I have not really commented much information on what will be the Megapack and I would like to remain secret until April 7. Also I have not revealed how many addons will have the Megapack.
There are things that are unfinished. I do not want to work quickly, because the result would not be professional.
I could not get any money for this work. The reason I'm doing this Megapack and spent many hours, is to make videos with higher quality.
It would not be fair or logical that I stay with this.
So I prefer to share it with everyone.
Don't worry, Take your time, Do what you want to do, But don't hurry
Don't make it a race agains VWS haha. And: 7t of april is a nice date I don't need another present from you then
Now, please, change the textures and reflections of the picture you posted and you'll see it equal to any LFS car.
In fact, the S1 models are the same since from its first release.
Of course there are new cars and tracks since S2, but the struture is the same, I mean, the low poly models, wheels without arms, tyres interfering with the body, no details and reliefs around lights and glasses, etc.
I'm not point textures, but polygons and details. Lynce's work is great.
edit: please, don't take what I say so basic, I compare with 90s games, but I'm not say that it is exactly like it. Of course it is a little better, and the wheels are 3d today. Does anyone has a shot from the XFG of the first realease to compare with XFG today?
Oh, so you're saying... the new reflections look out of place on the current "low" polygon models. Well, I do see the jagged edges, but you gotta zoom quite close to even notice them. I don't think you'll be zooming in that close on a specific spot like that when you're racing though.