the car without leaving the session. Beyond a lot of commands, scripts, real-time information, etc.. It is absolutely fantastic.
But it had a price. The Scawen is setting the interface already for two years. Man, is too long! Last year did he make something else?
The part that really matters, I think the last 2 years, I remember, it was only the FBM, the clutch (which I find very weak, heats too easy) ... I do not know if it has been made more things in physics.
Man, pure emotion from S1 to S2. Today the staff associated with S1 is just less cars, less tracks, but S1, at that time (early 2005) was quite simple.
From S1 to S2 were many changes. The big surprise was the crash system, because until then the car suffered no damage. The old tracks were improved, and new tracks came. New cars, transparent glass. The head turning of the pilot... Man, we was in ghana when launched.
First leaked version of an S2 that few people had access. Then came the official version. That was crazy. It was 24 June ... remember until today. I remember having spent almost the entire month of July in the game.
Before that I have watched the S2 onboard movie tens of times.
I just started to migrate to other simulators more recently, because I was tired of the same tracks, cars, and especially to stay in expectation of improvements that never came.
Man, I do not understand why, after so many years, have no heating of the brakes and engine yet. This is essential for the simulation and make much difference in fact .
But the interface and a lot of things that had not before, are now ready. At least Scawen said once he would make it first to make the game consistent.
If so, the next patch may well bring things more interesting, because now is the time to care for "the rest", since the interface is finished. Or not?