I don't long for the Scirocco, I don't mind that there is a delay in releasing this patch - All I want the devs to do is give us little updates like they did in the old days. Why would these be a problem now?
Nick
Small S2 progress report
We are pleased to report that S2 development is going well!
You can see three new cars in the screenshots. The XR GTR, the RA and the Formula V8.
Recent developments in the program include skid marks,
better smoke and better online reliability, as seen in the new S1 patch. Also we have implemented a new tutorial system which is quite fun to work through, and very good for people who are new to Live for Speed. Various improvements have been made to the tyre physics which make the cars handle much better than they used to. It's easier to get the power down and go in a rear wheel drive car, and this is more
realistic - in S1 you need to be more careful than you do in real life.
Now that the S1 Patch H update is complete, Scawen can carry on with the tyre temperatures and wear. Eric will be working on the remaining cars and then onto some final track updates. And finally we will reach Alpha stage!
added wed, jun. 25th, 2003 23.45
>
Release date and new car announcement! Hello Racers!
This time we have a very nice update for you - we are now able to give you a
release date with reasonable accuracy! And on top of that, we will also announce the long awaited
"6th car", the LX6!
[url="javascript
opuppic2('JCS20')"]
[/url] Concerning the release, we have decided on a three week plan : This week - finalising to a first full version
---> Alpha Next week - testing / bug fixing / minor improvements
---> Beta Final week - thorough testing - no development allowed
---> Release
Live for Speed S1 should then be released during the week starting Mon 14 July. The LX6 : We've added some new screenshots on our site, including some of the new LX6 - the quickest car in the S1 release. Being a lightweight car with a powerful engine, the LX6 has great acceleration and quick steering, resulting in having superior laptimes compared with all the other cars available. We must point out that although we originally said that a more powerful rwd car would be included, at that time we weren't exactly sure which kind of car it would be. When we had decided on the LX6, we changed that text to "a quicker rwd car", because in fact the LX6 has less absolute power than the turbo car, but is faster in all situations on the the track.
It's really fun to drive, and takes some concentration to handle!
Make sure you visit the screenshots section for many new screenshots! We look forward to getting S1 finished very soon!
LFS Devs.
added fri, jun. 13th, 2003 18.30
>
LFS Progress Report Hello Racers, it's again time to let you know how we're doing!
The success and lack of major bugs in the E4 patch has allowed me to avoid bug-fixing and so I've been working with Victor all week on the new unlocking system. It's going well and I'm now onto the parts which are inside LFS and will store the cars and tracks in a secure way. It's quite hard to design but I'm making progress, and now the methods to use and how it fits together are quite clear.
[url="javascript
opuppic2('CS_5_1')"]
[/url] Here is a screen shot of five of the cars from the S1 release including the demo test cars. There's one car model we aren't showing just yet although it is in final testing stage.
Eric has been updating the South City track and found some areas that he decided needed more or better scenery and he's added a new pit lane as well. He's nearly finished with that so it's looking better and more polished, which allows him to move onto finishing the Drag Strip, which is his biggest task left.
So... all in all we are getting closer! We're still not able to give a release date - polishing and finishing is a strange thing where there's always a bit more to do than you expected. Anyway, it's not long until we enter a final testing stage, which will be very thorough, because S1 must go out as a high quality product.
Some new screenshots can be seen in the screenshots section.
Thanks for your support and being patient with us as you wait for S1!
added fri, may. 30th, 2003 6:30
>
Progress Report
Hello Racers!
Just a little info about how things are going - patch 0.2E is very nearly ready with the new replay files and some fixes and improvements. We plan to release a test patch E1 in the next couple of days. With this patch, the new automated Blackwood hotlap tables will be opened!
As usual, things have taken a little longer than we hoped, but the results are good.
We are arranging the new fixed ip connection for the master server which will hopefully be installed very soon. Eric has finished all cars except some texturing on the last car. Then he has a few holes to fill on South City, because Fern Bay is finished now. With the release of this patch I am free to do the final code needed for S1 - the authentication and unlocking systems.
[url="javascript
opuppic2('rb4-6')"]
[/url] [url="javascript
opuppic2('rb4-7')"]
[/url] We have put up some more screenshots of the new RB4 which is of course part of the S1 release - see them in the screenshots section on our site.
Thanks for being patient with us with the S1 release, it's getting closer!
added tue, Mar. 4th, 2003 04:00
>
Patch 0.1W
Hello racers, a new compatible patch 0.1W is available.
I saw a master server error on Sunday and in fact all LFS versions since the beginning have not been able to view a list of games if there were more than 32 hosts. So this patch was needed. I put in some improvements from the dev version as well. Here's the list of changes, most notably the multiplayer distant cars fps speedup option (on by default) and exact remote player lap times.
FIX : Guest could not receive more than 32 games from master
FIX : Crash when using settings with long names
FIX : Warning if music file name is too long
View Option : Multiplayer FPS improvement (no update distant cars)
View Option : Multiplayer car draw distance
Remote player lap times are now exact (all need new version)
Lagged cars vanish instead of going off madly
SHIFT + M : Mirror on / off
Single player input update rate improved
Mirror FOV fixed at 60 degrees
(0.2 is still coming along - progress is good with new features still being added but i must estimate it's still at least a week away).
Scawen
added wed, Feb. 19th, 2003 7:00
>
New patch T Here's another fully compatible patch for 0.1.
This was quick patch made to support mouse look or look devices that can work as a mouse (right mouse button sets to center), and also to fix the bug where a wrecker using a corrupted setup could cause a crash on non-dedicated hosts or guests.
View Option : Mouse look support (alternative to view with steer)
Minor sound improvement
Minor keyboard steer improvement at low speed
Avoid crash when remote player uses corrupted setup
added Sun, Sept. 15th, 2002 9:07 AM
Patch version 0.1E available. Way better controller support. All wheels and joys should work now (clutch and shifter not yet supported)
[url="http://www.lfs.net/?page=downloads"]www.liveforspeed.net/download.htm[/url][url="http://www.lfs.net/?page=downloads"][/url]
added Wed, Sept. 11th, 2002 17:07 PM
Patch version 0.1C available.
Scrutineering added for hosts.
added Fri, Sept. 6th, 2002 3:23 PM
There is a new full version 0.1B!
No patch from version 0.04, you have to get the full version. But there's a nice surprise or two in there... To keep your settings from 0.04 versions you will need to copy over the following files : cfg.txt
data\misc\cfg.sta
data\misc\fkeys.msg
data\misc\drv.nam
data\settings\*.set
Please report any problems you come across, in theory it should be more reliable and has worked well under testing. Hopefully no more ghost players and wierd bugs...
Have fun!