Other threads have subjects, this one is solely about what YOU yourselves would do to LFS, anything you have in mind, even if it's been posted elsewhere, it's not about voting yes or no, this is about what YOU want LFS to be, if you had your way....
I'm sure everyone has something they wish to do with LFS, so post it here, but please, whether it's good or bad, don't criticize them, this is about doing what you want, not about what you think of what others want, so tell us what you'd love to see, I bet Scawen would get some killer ideas.
1) Modes - rather than having to look through servers to find one you want, and also in single player and training, there should be modes to choose from.
- Arcade (quick race) no tire wear, no fuel use, no damage, only penalties for speeding or wrong direction would be allowed. Cars can also reset.
Car physics would be preset so all cars are equal.
- Normal (regular) all normal rules apply, penalties on, tire wear on, fuel use on, damage on, cars can't be reset, and setups are on.
- Simulation (experts) same as normal mode, except all penalties are enforced by either a black flag, or penalty pitstop. Yellow flag infractions also apply, such as not slowing down when entering a zone with a standing yellow flag.
- Drift (exhibition) is just for the drifters, no penalties, damaga can be on or off, same for fuel and tires, but tires would last a lot longer for more action with less pitstops. Car physics would make the car slightly easier to turn without spinning out fully, also for more playability. Points system is also always on.
- Drag (competition) Same as already is, no changes
- Trials (practice) there is a practice mode as is, this would be the same, except an ability to fine tune settings on the fly, so you can adjust setups DURING the session, to better see how it performs, without wasting time back and forth in the pits.
2) ADD AN "INBOUND CAR" MESSAGE TO DRIVERS EXITING THE PITSTALL TO AVOID CRASHES IN THE PITS. Cars pull out of the pits with no clue that theres a car already in the pit lane heading their direction. It would flash a message saying "inbound car, caution" until the car passes the stall your in, then it would say "pit is clear", making pitstops a bit safer. Anyone that pulls out during the inbound car message has no excuse and cannot say "I didn't know the other car was there"
3) MAKE RACE LIGHT START UNIFORMLY, I hate that the light can start anytime, it has no regularity, it could be 2 seconds, or 8 seconds from the last red light till the green. Make all lights go off in 1.5 second intervals.
There's more I'd do, but those are the ones I'd do first, especially arcade mode. Im more into sims myself, however the point of an arcade mode is to have fun and do it with ease, not worrying about setups or pits.
Thanks for your time people
- sebby
I'm sure everyone has something they wish to do with LFS, so post it here, but please, whether it's good or bad, don't criticize them, this is about doing what you want, not about what you think of what others want, so tell us what you'd love to see, I bet Scawen would get some killer ideas.
1) Modes - rather than having to look through servers to find one you want, and also in single player and training, there should be modes to choose from.
- Arcade (quick race) no tire wear, no fuel use, no damage, only penalties for speeding or wrong direction would be allowed. Cars can also reset.
Car physics would be preset so all cars are equal.
- Normal (regular) all normal rules apply, penalties on, tire wear on, fuel use on, damage on, cars can't be reset, and setups are on.
- Simulation (experts) same as normal mode, except all penalties are enforced by either a black flag, or penalty pitstop. Yellow flag infractions also apply, such as not slowing down when entering a zone with a standing yellow flag.
- Drift (exhibition) is just for the drifters, no penalties, damaga can be on or off, same for fuel and tires, but tires would last a lot longer for more action with less pitstops. Car physics would make the car slightly easier to turn without spinning out fully, also for more playability. Points system is also always on.
- Drag (competition) Same as already is, no changes
- Trials (practice) there is a practice mode as is, this would be the same, except an ability to fine tune settings on the fly, so you can adjust setups DURING the session, to better see how it performs, without wasting time back and forth in the pits.
2) ADD AN "INBOUND CAR" MESSAGE TO DRIVERS EXITING THE PITSTALL TO AVOID CRASHES IN THE PITS. Cars pull out of the pits with no clue that theres a car already in the pit lane heading their direction. It would flash a message saying "inbound car, caution" until the car passes the stall your in, then it would say "pit is clear", making pitstops a bit safer. Anyone that pulls out during the inbound car message has no excuse and cannot say "I didn't know the other car was there"
3) MAKE RACE LIGHT START UNIFORMLY, I hate that the light can start anytime, it has no regularity, it could be 2 seconds, or 8 seconds from the last red light till the green. Make all lights go off in 1.5 second intervals.
There's more I'd do, but those are the ones I'd do first, especially arcade mode. Im more into sims myself, however the point of an arcade mode is to have fun and do it with ease, not worrying about setups or pits.
Thanks for your time people
- sebby