I have been working on a motion simulator for a while. During the whole process I used LFS Outsim acceleration data to test the simulator.
Only recently I started using other sims...and what a surprise, acceleration from other sims is a lot sharper than what LFS sends. For example I can perfectly feel every bump on the kerbs in other sims, but in LFS these bumps are smoothed....like if some filter was applied (and I need to tweak a lot the signal to feel them).
It is easy in LFS to guess what acceleration the driver receives, because the head moves accordingly...and when I compare this head movement with the acceleration from Outsim data....it looks like there is a smoothing filter applied somewhere.
Is there something to do to remove this smoothing? Or at least I would like to know what is the filter applied, so I can compensate for it. It may be a moving average.
Only recently I started using other sims...and what a surprise, acceleration from other sims is a lot sharper than what LFS sends. For example I can perfectly feel every bump on the kerbs in other sims, but in LFS these bumps are smoothed....like if some filter was applied (and I need to tweak a lot the signal to feel them).
It is easy in LFS to guess what acceleration the driver receives, because the head moves accordingly...and when I compare this head movement with the acceleration from Outsim data....it looks like there is a smoothing filter applied somewhere.
Is there something to do to remove this smoothing? Or at least I would like to know what is the filter applied, so I can compensate for it. It may be a moving average.