Well.. this suggestion is completely visual, but won't affect performance in any way and would make the damage a bit more realistic without changing much. It doesn't mean it's the top priority of the game, it's just a suggestion.
DDS textures already accept transparency, and the cars already have transparent layers over them (reflections), so, the idea is:
Put a new transparent layer over the reflections with a "car damage" texture. This texture would not appear when the car isn't damaged, but would gradually fade in according to how much car gets damaged (or even better, the game would detect which part is damaged and only these parts would start showing the apropriate part of the damage texture, just like FlatOut).
This texture would be over the reflections texture because it would automatically reduce the reflection of damaged areas and remove completely the reflection on badly damaged areas.
In my opinion, this would have very little to no impact on FPS.
What do you think?
DDS textures already accept transparency, and the cars already have transparent layers over them (reflections), so, the idea is:
Put a new transparent layer over the reflections with a "car damage" texture. This texture would not appear when the car isn't damaged, but would gradually fade in according to how much car gets damaged (or even better, the game would detect which part is damaged and only these parts would start showing the apropriate part of the damage texture, just like FlatOut).
This texture would be over the reflections texture because it would automatically reduce the reflection of damaged areas and remove completely the reflection on badly damaged areas.
In my opinion, this would have very little to no impact on FPS.
What do you think?