The online racing simulator
Layout patcher 4 LYTe
(14 posts, started )
Layout patcher 4 LYTe
Hi guyz/galz,
I made a new app for u.
All it does is patches .lyt files from Z version so they could be opened in LYTe.

Features:
  1. Main window
  2. Sexey vizta-stail theme
  3. Some kind of "music"
  4. Less than 64kb (!)
VirusTotal scan for attached file: http://www.virustotal.com/anal ... a9e346ef8c4b731753fa973e7
Explainations of hits:
  1. eSafe - Suspicious file - it is compressed using UPX (original was ~550kb)
  2. NOD32 - probably a variant of Win32/HackTool.Patcher.A - it IS patcher
  3. Prevx1 - Medium Risk Malware - srsly, don't ever install this antivirus. UPX compressed or patcher is medium risk? ORLY.
  4. TrendMicro - PAK_Generic.001 - it IS PAcKed file.
'njoy 'n' report bugs.

//Shadowww.

P.S.: If you want to make a shortcut to it, copy it to layout folder first and then make shortcut from there.
Attached files
layout.patcher.zip - 57.1 KB - 6524 views
not working at me....
just shows

---START PATCHING---

[OFFSET PATCH]
loading file:
D:\Programme\Live For Speed\data\layout\BL3_g.lyt
Wrong filesize or already patched!
nothing patched!
...done!

---PATCHING DONE---

whats that? but lyt is never gone patched or something
Ow. Sorry. I enabled filesize check.
Disabled now.
First post updated.
Ok working now

But next bug: It doesnt place opjects on the right place where theyre at unpatched place... so programm is usless
maybe u should test your programms before u post them
Can't do anything with coordinates.

All it does is modifies header.


BTW BL3 layouts are working OK.
it is a bl3 lyt wich i used and wont works

what u mean with header?
Quote from LYT format :HEADER BLOCK :

6 char 0 LFSLYT : do not read file if no match
1 byte 6 version : do not read file if > 0
1 byte 7 revision : do not read file if > 250
1 word 8 num added objects : number of OBJECT BLOCKS
1 byte 10 laps : number
1 byte 11 spare byte : zero

This.
Quote from Shadowww : Originally Posted by LYT format
HEADER BLOCK :

6 char 0 LFSLYT : do not read file if no match
1 byte 6 version : do not read file if > 0
1 byte 7 revision : do not read file if > 250
1 word 8 num added objects : number of OBJECT BLOCKS
1 byte 10 laps : number
1 byte 11 spare byte : zero


Maybe at the RED is some error because of added objects and in there are the Coordinates...
Well, I just patched some random layouts from Z version (BL3), one was around 100 objects, other one was around 400-500 objects, both opened and worked fine in LYTe.
Quote from Shadowww :This.

Quote from Shadowww :Well, I just patched some random layouts from Z version (BL3), one was around 100 objects, other one was around 400-500 objects, both opened and worked fine in LYTe.

wich Z u got?

ive got Z10
I tested on Z.
aaaaaaah okay
maybe u try to let it work wich Z10? would be awesome
if u need help heres my MSN:
[email protected]
What's this? Patching the revision part of the header? That will work fine for AU1-4 but pretty sure it won't work for recent BL3 layouts. The Blackwood track mesh changed from S2 Y forward so unless you know how to redo the objects, they won't be placed correctly. If the layout was made < Y then you'll be OK.

I guess I could release a new temp version in the meantime so you can open the AU layouts. Meantime because I've been slowly working on a new version.
Quote from Stuff :What's this? Patching the revision part of the header

Yep.
Quote from Stuff :That will work fine for AU1-4 but pretty sure it won't work for recent BL3 layouts

For me it somehow works for BL3 and objects are 10km out of track on AU1-4
Quote from Stuff :If the layout was made < Y then you'll be OK.

Quote from Stuff :I guess I could release a new temp version in the meantime so you can open the AU layouts. Meantime because I've been slowly working on a new version.

Do it please!!!

Layout patcher 4 LYTe
(14 posts, started )
FGED GREDG RDFGDR GSFDG