I've looked about a bit but no-one seems to have asked what I want to know. Basically, we've just got another cheap LCD monitor to go with the main one. What I would like to be able to do is to split LFS across them both, but in a way so the main monitor shows what you would normally see when playing LFS, but so the right one shows a view out of the right hand window of the car (constantly looking right).
I've still yet to figure out how to split LFS across them both anyway.
No idea if this is possible or not, but if it is any help would be very appreciated.
I've attached a pic of the monitors - main one is larger landscape one.
Yes, I managed to play LFS like this while waiting for my third monitor to arrive. You need to use SoftTH, run the game in triple screen mode, but just comment out either the left or right monitor, so it does not try to output the signal anywhere.
Apologies for double post but does this only work with PCI Express gfx cards? As I've got a nVidia somethingortheother one.
UPDATE: Got the program running however I can't for the life of me get it to work. The main monitor is 1600x1200 and the right one is 1024x1280 (as on it's side).
The correct resolution doesn't pop up in LFS and everytime a click on a different SoftTH resolution the right screen just has the SoftTH logo and the main one has the wrong resolution. I've put the .cfg file below incase any whizzkids fancy having a go for me as, frankly, I'm pretty useless with all this stuff.
[Direct3D] ; ** Advanced setting for Direct3D games ** ; lensCorrection: Lens correction, set to 1 to enable support. >1 to
enable by default ; lensCorrectionEdge: Lens correction edge offset ; hideNondefaultDevices: Hides all but the default adapter from the
game ; forceHorizontalFOV: Forces horizontal FOV to be three times as wide ; forceResolutionWidth/Height: Forces device to be created with this
resolution ; force16bitDepth: Force game to use 16bit depth buffer, can improve
performance and reduce memory use ; sleepBeforeRead: Time in ms to sleep before reading back buffer
data from video card ; useMultihead: Uses multihead features of primary card if available,
can increase performance and reduce memory use ; delayedPresent: When useMultihead enabled, delay primary monitor
present to sync with secondary head ; swapOrder: Swap order at which the frame contents are copied ; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic
[hooks] ; Win32 API hooking settings - Used for some extra compatibility and
game-specific fixes ; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are
always enabled ; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos
to fix games which do not handle negative screen coordinates properly ; doScaleFromLeftScreen: Spread out mouse coordinates from left
screen to full width ; doScaleWindowRects: Scale focus window WindowRect ; doScaleClientRects: Scale focus window ClientRect ; mouseXoffset: Number of pixels to offset mouse cursor position in X
axis, to fix misplaced cursor due to negative screen coordinates.
auto = use X resolution doHooking=1 doScaleMouseCoordinates=0 doScaleFromLeftScreen=0 doScaleWindowRects=0 doScaleClientRects=1 mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied
by 3 and border added) ; 'auto' adds current primary monitor desktop resolution ; Must be last in this file [modes] 800x600x60 800x600x75 800x600x85 1024x768x60 1024x768x75 1024x768x85 1280x960x60 1280x960x75 1280x960x85 1280x1024x60 1280x1024x75 1280x1024x85 1600x1200x60 1600x1200x75 1600x1200x85 2624X1200X80
PCI-e, aka PCI express isnt a make of card, it is in fact to do with the fitment of your card depending what socket your motherboard has on it.
Pretty much any pc made after about 2004 would be PCI-e, as AGP is the older configuration of cards.
If you know what model your card is then we should be able to tell wheather its PCI-e or not, but i would guess it is if its a relitevely modern computer it will almost certianly be PCI-e.
The graphics card we're using is a nVidia GeForce 6600GT. Bought it in around 2006/7.
Played around with the setting on SoftTH and managed to get LFS to split over both screens, however the resolution was completely out. And, the strangest thing, when LFS was open over the two screen, whenever I tried to click one of the buttons on the main LFS page (Single Player, Multiplayer, Options etc) it would make the usual LFS button-click noise but nothing would happen, no matter how many times I restarted the game or clicked the buttons. Was really weird and meant I couldn't go into the options menu to adjust the res.
The resolution that will appear in LFS will always be triple the main monitor, as that is what your graphics card will have to render, SoftTH will internally reduce the resolutions on a per-monitor basis before the image is output.
One issue you have is that you're trying to run the side monitor at a higher vertical resolution than the main monitor. Try dropping the side resolution down to 960x768. You could also try commenting out the line that specifies the left monitor (since from your photo that is the one that doesn't exist). Another thing to try would be manually setting the side extra width value to compensate for the difference in aspect ratios (4:5 at the side, vs 4:3 in the 'middle').