CPU physics ughh or mmmm hot coffee.
Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life ....... Read more
DX11 is looking good for simulators with CS (Compute Shaders). I think the main problem with the current physics hardware is cross platform compatability, with both AMD Nvidia and Intel all pushing for their own interpretation of how it should be implimented. So far current games with the havock/physx API have really been quite dissapointing. So is this more hype and less content that we continually see from much larger publishers?
If you got time to read the asscoiated pdf Scawen, Eric or Victor and time to waffle, I would like to hear your thoughts on this. Again this also goes out to any other experienced programmers/developers or physicians, or if like me your a bit of a geek.
It seems almost a lifetime since the introduction of a 64Bit OS and single Core machines are in their last years of life for gaming. But we still have a lack of native 64bit games and still the majority of games do not utilise the multiproccessing capabilty of modern PC's.
Windows 7 is only half a year away from release (if you look at the current progress of developement) Shipping with DirectX11.
I know the sound system and a few other things perhaps had to be re-written for Vista, i guess my main questions are...
With LFS having such a small team of Developers, are you looking to adopt the DX11 API at some point in the next few years?
If so where and what do you think are the benefits?
Do you see the GPU as means of Offloading physics within LFS in the future?
Anyways, as usual coffee is now stone cold >
Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life ....... Read more
DX11 is looking good for simulators with CS (Compute Shaders). I think the main problem with the current physics hardware is cross platform compatability, with both AMD Nvidia and Intel all pushing for their own interpretation of how it should be implimented. So far current games with the havock/physx API have really been quite dissapointing. So is this more hype and less content that we continually see from much larger publishers?
If you got time to read the asscoiated pdf Scawen, Eric or Victor and time to waffle, I would like to hear your thoughts on this. Again this also goes out to any other experienced programmers/developers or physicians, or if like me your a bit of a geek.
It seems almost a lifetime since the introduction of a 64Bit OS and single Core machines are in their last years of life for gaming. But we still have a lack of native 64bit games and still the majority of games do not utilise the multiproccessing capabilty of modern PC's.
Windows 7 is only half a year away from release (if you look at the current progress of developement) Shipping with DirectX11.
I know the sound system and a few other things perhaps had to be re-written for Vista, i guess my main questions are...
With LFS having such a small team of Developers, are you looking to adopt the DX11 API at some point in the next few years?
If so where and what do you think are the benefits?
Do you see the GPU as means of Offloading physics within LFS in the future?
Anyways, as usual coffee is now stone cold >