Well, that may be because other games are usually GPU-intensive, leaving the CPU at a reasonable temp. LFS asks a lot of your CPU, which might lead it to (over)heat up more than with other games...
I once overclocked radeon 9800 pro and had red alert 2 (the name of a game) crashing because of that. First I thought it was software related because it crashed at exactly same place/time in the game, but then it turned out to be overclocking. I don't say this is the case with you here, but sometimes symptoms make it look like it is software related, when in fact it turns out to be hardware(OC or faulty) caused.
This is at KY2R, in the very beginning on the oval part. The setup used is the setup that came with the patch.
Just a slight forced understeer in the corner. The LWR part flickers on the front suspension and there is small damage. I can do bigger damage, but it will take more time I was actually quite surprised how easily I could damage it...?
Scawen, ive checked me event logger within XP, cause i have been gettin crashes now and then (since the new patches), and according to the event viewer, its Xfire thats causing it for me..
Faulting application lfs.exe, version 0.0.0.0, faulting module xfire_toucan_19304.dll, version 1.0.0.19304, fault address 0x000201af.
if ya need more info bout this mate, gimmme a hola somehow and ill try and see wha i can do for ya
Hmm, that turns out to be a mysterious crash, in the middle of the skid drawing code. But that's a reliable part of the program and is old and unchanged. So that's very confusing. Please can you try to get some more crash addresses or watson logs - to see if they are the same or if they vary? Is your computer overclocked at all - if so please try running with it not overclocked - I wouldn't want to spend time looking for a "bug" just because a cpu is making mistakes...
Scawen, Great to see you staying on the ball regarding bugs
I have one bug to mention I don't believe affects many people, but its really annoying. I use a manual clutch pedal and a homebuilt shifter, but for my throttle/brake I'm using DFP pedals. I cannot heel/toe drive these without a painful ankle after a short while, so in past versions I have used the throttle blip on downshift option, but it goes invisible when using a manual clutch now. Any chance you can make it remain visible? Its very hard to keep the car stable without it on some configurations and is ruining the experience a bit for me. Other than that, great work
i couldnt find any error related to the game or the time i was runing LFS when it crashed..
i tested withno overclockin whatsoever..the game still crash randomely as i stated before. well, i think im gonna give up here..hopefully somethin will be done and if not i'll move to somethin else.
I odd habit I get though with the patch S(then T and T2) is that sometimes shifting up, it misses changes, even when I seem to hold it for quite a while and let go (1 sec-ish) I reverted back to patch Q and didn't experience this behaviour but it's very common for me in patch S and later. Any ideas?
Make sure your system is stable. Run Prime95 for 24 hours, if it gets no errors then the proc is fine, then run memtest for 24 hours, no errors and it's fine (though you could do 12 hours on each, more often then not if it finds no errors after 12 hours then it won't after 24).
One of the biggest problems with OC'ing for too long is it does minor damage to the CPU, RAM, GPU, and many other parts which get clocked, which never show up until it has to crunch a lot more maths then under normal use. LFS being the proc eater it is, I find it is a great system stabality test.
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(Zero7)
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by Zero7 : Not relevant to thread topic...
I'll be having a good session later this evening Scawen, I'll collect as much info as I can when it crashes and post it in here.
One thing I have noticed about the skids (which has always happened since I started playing in October) Is that some skidmarks shoot right up into the sky after a while and you can see a big black line heading skywards, I'll get a screenshot of it in-game so you can see what I mean.
My machine is all stock, no oc's and I have adequate cooling and ventilation.
Here's a new one. I wasn't actually driving when this happened, I was setting up a race against the AI when it booted me to deskto pwith this error.
(Ver. T2)
[edit] I also found this info relating to the last crash in the xp event viewer.
"Faulting application lfs.exe, version 0.0.0.0, faulting module ntdll.dll, version 5.1.2600.2180, fault address 0x000122ba."
Another 12 crash errors in the viewer relate to this address
"Faulting application lfs.exe, version 0.0.0.0, faulting module lfs.exe, version 0.0.0.0, fault address 0x00097adb."
Would be nice if you would also check if you have WHQL drivers installed.The drivers didnt get WHQL certification just for fun.
I know its quite a lot of work but the best way would be to format and install your system again with approved drivers.Then adding programs might show where the issue is.
I have WHQL 6.14 Catalyst drivers installed. I can run LFS on another backup HDD I have with a fresh XP install on it to see if it still crashes but to be honest I have just about every other sim installed on my machine and none of them give me crashes so I don't want to go formatting and reinstalling just yet, even though LFS and RBR is all I really play these days
PLEASE GIVE ME AUTO BLIP on Downshift back!!!
My pedals cannot take Left foot braking and neither can my lower back after 3 major surgeries! - not sitting in a chair anyway.
Why did you take it away? Now I cannot use my clutch pedals anymore.
- a guy using auto clutch can use it- but when I make the game harder by having to push in the clutch for every single shift, I cannot use it? I do not get that.
I'll give prime a whirl mate as I have that installed. The strange thing is though is that LFS was rock solid for me before the recent update. Plus I have a lot of other games installed and none of them give me any hassle apart from Oblivion, but that seems to be crashing fpr a lot of people on their forums who have a broad spectrum of hardware configs.