I'm about 40% finished with a small project I'm working on: a 2009 F1 car modelled from a BF1. I still have to check the lengths of the rear and front wing, I'm still not quite sure if the lengths are correct, and I have to make sure that skins aren't ruined (Besides the stretching on the front and rear wing) when deleting a part of the side pods (Those aerodynamic thingies).
Very nice, If this was done in 3DS Max, have you applied filters like Turbosmooth to it? Or did you just painfully poly model the very smooth shape? Whenever I create something with blueprints, I tend not to use millions of polygons and then I always end up using Turbosmooth afterwards, but this makes it loose all of its accuracy.
Lol no? possible that it looks like that one what u was used in a tutorial, but this one (and perhaps its just a simple design) was made from zero by my self!
Listen up guys. I have 3 cars to share (Chrysler CGZONE). My friend asked me to convert some educational 3d CAD stuff from Chrysler into FBX files (you can open it up in max).
Sebring, Viper, Wrangler + hdr domes and reference photos. Exteriors + Interiors. Very dense engineering stuff. Good to practice rendering or to use as a reference.
1,33gb of data.
Remember, it's EDUCATIONAL. No public portfolio use, no posting renders on forums etc.
I've uploaded it to a private DROPBOX folder. If you want me to invite you send me a pm with your mail.
I won't keep this stuff for a long time as it takes a good portion of my DROPBOX space so hurry up.