Exactly, implimenting something like, as you mentioned, breakoff body parts will undoubtedly require the entire damage system being heavily edited, if not re-written completely. The same applies for every single car model.
Stop moaning. We already have what we have been waiting for since December - the white arrow in the pits! There is no reason to moan. Maybe Z14 will bring the color adjustment for the arrow, who knows - Scawen expect some good releases this year.
If Scawen would have announced "no updates in six months, so don't moan, I'm moving a house", I guess we would have moaned but at least we would have known how long it was going to take and not left wondering if something was happening behind the curtains or not.
This of course doesn't mean that Eric hasn't been doing stuff, maybe he has maybe he hasn't, how would we know?
back to #lfs with your memes! don't try to make a funny thread out of a thread that once started out as an attempt of being funny then turned into a moan thread.
Jeff has proven time and time again over the years that he does not have a sense of humour or a sense of irony. And he like NFS games too. Expecting anything funny, interesting or thought provoking from him is a wild dream.
Well not a British sense of humor. I'm realistic though, I don't have any plans to quit my day job and become a comedian.
I don't get it.
Sometimes I manage to contribute something: http://www.lfsforum.net/showthread.php?t=54891 and there have been 37 posts in this thread. I thought something a bit lighthearted complared to all the recent complaints would help. Besides, I've been stuck at the computer waiting for old home videos to be rendered for conversion to DVD, an ongoing project.
Is that a bad thing?
A thread about a driving technique nobody with any sense would use? Rather than trying to avoid destroying rear tyres, you make it worse by destroying the fronts as well. Plus it's counter-intuitive, requires the driver to fight the natural self-correction of a car, and is almost certainly slower.
A technique not endorsed by anyone with a grain of driving talent (e.g. no driver training programme, book or course will try and teach you it)... No, I don't consider it thought provoking. But it is the closest you've come to a comedy thread. And most of the posts are about the weight distribution of Sevens vs Astras - hardly 'on topic'.
As pointed out, it a technique used in the real world with some cars (eg Warren Chamberlain used it for his mid-engine Clio in SCCA (USA) races), and it's been used by gamers since the days of GPL and continues be used by some in iRacing.
Rubbish is in the eye of the beholder. A lot of real world racers consider all racing games to be rubbish. A game doesn't have to be realistic or any activity relevant, in order to be enjoyable. I also like Tomb Raider and it's not realistic, atlhough the relatively recent introduction of realistic "jiggle" is a bonus for some fans.
Who is Warren Chamberlain? Wasn't he an British Prime Minister?
Techniques used in games do not make them valid. I drive like a loon in Toca Race Driver 3 (my current free-time waster ) but that doesn't make driving like a loon at 3am after a few whiskeys with my housemate the ideal driving technique... It's a rubbish driving game really (but not quite as rubbish as NFS), but like so many shitty arcade driving games (Gran Turismo, Forza, MotorGP etc) it's entertaining with a mate after some drinks and a takeaway.
Well, there is rubbish as in 'it is not real life' and there is rubbish as in 'utterly awful game, with almost no attempt at reproducing real life and catering for people who like phat exhausts on cars'. And, for my sins, I have played some of them (yay Torrents and friends).
Since no one is adding to the top ten list, might as well continue off topic.
An SCCA racer (not sure if he still races), but not someone famous. We corresponded and he mentioned that induced understeer was a common techinque for the "evil mid engine clio" and similar handling cars. Apparently the best lap time setups for these cars are more oversteer prone than the setup for other types of cars.
Racing games are a small niche. Realistic racing games are an even smaller niche. Considering that NFS Underground 2 and Most Wanted sold 9 million copies each, and that Carbon and ProStreet about 5 million each there's some interest in these games, but these numbers pale in comparason to the "Sims" series or World of Warcaft. I just happen to like both sim-oriented and arcade racing games. Some of the arcade games have some realistic handling aspects. In the case of Underground 2, the normal hidden traction control assist in NFS games is gone and it's possible to induced oversteer under power or by downshifting, even spin the cars. The power of the cars is over the top, but the claimed grip levels from testing run around 1.5 g's max, although it appears to be more. Even in an extreme arcade game like High Stakes, the Mercedes CLK GTR had a high working slip angle and required early turn in to allow the car to yaw inwards and take a set for a turn, a bit similar to what happens in GPL as you turn in early and appear to drift towards the apex of a turn because of the high working slip angle.
It's the only existing NFS game with proper oversteer, but I also like the large landscape with a nice night time view of the city from up in the canyons (reminds me of the Hollywood Hills view overlooking Los Angeles). There's a lot of posts about Porsche Unleashed being realistic, but that's mostly because the prior game, High Stakes was even more arcade.
Back on topic, I'm hoping people lighten up a bit about the development pace for LFS. The game is pretty good in it's current state and I see well over 1000 players online at peak times based on LFS World stats. If it's not a case of real life interfering with the game development, then there must be something pretty important to the developers to get implemented if it's taking this long.
Burn out is also an issue. A a few sim-oriented web sites and RAS, you see posts about players waiting for the next best thing, enjoying for a few months then waiting again for yet another new thing. The time periods are getting shorter for most of the older players, and I don't see the same level of influx of new players in any racing game compared to the past, say 2005 and earlier.
Both are racing games.. one is a simulation and the other is a game. Both are "fun" and both are games anyone who's not silly (IE dislikes a game because it's not a "sim") in most cases, needs to get a life. The fact the NFS series designers are minted, and the fact LFS hasn't even sold 1/10 of the games that NFS has sold speaks in spades what the world thinks of LFS compared to NFS...
LFS is a sim. NFS is a fun game. Both are games so who gives a ****..
Nothing in this thread is making a comparson of the games. It's not NFS vs LFS, it's whether sim-oriented players also enjoy arcade games, so its can NFS be fun in addition to LFS? Instead of NFS, it could just as well be can LFS players enjoy Half Life, Crysis, Far Cry, Halo, Doom, Quake, Unreal Tournament, TombRaider, ...