The online racing simulator
Collision detection in the new patch
Has it really changed? It wasn't mentioned in the fix lis / release notes but definately feels much better, I haven't seen any "moonflights" yet (because of a minor touch with another car). It would be a real pitty if it was the same as before, now that physics updates makes closer racing much more easier. I think the suspension damage is also much smaller than before or then it has been the same as before but the buggy collision detection just made it worse?

Topic related video (not my vid): http://koti.phnet.fi/lehtopa1/lfs/over_under.avi
Heh, that vid is cruel

Hmm, do the concrete stuff on T1 of Blackwood still make you fly? (haven't checked that, but if there is a change...it's good)
#3 - shim
ive gone flying from soft touches to hard mixing of paint..
#4 - Renku
Quote from deggis :Has it really changed?

Not when hotlapping, I can still wallslide in SO and the HL is 100% valid!

Quote from deggis : I think the suspension damage is also much smaller than before

like I said somewhere before: LX4 in SO: Wall! - Nothing, again wall - just noticeable damage; again wall - little damage...
Seems like the damage model was dumbed down. I set the AI up to race 30 laps at SO Sprint and they kept hitting the same part of the wall. After crashing into each other, slamming into walls etc, i spot checked a few vehicles and their damage was next to nothing. Booo
the ai will reset if they get damaged too much.
#7 - Vain
I already spotted lag-launches into the sky. So no changes in the clipping behaviour of cars.
Though the barrier-behaviour seems to have slightly improved. A head-on hit will usually result in a senseful impact, only sidewards-impacts will cause the usual skyrocket-behaviour. Though this may have been similar in earlier versions.

Vain
Quote from Renku :Not when hotlapping, I can still wallslide in SO and the HL is 100% valid!


like I said somewhere before: LX4 in SO: Wall! - Nothing, again wall - just noticeable damage; again wall - little damage...

I noticed about the wallslide myself in SO. Bit suprised in that. But Im sure the damage was more then it used to be in the old patch.
I saw someone go flying into the air when they were tapped a little from behind when racing on-line. Pity those bugs are still there.
#10 - Tomi
At least, Albers crash works fine. I suffered from the same crash in a LX6/RAC/FZ50 race at blackwood yesterday
Quote from Vain :Though the barrier-behaviour seems to have slightly improved. A head-on hit will usually result in a senseful impact, only sidewards-impacts will cause the usual skyrocket-behaviour. Though this may have been similar in earlier versions.

i assume the whole problem is related to the damage model (bouncing off barries wasnt that much of an issue in s1 iirc) and the tyre deformation code
if im right the collision detection gets triggered after the defomation code has completed its cycle at which point the car usually has already intersected the barrier

FGED GREDG RDFGDR GSFDG