What brought up your post is something widely known if not accepted throughout the online 'pick-up' racer community. Even CTRA declared defeat when trying to challenge this general trend of behaviour on their own servers. Their report-system was doomed to failure sicne the rules tended to be a little on the soft side and / or there was no sufficient capacity given in reviewing and judging them all, i.e. with the series' growing popularity and increasing complexity, rule-enforcement could not be kept up to the servers' high standards.
So even on a regulated basis, the driving-code in LFS genrally suffered on behalf of it's design: being a "computer-game" this simulation is/was not capable of liberating itself from the typical "player"-mind-set that is to go at it at full throttle, all the time -- regardless of how close such a course of action might reflect the player's attitude when driving a car for real.
Generally, i have to say, there is nothing wrong with you whishing for a decent "style" in online-competition and pick-up racing, alike. It's always the people involved that make a good or a bad race happen. Try to keep up with your high moral in every race you enter. Personal satisfaction when racing doesn't come from a record-pb (laptime), only.
But be prepared not to take unsatisfactory encounters to heart too easily. E.g. cutting outside-to-inside without a former and proper "nose-ahead" in the first place when entering the turning-point of a corner is a common mistake. Even in F1 it will happen every now-and-then. That's not always an outcome that the player-at-fault really wanted. Usually it is just a simple event of exceeding one's skill. That will happen in racing all-the-time! Try to look at it on the bright side. "That's racing". Anything can happen.
Real racers will always try at lengths to pre-consider such drivers' mistakes and prepare to evade the crash. A broken car might not be much of a deal for pro-F1 teams with lots of cash (where putting the spare parts together costs miles less than their development in the first place). But for the large bunch of racers and racing teams a grave accident probably means an "out-of-the-race" for good - if not a stop to the whole season or carreer.
Keep that in mind: Statistics lie big-time! Don't judge your skill by looking only at the race-end numbers. Be smart and have fun. Just race - cleanly.
Been banned twice in 3 days from this server because of accidents that wern't my fault. It seems to be fastest to shout "YOU FU*$ER LEARN TO DRIVE!!" then Press 1 to ban, wins. Then the sheep follow, 1,1,1,1 without even knowing whats happened. Pisses me off as I've done 90,000 miles and I'm fair.
Yeah it was league, there where 15 cars, long straight, great speed, lap 5/6 I flight in front of them only cuz i waited patiently in pit exit so i will not interrupt their race, when this d***K hit me with great impact so I flight in front of them spinning.
I don't think they would be cool with "Its only a game" statement and I also doubt anyone would listen to my explanation that i was pushed by some arsehole.
But I wouldn't surprise if I would get flamed in place and banned for a long time cuz ppl online somehow doesn't care is it game or not
Good thing i manage somehow press SHIFT+S tenth second before impact, pure luck.
There are wreckers, there are idiots and there are 'hot-lappers', BUT...
You have to remember that it's a race and not a Sunday drive in the park. When you are racing, folk cannot leave a 'safe distance' to the next car that would give them time to avoid them if that car does something unexpected. If you are so far off the pace that you are braking much earlier than the norm, or your apex speed is much lower, then you will cause accidents.
Folk have to be able to trust that other drivers are not going to do unexpected things. That's why IRL racers have to get licenses, and series have rules about qualifying that prevent very slow drivers from taking part.
If you are just starting out, or don't know the track, you should really practice off-line for a while. If not, then at least watch to see roughly what times the majority are doing for the track. If you can't get near to that time (within a couple of seconds for an average track length I'd say), then you shouldn't be racing - go find a server with slower folks, or where slow driving will be tolerated.
Another tip is to tell everyone when you arrive that you are a beginner and will be slow. Apologise in advance for any incidents you might cause.
If someone is behind you who is much faster, why not let them through? Otherwise, you both get slowed down until they get past you anyway Or there is an accident and both your races are ruined. Better to focus on the drivers that are at a similar level to yourself and let the others go!
Dude it was 5/6 lap I was drive out of the pits seeing there is 15 cars approaching at high speed i decide to wait at pit exit(after speed limit line ends there is long straight) it was Aston GP so pit exit is quite long so anyone who drive out could see me from a distance standing at the end of this long straight with easy.
Dude who didn't have chance of wining cuz he was few laps behind, drive from the pit with high speed and hit me in the rear, since i was standing at the end where its connecting with track i was flying spinning toward 15 cars driving at high speed, dude who ram me after that disconnected
So it wasn't my fault in this particular case
Sorry, but that is still no excuse for ramming someone. Newer and therefore slower drivers will do things unexpected from time to time, they're new after all.
If somebody is noticeably slower, then surely all these 'good' drivers will work it out for themselves that these slower drivers are new, and will inevitabely make mistakes.
I always thought the rules of the track are the same as on the road, in that if you rear end someone then its your fault by default, unless of course the other car pulled out directly infront of the pack, which would be the slower drivers fault in that situation, which again, is the same as road rules.
