Is there a legitimate place for overdamping in real life racing and thus in a simulator?
I see it used in a remarkably high number of WR sets and as a consequence in a lot of sets that float around the community. I have the feeling it alters the handling in unrealistic ways and allows for other weirdnesses, e.g. brake balance can be moved more rearwards than it is possible in other sets, which in turn allows for shorter stopping distances.
I've been thinking about this for some time, and I also believe overdamping might be one of the reasons why some people think some other sims (most notably iRacing) are more lively and realistic, and overall have better force feedback (of course iR also has improved surface but that's not the point)
Your thoughts?
PS: for those who have fiddled with sets in iR, can you confirm or deny the assumption it does not allow overcritical damping? thanks
I see it used in a remarkably high number of WR sets and as a consequence in a lot of sets that float around the community. I have the feeling it alters the handling in unrealistic ways and allows for other weirdnesses, e.g. brake balance can be moved more rearwards than it is possible in other sets, which in turn allows for shorter stopping distances.
I've been thinking about this for some time, and I also believe overdamping might be one of the reasons why some people think some other sims (most notably iRacing) are more lively and realistic, and overall have better force feedback (of course iR also has improved surface but that's not the point)
Your thoughts?
PS: for those who have fiddled with sets in iR, can you confirm or deny the assumption it does not allow overcritical damping? thanks