If someone brakes at 200 meters when the usual brakepoint is at 100 meters and a driver was close behind him and hits him it certainly isn't 100% the fault of the following driver.
I always thought that the person driving is not responsible for the drivers behind him, he is however responsible for negotiating cars in front of him.
Saying that though i havent done much of what you would call 'real' racing, unless banger racing counts, in which case this whole discussion would be the other way round and the issue would be why did someone miss!
I think you couldn´t try overtaking anymore if you´re supposed to keep far away enough to avoid collisions. But the closer you are the more aware you have to be to "unsual" braking, esp. in slow corners.
I´ve been driving Cone Dodgers, AS3, a lot lately, there you can watch beginners trying to fly around track and causing crashes all the time. It should be renamed to Crash Dodgers.
This is of course unlucky if you are driving clean and fair, and the sheep like you put it, just follow the vote and press 1,,! Unfortunately I havent seen this incident and have no replay
If You by any chance have the replay, You can send it to [email protected] with a short explanation of what happend to You, we will look into it and unban You if something like this happens again and You are guilt free..
Vote bans are 12 hours, but it is still pretty damn unfair if You havent crashed someone etc.
Unfortunately sprint racing will always be like that - only thing you can do is keep cool, don't talk back to flamers, take the occasional silly herd voting for what it is and just keep driving.
No, it's always the fault of the follower. If you're following so close as to not react to suddenly short braking points, you should already be past the driver or pulling out to pass at that point.
It is the fault of the follower only when the field is more or less even (league races for example).
In LFS the differences in pace are huge - I remember on CTRA race 1 the fast ones were within 0.5-2s of WR times, while back on the grid there were drivers with no knowledge at all of the track (even taking the wrong direction in a turn )
In these situations I do not agree to blame the fast ones only, and RL rules do not apply - you would never have a race with people seeing the track for the first time on the grid together with seasoned racers! This is what we sometimes get on public servers though...
Then the fast guys should know to stay the hell away from the newbies. If they're so much slower, take them where's it's easy, on the straight.
Rookies try to take the fight to seasoned veterans all the time. Any entry-level professional series and every club series has brand new drivers every year. I frequently see brand new drivers taking part in their first open test session. The real rules most certainly apply to virtual racing. Not in their entirety, but pretty much all of the on-track stuff will benefit sim racers. Racing is racing, be it arcade, sim, or real life, from RC cars to F1.
My coach tells me about the kids in karting all the time. Some of them are 5, 6 years old. You stay the hell away from them if you can. Sometimes, they get scared of the speed, lock the brakes on a strightaway, or spear off the track for absolutely no reason (in a 10-grand professional kart, no less). They brake early, or way too late, they turn in at odd times, they stick their noses in where they don't belong and get punted off the track... yes, they're children, but much of this behavior is mimmicked by adult counterparts as well. When you're going into a Koni Challenge race, and the class leaders are 5 seconds faster per lap than 10 other guys, you darn well better learn really quick who's fast and who isn't and who to pass where and how.
By complaining about someone who is slow, that they caused a crash because you couldn't get by, you are simply admitting that your head is not in the game. You didn't take the time to study your rate of closing, you didn't observe, from afar, their apex speed, thier turn in points, their braking points or whether they fully used the rumble strip on exit. You didn't bother to judge where to catch the lap traffic, and caught them in an unadventagous spot. It's not their fault that they're slow. The only time it's not the follower's fault, is when he makes a pass, is legitimately alongside, and the slower driver turns in on him. But, he's not the follower at that point, is he?
Some great reading in this thread
Not all "fast drivers" are bad drivers, some will be and others arn't however everyone makes mistakes too.
IMO when making a pass or being passed its BOTH drivers responsibility to not contact the other, most of the time the position should be yeilded before the apex anyway as the driver being passed should know it by then. In a way we have to drive together and against one another to have a good clean race Some faster and slower drivers fail to respect that they are in a group sport, and don't need to be right at the edge of the envelope all the time. SD.
Don't I know it. Right now I'm using a keyboard and mouse and I'm about 2 seconds slower than the front runners. The only reason I sometimes place well is staying out of the first-turn melee... you learn how to be lapped really quick in that situation.
Racing incidents happen, people. Out on the track, we never say who's fault it is; hopefully we each know who caused the wreck. Arguing about who did what and pointing blame will just make it worse. In the end, we pay for the damages to our own cars. In karting you may have to pay 200, 300 bucks for a broken control arm, and it wasn't even your fault. In a touring car, you may spend 10, 20 grand for somone else's mistake. But in the end, your car is your responsibility and only your money is going to fix it; there are no insurance claims in racing. The money is why we play LFS, thankfully wrecking costs nothing but lap time.
We all have our opinions but pointing blame out on the track just isn't cool.